标题: sc2的展示内容含翻译
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发表于 2007-5-19 17:54 资料 个人空间 短消息 只看该作者 QQ
sc2的展示内容含翻译

3:50 - Blizzard has not yet announced a release date for StarCraft 2.

3:44 - Had to run out of conference room to plug in laptop - there's an hour long information session starting in about 30 minutes - don't know if there's an internet connection there so I might not be able to update until i get back. As for initial StarCraft 2 impressions - the game looked very similar to SC1 - nearly identical user interface - graphic styles and unit proportions nearly the same - more flashy lighting effects but it seems like Blizzard didn't want to mess with SC's underlying formula very much. The screens they showed the video on didn't display the video very clearly, unfortunately, but the game still looked pretty with some nice animations. We'll have to wait to bring you any updates on what kind of story elements are in SC2 - hopefully they're in the panel discussion. Anyway, gotta run - thanks for reading and we'll update as soon as possible.

3:31 - Announcements are over - transitioning into a musical act - hopefully it's not as bad as the music they were playing before the ceremony.

3:26 - Showing another video of "things to come." concept art for SC2 - zerg landscapes - ruined terran structures - freen filds - SC2 looks, at least visually, strikingly similar to SC1 - both in unit and map designs. Now showing a giant rush of zerglings - probably over 100 of them, swarming with no slowdown - mroe character art - finishes with the StarCraft II logo.

3:23 - now showing terran and protoss fight - marines and zealots clashing on the ground - mothership and battle crusers in the air - framerate seems relatively stable as more units stream in - hard to tell - about 100 units on screen right now - a few of the new protoss units just came in - nuclear launch detected warning - every unit on screen destroyed - three nukes were launched at once - then zergs rush in and spell "GG" while turning into suicidal bombs.

3:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.

3:16 - showing space platform environment, land mass floating over planets / nebulae. Showing phoenix units failing to destroy terran battle cruisers - new protoss unit - Warprey - flying unit that does increased damage the longer it hits a target with it's continuous blue laser.

3:15 - Zerglings can mutate into suicidal bomb things thar roll across the ground - very powerful explosions. Colossus using new IK system to move across differences in terraing height. Colossus extremley weak against air strike - New unit for protoss - Pheonix - can overcharge guns for multiple projectile blast - but after blast the ship is rendered inert for a short period.


3:14 - Protoss colossus - huge unit that can blast out dual lasers and use long legs to traverse differences in terrain height - in the demo two of them obliterate about fifty or so zerglings.


3:10 - Terran reapers - can hop across unever terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whereever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range. New protoss unit - stalker - can teleport - quadripedal thing - can keep blinking forward - seems to be a shot cooldown on the ability. Zerg start coming in, giant worms pop out of ground unleasing zerglings. Protoss can use phase fields and teleporting abilities to create an army anywhere on the battlefield, according to Blizzard.

3:09 - controlling protoss zealots - still has psi blades and personal shield - new charge ability that let him quickly close range on enemies. Siege tanks shown - still the same type of behavior where they can lock down - take out zealots really quickly - new protoss unit - called immortals - have special shield that only activates upon being powerfully attacked - siege tanks could barely do any damage to them.

3:07 - Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final.


3:05 - Morheim says everyone eager to see actual game - going to show actual gameplay - bringing up SC2 lead designer. Dustin Browder


稍微翻译下,

游戏展中 zealot的离子双刀,护盾仍然跟以前一样, 多了一项冲锋技能,能迅速接近远程部队. 攻城tank 的行为模式也跟以前一样,能锁定敌人, 快速的消灭zealot ~ 神族的新兵种--- 不朽者.有特殊的护盾, 仅对高伤害打击有效,比如攻城模式下的tank只能对不朽者造成很低的伤害

人族收割者,能跳跃穿行于崎岖的地面, 拥有两把小型枪械,可以有效对付 不朽者, protoss现在可以在任何他们需要的地方制造护盾. 并且在pylon的范围内 , protoss现在可以弯曲后躲藏到一种来自 制造设备的单位里.(类似人族的地堡?) 神族的一种新单位 ,追踪者 .4足 ,能传送,不断闪烁前行 ,这项技能似乎有段很短的冷却时间. zerg登场了, 巨大的蠕虫不断的向外喷出zerglings .根据暴雪描述 .Protoss可以利用空间力场和传送技能在战场的任何地方制造一支部队(太tmd悬乎了)

Protoss 巨像-非常庞大的单位,能发射双雷达光束, 利用长足能轻易穿越各类高低不平的地面障碍. 在demo中2个巨像 轻松的消灭了大约50多条zerglings

zerglings能变形成自杀炸弹, 巨像在面对空中打击时非常脆弱 ,尤其是面对protoss的新兵种~凤凰  . 凤凰可以发射多重轰炸,但是在目标被击毁后会有一个短暂的蛰伏期 ~

神族的新兵种 Warprey. 空军 .攻击方式持续性兰色激光, 伤害随着激光照射的时间增加而增大~ 并且对建筑很有效,但是面对小单位的伤害很脆弱,比如marine ~

虫族地形~ 一种sc2里面将要出现的新概念~能摧毁terran的建筑 ...

总体来说, sc2看起来非常类似sc , 发行时间还没公布


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性别:男-离线 神 见 愁
(潜龙勿用)


Rank: 12Rank: 12Rank: 12
组别 羽林都尉
级别 征东将军
功绩 65
帖子 5258
编号 1412
注册 2003-10-13
家族 慕容世家


发表于 2007-5-19 19:06 资料 个人空间 短消息 只看该作者 QQ
官方答疑的翻译

What is StarCraft II?

啥是sc2

StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the Protoss, Terran, and Zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.

sc2是具有终极竞争力的即时战略游戏,希望能够接替sc1的地位。游戏含有三个完全不同的、极具平衡性的种族,PTZ,他们的构成兵种由经典sc衍生而来,经过了重新的绘图制作,并且每个族都加入了一些新兵种


When is the game coming out?

啥时能出来?

At this point, it's too early to provide an initial estimate on the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.

现在说太早了,作为暴雪的游戏,我们将要花足够多的时间保证游戏的趣味性和平衡性


How will StarCraft II be different from StarCraft?

sc1和sc2的不同?

StarCraft II will run on a vibrant new 3D-graphics engine that will be capable of rendering beautiful landscapes as well as massive individual units andarmy sizes.

sc2运行在3D引擎上,所以在画面方面将更加真实,也可以描绘更多的作战单位

We're also introducing a number of distinct new units to the Protoss, Terran, and Zerg, and even some of the familiar units that return in StarCraft II will have new tricks up their sleeves, which will give the game its own unique flavor.

我们同时引进了一些新的兵种,PTZ都有。就算是一些SC1的经典兵种,在sc2中也引入了一些新的技能以增强游戏的可玩性

In addition, Battle.net will be overhauled with some new and exciting features to enhance online play and competition, while the story-mode campaign will also offer some unique aspects for players who enjoy single-player content. We'll have more details on all these aspects in the months to come.

此外,battle.net也将移入一些新的特性,增强网上对战的趣味性和激烈程度。在剧情模式方面,我们也引入了新的特性,喜欢任务的单机玩家同样不会失望。数个月后,将有
更多的细节被发布出来

Will there be both single-player and multiplayer components?

单人多人模式都有吧?

Yes, StarCraft II will include a unique story-mode campaign, as well as multiplayer capability over Battle.net. We'll provide more detail on both of these aspects a little further along in the development process.

是,sc2既包括单人任务模式,也包括多人对战模式。一段时间以后,随着开发过程的进展,我们将发布更多的细节


What will StarCraft II's story line be? Will any of the characters from the original StarCraft make an appearance in StarCraft II?

sc2的剧情是在sc1上做延展吗?sc1的人物会不会在sc2中出现?

It's a little too early to get into details on the story. Once we're able to discuss the single-player campaign in detail, we'll also share some exciting information about the story line for the game.

现在说太早了,一旦我们可以坐下来讨论有关剧情模式的细节问题,我们就可以分享更多此方面的内容


How many cinematic cut-scenes will be included?

有多少过场动画?

We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple cinematics, starting with a cinematic intro. We'll provide further confirmation once final determinations have been made.

我们都知道sc2的玩家想看到更多的,暴雪品质的过场动画,我们也有相关的计划,譬如,游戏开始就是一个过场。随着最终方案的敲定,我们将发布更多的相关信息


How many races are in StarCraft II?

几个族?

In StarCraft II, players will see the return of the Protoss, Terran, and Zerg races. Our goal is to ensure that all the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft such a classic. We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.

sc2中,玩家将看到TPZ的回归。我们的目标是,同sc1相比,每个族之间的区别将更加明显,当然,与此同时,我们希望保持和sc1一样的种族平衡性。我们同时为每个族引进了一些新的兵种,并且对一些经典兵种进行了修改。在精妙设计和新特性的基础上,无论是单机还是联机玩家都将体会一个新的sc,sc2将带来sc体验的革命。


StarCraft II has some big shoes to fill - is there added pressure in developing a follow-up to one of the most beloved games of all time?

sc1太成功了,这样是不是给sc2的开发带来了压力。

We recognize that the bar is set pretty high, but this type of pressure is not new to us. Warcraft III had to follow in the footsteps of Warcraft II, and Diablo II had to follow the original Diablo. Creating a StarCraft game that's bigger and better than the original is definitely a big challenge, but it's one that we fully intend to meet and exceed.

我们认识到这个压力,但是这种压力并不新鲜。war3比war2成功,d2比d1成功。创作一个比以前大,比以前好的新的sc确实是一个挑战性工作,但是这是我们以前完全经历过的事情。


Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will the game be localized in?

游戏将在多个国家发布吗?同时发布?支持多少语言?

Our goal is to release the game simultaneously across the world in multiple languages. As we get closer to release, we'll have more details to share.

我们的目标是在全世界同时发布,当发布日期来临时,我们将知道更多的消息。


Will there also be an expansion, and if so, what features will it contain?

对于每个兵种有说明吗?如果是,以何种形式表现出来?

Our focus has been and will continue to be on developing and refining the core StarCraft II experience, so we haven't really had much time to consider what types of things we would include with an expansion for the game if we were to do one.

我们的目标一直是开发和提炼新的sc2体验过程,所以对于说明这种事情没有太多的时间做。


Will there be a console version of StarCraft II?

sc2有控制台版本吗?(应该是PS等其他平台的版本)

StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform.

没有,就是PC版本


Battle.netWill Battle.net be overhauled? Will there be new features?

battle.net将会被改进吗?有什么新特性?

There will be some exciting new changes and features to Battle.net that will help us ensure that StarCraft II will be the ultimate competitive online real-time strategy game. We're not quite ready to discuss those features at this time, but we look forward to getting into more detail in the future.

会有些激动人心的改进,将会帮助我们肯定的认识到sc2是富有终极竞争力的即时战略游戏。但是关于这点我们还不想讨论太多,我们希望将来会有将这些细节发布给大家的机会。


Will we still be able to play the original StarCraft on Battle.net after StarCraft II is released?

sc2发布后,我们还能在battle.net上玩sc1吗

Yes, you will.

可以

Will there be clan management?

battle.net可以组建战队什么的吗?(应该是这个意思)

We're not quite ready to discuss specifics related to Battle.net at this time, but we look forward to doing so in the future.

关于battle.net的细节现在不想说,以后再说


What steps are being taken to prevent cheating in multiplayer games?

怎么样在多人游戏中防止作弊

We don't want to tip our hand to the people who may try to cheat on Battle.net, so we can't go into too much detail, but rest assured that security is one of our top priorities as we redesign and overhaul Battle.net, and we will take every precaution to ensure fairness in our online games. We've taken an aggressive stance against cheating in all of our games, and our players have overwhelmingly supported us in that, so we don't have any intention to make any changes in that regard.

在游戏中没做什么,但是在battle.net中,我们将采取更加激进,主动地措施来保证玩家的权益。


Cost, Rating, Beta/Trial versionsHow much will StarCraft II cost? Where can I buy this game?

多少钱?我在哪儿能买到?

Pricing and availability will be determined and announced much closer to therelease date.

快发布的才知道


What will StarCraft II's rating be?

游戏的分级?

We are aiming for a T-rating in the US, and similar ratings elsewhere in the world, but those details won't be finalized until we get closer to release.

美国是T级,其他地方不知道,这些细节在临近游戏发布的时候才能知道


Will there be a closed or open beta? How about a trial or demo version?

beta版是保密还是公开?有demo或者试玩版本吗?

Decisions related to beta testing and trial or demo versions are usually made further along in the development process. We don't have any details available on these topics at the moment, but we will be happy to share the news once final decisions have been made.

现在不知道,以后再说

Will there be a collector's edition?

有收藏版本吗?

Decisions related to the types of retail packages available will be made much closer to the game's release date.

游戏发布的时候才知道

Technical AspectsWhat are the system requirements for StarCraft II?

系统需求?

We'll have more details on specific system requirements closer to the release date.

快发布的时候才知道

Will the game run natively on Windows Vista?

只能在vista上玩?

StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.

xp和vista都可以,细节发布时候才知道

Will StarCraft II be available on Mac simultaneously with PC?

mac和pc上都能玩?

As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.

和所有的暴雪游戏一样,都可以

Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?

用d10吗?是否支持其他版本的多媒体命令?(就是比较弱的,意思是非d10显卡能不能玩?)

The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.

d10兼容,并且我们正在考虑一些非d10的图形特性。绝大部分的系统都可以玩sc2的(意思是显卡的需求不会很变态)。新的图形引擎将能够描绘非常大的单位,并且同时能够描绘更多的单位。Havok physics(不会翻译了)将会被继承到引擎中来增加游戏的真实感。


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