######################################################################### 
# CHEAT EVENTS FOR Hearts of Iron 2 
######################################################################### 
#888888; + 99999999 
#888889; - 99999999 
#999001;пƼͼ 
#999002; 
#999003;оٶ + 1000% 
#999004;оٶ - 1000% 
#999005;ʱ - 1000 
#999006;ʱ + 1000 
#999007; - 5% 
#999103;оٶ + 5000000% 
#999104;оٶ - 5000000% 
######################################################################### 


######################################################################### 
#  Cheat 888888 
######################################################################### 

event = { 
id = 888888 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = energypool value = 99999999 } 
command = { type = metalpool value = 99999999 } 
command = { type = rarematerialspool value = 99999999 } 
command = { type = oilpool value = 99999999 } 
command = { type = supplies value = 99999999 } 
command = { type = money value = 99999999 } 
} 
} 


######################################################################### 
#  Cheat 888889 
######################################################################### 

event = { 
id = 888889 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = energypool value = -99999999 } 
command = { type = metalpool value = -99999999 } 
command = { type = rarematerialspool value = -99999999 } 
command = { type = oilpool value = -99999999 } 
command = { type = supplies value = -99999999 } 
command = { type = money value = -99999999 } 
} 
} 


######################################################################### 
#  Cheat 999001 
######################################################################### 

event = { 
id = 999001 
random = no 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = gain_tech which = 1010 } 
command = { type = gain_tech which = 1020 } 
command = { type = gain_tech which = 1030 } 
command = { type = gain_tech which = 1040 } 
command = { type = gain_tech which = 1050 } 
command = { type = gain_tech which = 1060 } 
command = { type = gain_tech which = 1070 } 
command = { type = gain_tech which = 1080 } 
command = { type = gain_tech which = 1090 } 
command = { type = gain_tech which = 1100 } 
command = { type = gain_tech which = 1110 } 
command = { type = gain_tech which = 1120 } 
command = { type = gain_tech which = 1130 } 
command = { type = gain_tech which = 1140 } 
command = { type = gain_tech which = 1150 } 
command = { type = gain_tech which = 1160 } 
command = { type = gain_tech which = 1170 } 
command = { type = gain_tech which = 1180 } 
command = { type = gain_tech which = 1190 } 
command = { type = gain_tech which = 1200 } 










######################################################################### 
#  Cheat 999002 
######################################################################### 

event = { 
id = 999002 
random = no 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = activate which = 7010 } # Basic Rocket Interceptor 
command = { type = activate which = 7020 } # Impr Rocket Interceptor 
command = { type = activate which = 15500 } # Practical Turbojet Engine 
command = { type = activate which = 7050 } # Turbojet Carrier Air Group 
command = { type = activate which = 7280 } # Imp. Turbojet Carrier Air Group 
command = { type = activate which = 16030 } # Turbojet Strategic Bomber 
command = { type = activate which = 7100 } # Flying Bomb 
command = { type = activate which = 7110 } # Flying Rocket 
command = { type = activate which = 7120 } # Ballistic Missile 
command = { type = activate which = 7130 } # Intercontinental Ballistic Missile 
command = { type = activate which = 7140 } # Basic Electronic Computers 
command = { type = activate which = 7150 } # Improved Electronic Computers 
command = { type = activate which = 7160 } # Advanced Electronic Computers 
command = { type = activate which = 16000 } # Basic semiconductors 
command = { type = activate which = 7170 } # Nuclear Waste Bomb 
command = { type = activate which = 7180 } # Semi-Fission Bomb 
command = { type = activate which = 7190 } # Fission Bomb 
command = { type = activate which = 16010 } # Miniaturised Fission Bomb 
command = { type = activate which = 16020 } # Fussion Bomb 
command = { type = activate which = 7200 } # Nuclear Battleship Propulsion 
command = { type = activate which = 7210 } # Nuclear Cruiser Propulsion 
command = { type = activate which = 7220 } # Nuclear Carrier Propulsion 
command = { type = activate which = 7230 } # Nuclear powered Submarine 
command = { type = activate which = 7240 } # Air Cavalry Division 
command = { type = activate which = 7260 } # Air-to-Surface Missile (ASM) 
command = { type = activate which = 7270 } # Surface-to-Air Missile (SAM) 
} 
} 
 
 






######################################################################### 
#  Cheat 999003 
######################################################################### 

event = { 
id = 999003 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = research_mod value = 1000 } 
} 
} 


######################################################################### 
#  Cheat 999004 
######################################################################### 

event = { 
id = 999004 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = research_mod value = -1000 } 
} 
} 


######################################################################### 
#  Cheat 999005 
######################################################################### 

event = { 
id = 999005 
random = no 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = build_time which = land value = -1000 } #½ 
command = { type = build_time which = air value = -1000 } #վ 
command = { type = build_time which = naval value = -1000 } # 
command = { type = build_time which = artillery value = -1000 } #ڱǿ 
command = { type = build_time which = anti_tank value = -1000 } #̹˼ǿ 
command = { type = build_time which = anti_air value = -1000 } #ռǿ 
command = { type = build_time which = rocket_artillery value = -1000 } #ڼǿ 
command = { type = build_time which = sp_artillery value = -1000 } #лڼǿ 
command = { type = build_time which = sp_rct_artillery value = -1000 } #лڼǿ 
command = { type = build_time which = tank_destroyer value = -1000 } #̹˼߻ǿ 
command = { type = build_time which = light_armor_brigade value = -1000 } #̹˼ǿ 
command = { type = build_time which = heavy_armor value = -1000 } #̹˼ǿ 
command = { type = build_time which = super_heavy_armor value = -1000 } #̹˼ǿ 
command = { type = build_time which = armored_car value = -1000 } #װ׳ǿ 
command = { type = build_time which = engineer value = -1000 } #̱ǿ 
command = { type = build_time which = police value = -1000 } #ܱǿ 
command = { type = build_time which = cag value = -1000 } #ĸػǿ 
command = { type = build_time which = escort value = -1000 } #սǿ 
} 
} 


######################################################################### 
#  Cheat 999006 
######################################################################### 
 
event = { 
id = 999006 
random = no 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = build_time which = land value = 1000 } 
command = { type = build_time which = air value = 1000 } 
command = { type = build_time which = naval value = 1000 } 
command = { type = build_time which = artillery value = 1000 } 
command = { type = build_time which = anti_tank value = 1000 } 
command = { type = build_time which = anti_air value = 1000 } 
command = { type = build_time which = rocket_artillery value = 1000 } 
command = { type = build_time which = sp_artillery value = 1000 } 
command = { type = build_time which = sp_rct_artillery value = 1000 } 
command = { type = build_time which = tank_destroyer value = 1000 } 
command = { type = build_time which = light_armor_brigade value = 1000 } 
command = { type = build_time which = heavy_armor value = 1000 } 
command = { type = build_time which = super_heavy_armor value = 1000 } 
command = { type = build_time which = armored_car value = 1000 } 
command = { type = build_time which = engineer value = 1000 } 
command = { type = build_time which = police value = 1000 } 
command = { type = build_time which = cag value = 1000 } 
command = { type = build_time which = escort value = 1000 } 
} 
} 


######################################################################### 
#  Cheat 999007 
######################################################################### 

event = { 
id = 999007 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = dissent value = -5 } 
} 
} 


######################################################################### 
#  Cheat 999103 
######################################################################### 

event = { 
id = 999103 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = research_mod value = 5000000 } 
} 
} 


######################################################################### 
#  Cheat 999104 
######################################################################### 

event = { 
id = 999104 
random = no 
persistent = yes 

name = "Cheat" 
desc = "Player is a cheat." 
style = 0 

action_a = { 
name = "OK" 
command = { type = research_mod value = -5000000 } 
} 
} 


######################################################################### 
#  Cheat END 
#########################################################################  
 




