;   ----------------- Weapon: Sword -----------------
[item]
code                    = 1 ; ATOOLS use this also
name                    = 116 ; ATOOLS use this also C
cost					= 200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 15
get_ratio               = 10
important               = 0
;magic_attack_type       = magicEARTH,5,10     ; [magic type][damage min][damage max]
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 96
;add_resist              = magicEARTH,5          ; [type][value]
add_weapon_hit          = 0
add_magic_hit           = 0
add_attack_power        = 0
add_magic_power         = 0
add_mp                  = 0
add_hp                  = 0
add_move                = 0
add_speed               = 0
add_defense             = 0
;
add_attack_range        = 0 ; 0, 1
mp_use_half             = 0 ; 0, 1
hp_damage_half          = 0 ; 0, 1
action_twice            = 0  ; 0, 1
exp_x2                  = 0             ; 0, 1
gold_x2                 = 0             ; 0, 1
st_x2                   = 0             ; 0, 1
keep_status_good        = 0             ; 0, 1
hp_auto_restore         = 0             ; 0, 1
mp_auto_restore         = 0             ; 0, 1
move_magic_use          = 0             ; 0, 1
no_special              = 0             ; 0, 1
no_magic                = 0             ; 0, 1

[item]
code                    = 2
name                    = 117
cost					= 500
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 23
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 98
add_speed               = -2
;
double_attack			= 0				; 0, 1
attack_cancel			= 0				; 0, 1
attack_weaken			= 0				; 0, 1
attack_nomagic			= 0				; 0, 1
random_status_error		= 0				; 0, 1
attack_paralysis		= 0				; 0, 1
attack_poison   		= 0				; 0, 1
attack_decmp			= 0				; 0, 1
avoid_poison			= 0				; 0, 1
avoid_nomagic			= 0				; 0, 1
avoid_weaken			= 0				; 0, 1
avoid_paralysis			= 0				; 0, 1
high_cost				= 0				; 0, 1
no_addst				= 0				; 0, 1
hp_transfer_mp			= 0				; 0, 1
;
add_steal_ratio			= 0
add_miss_hit			= 0
add_attack_back			= 0
add_weapon_dmgx2		= 0

[item]
code                    = 3
name                    = 224
cost					= 1200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 28
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 94
add_magic_power         = 5

[item]
code                    = 4
name                    = 225
cost					= 1800
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 36
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 90

[item]
code                    = 5
name                    = 226
cost					= 2400
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 42
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 92
add_defense             = 3

[item]
code                    = 6
name                    = 227
cost					= 4000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 52
get_ratio               = 10
magic_attack_type       = magicAIR,5,10       ; [magic type][damage min][damage max]
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 96

[item]
code                    = 7
name                    = 241
cost					= 4200
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 68
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 90
add_defense             = -5
add_weapon_dmgx2		= 10

[item]
code                    = 8
name                    = 310
cost					= 6000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 80
get_ratio               = 10
magic_attack_type       = magicFIRE,5,10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 94
add_magic_power         = 8

[item]
code                    = 9
name                    = 118
cost					= 8000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 95
get_ratio               = 10
magic_attack_type       = magicAIR,12,18
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 96

[item]
code                    = 10
name                    = 119
cost					= 16000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 110
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 98
add_defense             = 15
add_magic_power         = 10

[item]
code                    = 11
name                    = 410
cost					= 20000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 130
get_ratio               = 10
magic_attack_type       = magicMIND,5,10
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 90

[item]
code                    = 12
name                    = 411
cost					= 12000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 37
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 94
add_speed               = 20
double_attack			= 1

[item]
code                    = 13
name                    = 412
cost					= 30000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range2Cell
attack_damage           = 150
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 98
add_magic_power         = 15

[item]
code                    = 14
name                    = 413
cost					= 36000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 182
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 90
add_defense             = 10
add_speed               = 5
add_magic_power         = 8

[item]
code                    = 15
name                    = 414
cost					= 48000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 200
get_ratio               = 10
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 98
add_defense             = -10
add_magic_power         = 20


[item]
code                    = 16
name                    = 415
cost					= 56000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range1Cell
attack_damage           = 220
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 94
add_defense             = 20
add_attack_back			= 10

[item]
code                    = 17
name                    = 416
cost					= 100000
type                    = itemTypeWeapon
icon                    = itemIconSword
attack_range            = range3CellThrust
attack_damage           = 300
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
hit_ratio               = 98
add_defense             = 30
add_speed				= 30
add_magic_power         = 30
;   ----------------- Weapon: Axe -----------------
[item]
code                    = 21
name                    = 417
cost					= 240
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 16
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 90

[item]
code                    = 22
name                    = 418
cost					= 800
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 28
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94

[item]
code                    = 23
name                    = 419
cost					= 1600
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 38
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 99

[item]
code                    = 24
name                    = 420
cost					= 3000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 50
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 96
add_defense             = -6

[item]
code                    = 25
name                    = 421
cost					= 4200
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 63
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94
add_speed				= -8

[item]
code                    = 26
name                    = 422
cost					= 8000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 82
get_ratio               = 10
magic_attack_type       = magicEARTH,5,10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 98
add_defense             = 5

[item]
code                    = 27
name                    = 423
cost					= 10000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 104
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 96
add_defense             = -12
add_magic_power         = -10

[item]
code                    = 28
name                    = 424
cost					= 18000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 120
get_ratio               = 10
magic_attack_type       = magicFIRE,5,10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 98

[item]
code                    = 29
name                    = 425
cost					= 26000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 147
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 92
attack_cancel			= 1

[item]
code                    = 30
name                    = 426
cost					= 40000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 170
get_ratio               = 10
magic_attack_type       = magicMIND,5,10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 94
add_defense             = -8

[item]
code                    = 31
name                    = 427
cost					= 90000
type                    = itemTypeWeapon
icon                    = itemIconAxe
attack_range            = range1Cell
attack_damage           = 210
get_ratio               = 10
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 99
add_defense             = 15
avoid_paralysis			= 1
;   ----------------- Weapon: Claw / Other -----------------
[item]
code                    = 32				; BP???
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range			= range3CellCircle
attack_damage           = 38
get_ratio               = 0
use_job                 = jobMutantMonster
hit_ratio               = 99
take_off				= 1

[item]
code                    = 33				; 
name                    = 747
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range1Cell
attack_damage           = 16
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90

[item]
code                    = 34				; sf
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range2Cell
attack_damage           = 120
magic_attack_type       = magicFIRE,10,40
get_ratio               = 0
use_job                 = jobBeastWarrior,jobCrazyWarrior
hit_ratio               = 80

[item]
code                    = 35				; r
name                    = 1035
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 24
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 92
attack_poison   		= 1

[item]
code                    = 36				; ???
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range2Cell
attack_damage           = 100
get_ratio               = 0
use_job                 = 0
hit_ratio               = 86

[item]
code                    = 37				; w
name                    = 898
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 20
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90
attack_poison   		= 1

[item]
code                    = 38				; f
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 12
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90

[item]
code                    = 39				; f
name                    = 1100
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 18
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90

[item]
code                    = 40				; Ĳ
name                    = 1827
type                    = itemTypeWeapon
icon                    = itemIconClaw
attack_range            = range1Cell
attack_damage           = 90
get_ratio               = 0
use_job                 = jobBeastWarrior
hit_ratio               = 90
;   ----------------- Weapon: Spear -----------------
[item]
code                    = 41
name                    = 428
cost					= 200
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 18
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 90

[item]
code                    = 42
name                    = 429
cost					= 400
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 25
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 92

[item]
code                    = 43
name                    = 430
cost					= 1100
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 37
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 90

[item]
code                    = 44
name                    = 431
cost					= 2800
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 52
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 94

[item]
code                    = 45
name                    = 432
cost					= 4000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 70
get_ratio               = 10
magic_attack_type       = magicAIR,5,10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 96
add_speed               = 5

[item]
code                    = 46
name                    = 433
cost					= 5800
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 85
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 92

[item]
code                    = 47
name                    = 434
cost					= 7600
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 102
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 90
add_defense             = 4

[item]
code                    = 48
name                    = 435
cost					= 9000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 126
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 98

[item]
code                    = 49
name                    = 436
cost					= 19000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 142
get_ratio               = 10
magic_attack_type       = magicAIR,12,20
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 94
add_speed               = 8

[item]
code                    = 50
name                    = 437
cost					= 32000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range2Cell
attack_damage           = 168
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 96

[item]
code                    = 51
name                    = 438
cost					= 98000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range3CellThrust
attack_damage           = 205
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 99
attack_weaken			= 1
add_magic_power         = 20

[item]
code                    = 52
name                    = 439
cost					= 88000
type                    = itemTypeWeapon
icon                    = itemIconSpear
attack_range            = range3CellThrust
attack_damage           = 190
get_ratio               = 10
use_job                 = jobWingWarrior,jobWindWarrior
hit_ratio               = 96
add_speed               = 10
add_magic_power         = 18
; ------------------- Weapon: Other ---------------
[item]
code                    = 53				; BPG???
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
;attack_range            = range2Cell
attack_range			= range3CellCircle
attack_damage           = 56
get_ratio               = 0
use_job                 = jobEvilMonster
hit_ratio               = 99
take_off				= 1
action_twice			= 1

[item]
code                    = 54
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range1Cell
attack_damage           = 38
get_ratio               = 0
use_job                 = jobMutantMonster
hit_ratio               = 99
take_off				= 1

[item]
code                    = 55				; ]
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range            = range5CellCircle
attack_damage           = 180
get_ratio               = 0
use_job                 = jobMutantMonster
hit_ratio               = 92
double_attack			= 1				; 0, 1
action_twice			= 1
take_off				= 1

[item]
code                    = 56
name                    = 2564
cost					= 900
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 28
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hit_ratio               = 94
add_magic_power         = 5

[item]
code                    = 57
name                    = 306
cost					= 60000
type                    = itemTypeWeapon
icon                    = itemIconStaff
;attack_range            = range3CellCircle
attack_range            = range0Cell
attack_damage           = 99
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
hit_ratio               = 99
add_magic_power         = 15
action_twice			= 1

[item]
code                    = 58				; BP???
name                    = 306
type                    = itemTypeWeapon
icon                    = itemIconSting
attack_range			= range3CellCircle
attack_damage           = 46
get_ratio               = 0
use_job                 = jobMutantMonster
hit_ratio               = 96
take_off				= 1
action_twice			= 1
;   ----------------- Weapon: Bow -----------------
[item]
code                    = 61
name                    = 440
cost					= 200
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range3CellShoot
attack_damage           = 12
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 90

[item]
code                    = 62
name                    = 441
cost					= 420
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 21
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 92

[item]
code                    = 63
name                    = 442
cost					= 1000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 32
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96

[item]
code                    = 64
name                    = 443
cost					= 2200
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 45
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 99
add_speed				= 4

[item]
code                    = 65
name                    = 444
cost					= 3600
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 63
get_ratio               = 10
magic_attack_type       = magicAIR,5,10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 94

[item]
code                    = 66
name                    = 445
cost					= 6800
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 81
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 98
attack_nomagic			= 1

[item]
code                    = 67
name                    = 446
cost					= 9200
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 103
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96
add_defense				= -6
add_speed				= 3

[item]
code                    = 68
name                    = 447
cost					= 14000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range4CellShoot
attack_damage           = 117
get_ratio               = 10
magic_attack_type       = magicWATER,5,10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 94

[item]
code                    = 69
name                    = 448
cost					= 50000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 36
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 99
double_attack			= 1

[item]
code                    = 70
name                    = 449
cost					= 22000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range5CellShoot
attack_damage           = 143
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 99
add_speed				= 12

[item]
code                    = 71
name                    = 450
cost					= 66000
type                    = itemTypeWeapon
icon                    = itemIconBow
attack_range            = range6CellShoot
attack_damage           = 164
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster
hit_ratio               = 96
random_status_error		= 1
add_speed				= 20
;   ----------------- Weapon: Staff -----------------
[item]
code                    = 81
name                    = 451
cost					= 180
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 10
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 96

[item]
code                    = 82
name                    = 452
cost					= 360
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 20
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 98

[item]
code                    = 83
name                    = 453
cost					= 860
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 26
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 96

[item]
code                    = 84
name                    = 454
cost					= 2000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 32
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 96
add_magic_power         = 8

[item]
code                    = 85
name                    = 455
cost					= 4200
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 40
get_ratio               = 10
magic_attack_type       = magicFIRE,5,10
use_job                 = jobMagician,jobElfMan
hit_ratio               = 94

[item]
code                    = 86
name                    = 456
cost					= 4800
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 53
get_ratio               = 10
magic_attack_type       = magicMIND,5,10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 94

[item]
code                    = 87
name                    = 457
cost					= 7200
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range2Cell
attack_damage           = 60
get_ratio               = 10
magic_attack_type       = magicAIR,5,10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 90
add_speed				= 4
add_magic_power         = 6

[item]
code                    = 88
name                    = 458
cost					= 8000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 71
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 90
add_magic_power         = 11

[item]
code                    = 89
name                    = 459
cost					= 10000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 84
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 96
add_magic_power         = 13

[item]
code                    = 90
name                    = 460
cost					= 30000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 0
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
hit_ratio               = 80
add_defense				= 20
add_magic_power         = 35

[item]
code                    = 91
name                    = 461
cost					= 28000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 99
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
hit_ratio               = 98

[item]
code                    = 92
name                    = 462
cost					= 80000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 25
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 90
add_defense				= 14
add_speed				= 10
add_magic_power         = 20
hp_auto_restore         = 1

[item]
code                    = 93
name                    = 463
cost					= 62000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 110
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise
hit_ratio               = 98

[item]
code                    = 94
name                    = 464
cost					= 99000
type                    = itemTypeWeapon
icon                    = itemIconStaff
attack_range            = range1Cell
attack_damage           = 124
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
hit_ratio               = 99
add_defense				= 16
add_speed				= 12
add_magic_power         = 27
mp_auto_restore         = 1
;   ----------------- Weapon: Dagger -----------------
[item]
code                    = 101
name                    = 465
cost					= 210
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 13
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 90

[item]
code                    = 102
name                    = 466
cost					= 440
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 22
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 94

[item]
code                    = 103
name                    = 467
cost					= 760
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 34
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 90

[item]
code                    = 104
name                    = 468
cost					= 1800
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 50
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 96
add_speed				= 5

[item]
code                    = 105
name                    = 469
cost					= 3600
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 64
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 99
add_weapon_dmgx2		= 16

[item]
code                    = 106
name                    = 470
cost					= 5200
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 80
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 94

[item]
code                    = 107
name                    = 471
cost					= 6000
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 91
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 96

[item]
code                    = 108
name                    = 472
cost					= 9400
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 103
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 94
add_defense             = 8
attack_decmp			= 1

[item]
code                    = 109
name                    = 473
cost					= 16000
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range2Cell
attack_damage           = 120
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 99
add_speed				= 16
add_weapon_dmgx2		= 20

[item]
code                    = 110
name                    = 474
cost					= 28000
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 143
get_ratio               = 10
magic_attack_type       = magicWATER,5,10
use_job                 = jobThief,jobAssassin
hit_ratio               = 96

[item]
code                    = 111
name                    = 475
cost					= 40000
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 157
get_ratio               = 10
magic_attack_type       = magicMIND,5,10
use_job                 = jobThief,jobAssassin
hit_ratio               = 94

[item]
code                    = 112
name                    = 476
cost					= 92000
type                    = itemTypeWeapon
icon                    = itemIconDagger
attack_range            = range1Cell
attack_damage           = 180
get_ratio               = 10
use_job                 = jobThief,jobAssassin
hit_ratio               = 99
add_defense				= 14
add_speed				= 10
add_hp                  = 80
;   ----------------- Armour -----------------
[item]
code                    = 121
name                    = 477
cost					= 80
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 4
get_ratio               = 10
use_job                 = jobAllNoPlayer8

[item]
code                    = 122
name                    = 478
cost					= 100
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 6
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan

[item]
code                    = 123
name                    = 479
cost					= 180
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 8
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

[item]
code                    = 124
name                    = 480
cost					= 360
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 12
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

[item]
code                    = 125
name                    = 481
cost					= 500
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 18
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

[item]
code                    = 126
name                    = 482
cost					= 1600
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 25
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 127
name                    = 483
cost					= 1400
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 16
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 4

[item]
code                    = 128
name                    = 484
cost					= 2600
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 20
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
avoid_poison			= 1

[item]
code                    = 129
name                    = 485
cost					= 4000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 40
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 8

[item]
code                    = 130
name                    = 486
cost					= 20000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 29
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
high_cost				= 1

[item]
code                    = 131
name                    = 487
cost					= 2800
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 35
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior
add_speed				= 12
add_steal_ratio			= 20

[item]
code                    = 132
name                    = 488
cost					= 6800
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 54
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_resist              = magicFIRE,20

[item]
code                    = 133
name                    = 489
cost					= 6000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 52
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_resist              = magicWATER,20

[item]
code                    = 134
name                    = 490
cost					= 6200
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 30
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
add_resist              = magicAIR,20

[item]
code                    = 135
name                    = 491
cost					= 8000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 48
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
add_resist              = magicEARTH,20

[item]
code                    = 136
name                    = 492
cost					= 10000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 68
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_resist              = magicEARTH,15

[item]
code                    = 137
name                    = 493
cost					= 14000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 74
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 6

[item]
code                    = 138
name                    = 494
cost					= 36000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 70
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_speed				= 13
add_move                = 1

[item]
code                    = 139
name                    = 495
cost					= 18000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 62
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
add_magic_power         = 15

[item]
code                    = 140
name                    = 496
cost					= 26000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 81
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_miss_hit			= 10

[item]
code                    = 141
name                    = 497
cost					= 32000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 89
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobThief,jobAssassin,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 10
add_weapon_hit			= 10


[item]
code                    = 142
name                    = 498
cost					= 48000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 94
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_speed				= -10
add_attack_back			= 10

[item]
code                    = 143
name                    = 499
cost					= 80000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 101
get_ratio               = 10
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 20
add_magic_power         = 17

[item]
code                    = 144
name                    = 500
cost					= 90000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 99
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing
add_speed				= 18
keep_status_good		= 1

[item]
code                    = 145
name                    = 501
cost					= 8000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 60
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
hp_transfer_mp			= 1

[item]
code                    = 146
name                    = 502
cost					= 20000
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 999
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_attack_power        = -999
add_magic_power         = -999
add_speed				= -999
add_resist              = magicALL,99

[item]
code                    = 147
name                    = 503
cost					= 100
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 15
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise

[item]
code                    = 148
name                    = 504
cost					= 100
type                    = itemTypeBody
icon                    = itemIconArmor
attack_damage           = 2
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
add_attack_power        = 1
add_magic_power         = 1
add_speed				= 1
;   ----------------- Helmet -----------------
[item]
code                    = 151
name                    = 505
cost					= 100
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 2
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 152
name                    = 506
cost					= 160
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 4
get_ratio               = 10
use_job                 = jobAllNoPlayer8

[item]
code                    = 153
name                    = 507
cost					= 300
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 6
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobBowMan,jobBowMaster

[item]
code                    = 154
name                    = 508
cost					= 520
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 10
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

[item]
code                    = 155
name                    = 509
cost					= 700
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 12
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 156
name                    = 510
cost					= 260
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 3
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 1

[item]
code                    = 157
name                    = 511
cost					= 20000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 8
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
high_cost				= 1

[item]
code                    = 158
name                    = 512
cost					= 800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 15
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 3

[item]
code                    = 159
name                    = 513
cost					= 680
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 6
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
add_magic_power         = 3

[item]
code                    = 160
name                    = 514
cost					= 1200
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 18
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior
add_speed				= 2

[item]
code                    = 161
name                    = 515
cost					= 1600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 12
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_speed				= 2
add_magic_power         = 4
add_resist              = magicMIND,6

[item]
code                    = 162
name                    = 516
cost					= 1800
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 25
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 163
name                    = 517
cost					= 2600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 22
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan

[item]
code                    = 164
name                    = 518
cost					= 2400
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 31
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_magic_power         = -10
add_speed				= -8

[item]
code                    = 165
name                    = 519
cost					= 2600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 25
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_speed				= 8

[item]
code                    = 166
name                    = 520
cost					= 4000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 30
get_ratio               = 10
use_job                 = jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 7
add_weapon_hit			= 10

[item]
code                    = 167
name                    = 521
cost					= 3600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 28
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 12

[item]
code                    = 168
name                    = 522
cost					= 4200
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 33
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

[item]
code                    = 169
name                    = 523
cost					= 4600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 48
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobPriest,jobPriestMaster,jobWise,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel

add_speed				= -10
no_addst				= 1

[item]
code                    = 170
name                    = 524
cost					= 7600
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 39
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 6

[item]
code                    = 171
name                    = 525
cost					= 9000
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 35
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior
add_speed				= 7
add_resist              = magicALL,5

[item]
code                    = 172
name                    = 526
cost					= 60
type                    = itemTypeHead
icon                    = itemIconHelmet
attack_damage           = 1
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
add_attack_power        = 1
add_magic_power         = 1
add_speed				= 1
;   ----------------- Boot -----------------
[item]
code                    = 181
name                    = 527
cost					= 160
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 2
get_ratio               = 10
use_job                 = jobAllNoPlayer8

[item]
code                    = 182
name                    = 528
cost					= 320
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 5
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_defense				= 1

[item]
code                    = 183
name                    = 529
cost					= 400
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 9
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_attack_power        = 1

[item]
code                    = 184
name                    = 530
cost					= 600
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 15
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior

[item]
code                    = 185
name                    = 531
cost					= 580
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 6
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 3

[item]
code                    = 186
name                    = 532
cost					= 18000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 4
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
high_cost				= 1

[item]
code                    = 187
name                    = 533
cost					= 1000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 22
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior

[item]
code                    = 188
name                    = 534
cost					= 1600
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 30
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior

[item]
code                    = 189
name                    = 535
cost					= 3200
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 37
get_ratio               = 10
use_job                 = jobBowMan,jobBowMaster,jobThief,jobAssassin
add_attack_power        = 3
add_weapon_hit			= 10

[item]
code                    = 190
name                    = 536
cost					= 2400
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 45
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan
add_magic_power         = 3
add_defense				= 5

[item]
code                    = 191
name                    = 537
cost					= 6000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 40
get_ratio               = 10
use_job                 = jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power         = 6
mp_auto_restore         = 1

[item]
code                    = 192
name                    = 538
cost					= 3000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 53
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_defense				= 9

[item]
code                    = 193
name                    = 539
cost					= 7000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 62
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_move                = 1

[item]
code                    = 194
name                    = 540
cost					= 18000
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 80
get_ratio               = 10
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobBeastWarrior,jobCrazyWarrior
add_defnese				= 18
add_move                = 2

[item]
code                    = 195
name                    = 541
cost					= 120
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = 2
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise

[item]
code                    = 196
name                    = 542
cost					= 120
type                    = itemTypeFoot
icon                    = itemIconBoot
attack_damage           = -3
get_ratio               = 10
use_job                 = jobMagician,jobElfMan
add_attack_power        = 10
;   ----------------- Other -----------------
[item]
code                    = 201
name                    = 543
cost					= 140
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAllNoPlayer8
add_defense				= 2

[item]
code                    = 202
name                    = 544
cost					= 400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAllNoPlayer8
add_magic_power			= 2

[item]
code                    = 203
name                    = 545
cost					= 400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAllNoPlayer8
add_weapon_hit			= 5

[item]
code                    = 204
name                    = 546
cost					= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_resist              = magicWATER,5

[item]
code                    = 205
name                    = 547
cost					= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_resist              = magicFIRE,5

[item]
code                    = 206
name                    = 548
cost					= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_resist              = magicAIR,5

[item]
code                    = 207
name                    = 549
cost					= 600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_resist              = magicEARTH,5

[item]
code                    = 208
name                    = 550
cost					= 800
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_resist              = magicMIND,5

[item]
code                    = 209
name                    = 551
cost					= 1400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
add_attack_power		= 20
add_magic_power			= 20
add_defense				= 20
add_speed				= 20
random_status_error		= 1

[item]
code                    = 210
name                    = 552
cost					= 40000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_defense				= 1
high_cost				= 1

[item]
code                    = 211
name                    = 553
cost					= 1200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobAllNoPlayer8
avoid_paralysis			= 1

[item]
code                    = 212
name                    = 554
cost					= 2000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_attack_power		= 3
add_defense				= 6
add_speed				= 2

[item]
code                    = 213
name                    = 555
cost					= 3600
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_attack_power		= 8
add_defense				= 10
add_speed				= 6

[item]
code                    = 214
name                    = 556
cost					= 5000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 20
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobThief,jobAssassin,jobWingWarrior,jobWindWarrior,jobBeastWarrior,jobCrazyWarrior
add_attack_power		= 15
add_defense				= 14
add_speed				= 10

[item]
code                    = 215
name                    = 557
cost					= 3200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_hit			= 10

[item]
code                    = 216
name                    = 558
cost					= 3200
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_speed				= -3
add_weapon_hit			= -8
add_weapon_dmgx2		= 16

[item]
code                    = 217
name                    = 559
cost					= 400
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAllNoPlayer8
avoid_poison			= 1

[item]
code                    = 218
name                    = 560
cost					= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
mp_use_half             = 1
mp_auto_restore         = 1
add_mp					= 100

[item]
code                    = 219
name                    = 561
cost					= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
avoid_nomagic			= 1

[item]
code                    = 220
name                    = 562
cost					= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
avoid_weaken			= 1

[item]
code                    = 221
name                    = 563
cost					= 4000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobThief,jobAssassin
add_speed				= 5
add_weapon_dmgx2		= 10

[item]
code                    = 222
name                    = 564
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_defense				= 8
add_resist              = magic4Type,5

[item]
code                    = 223
name                    = 565
cost					= 16000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
hp_auto_restore         = 1

[item]
code                    = 224
name                    = 566
cost					= 28000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
mp_auto_restore         = 1

[item]
code                    = 225
name                    = 567
cost					= 6800
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_attack_power		= 6
st_x2					= 1

[item]
code                    = 226
name                    = 568
cost					= 6800
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobSwordMan,jobSwordMaster,jobSwordKing,jobPriest,jobPriestMaster,jobWise,jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan,jobDarkAngel
add_magic_power			= 17
add_magic_hit           = 10

[item]
code                    = 227
name                    = 569
cost					= 40000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 5
use_job                 = jobAllNoPlayer8
action_twice            = 1

[item]
code                    = 228
name                    = 570
cost					= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
exp_x2                  = 1
gold_x2                 = 1

[item]
code                    = 229
name                    = 571
cost					= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
keep_status_good        = 1

[item]
code                    = 230
name                    = 572
cost					= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
gold_x2                 = 1

[item]
code                    = 231
name                    = 573
cost					= 28000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_speed				= 5
add_move                = 1

[item]
code                    = 232
name                    = 574
cost					= 28000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 5
use_job                 = jobAllNoPlayer8
move_magic_use          = 1

[item]
code                    = 233
name                    = 575
cost					= 28000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 60
use_job                 = jobAllNoPlayer8
add_attack_range        = 1

[item]
code                    = 234
name                    = 576
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicFIRE,32

[item]
code                    = 236
name                    = 1938
cost					= 120000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobPriest,jobPriestMaster,jobWise,jobSwordMan,jobSwordMaster,jobSwordKing,jobBowMan,jobBowMaster,jobMagician,jobElfMan,jobWingWarrior,jobWindWarrior,jobDarkSwordMan,jobDarkAngel
add_attack_range        = 1
move_magic_use          = 1
add_move                = 1

[item]
code                    = 237
name                    = 2502
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicWATER,34

[item]
code                    = 238
name                    = 2503
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicEARTH,32

[item]
code                    = 239
name                    = 2504
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicAIR,34

[item]
code                    = 240
name                    = 2505
cost					= 6000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicMIND,30

[item]
code                    = 291
name                    = 2506
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicFIREWATER,24

[item]
code                    = 292
name                    = 2507
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicFIREEARTH,25

[item]
code                    = 293
name                    = 2508
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicFIREAIR,22

[item]
code                    = 294
name                    = 2509
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicFIREMIND,24

[item]
code                    = 295
name                    = 2510
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicWATEREARTH,26

[item]
code                    = 296
name                    = 2511
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicWATERAIR,24

[item]
code                    = 297
name                    = 2512
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicWATERMIND,25

[item]
code                    = 298
name                    = 2513
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicEARTHAIR,26

[item]
code                    = 299
name                    = 2514
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicEARTHMIND,24

[item]
code                    = 300
name                    = 2515
cost					= 7000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicAIRMIND,26

[item]
code                    = 301
name                    = 2526
cost					= 8000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_resist              = magicALL,20

[item]
code                    = 302
name                    = 2534
cost					= 10000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
hp_damage_half			= 1

[item]
code                    = 303
name                    = 2566
cost					= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobAllNoPlayer8
add_hp					= 100

[item]
code                    = 304
name                    = 2567
cost					= 20000
type                    = itemTypeOther
icon                    = itemIconOther
attack_damage           = 7
get_ratio               = 10
use_job                 = jobSwordMaster,jobSwordKing,jobWingWarrior,jobWindWarrior,jobMagicSwordMan,jobDarkSwordMan
add_mp					= 100
;   ----------------- Item -----------------
[item]
code                    = 241
name                    = 577
cost					= 100
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 50
use_job                 = jobAll
add_hp					= 40
;
;add_st					= 20				; 0 - 60
;global_add_weapon_power	= 1, 5
;global_add_magic_power	= 1, 5
;global_add_defense		= 1, 5
;global_add_speed		= 1, 5
;global_add_resist_earth	= 1, 5
;global_add_resist_water	= 1, 5
;global_add_resist_air	= 1, 5
;global_add_resist_fire	= 1, 5
;global_add_resist_mind	= 1, 5
;local_add_weapon_power	= 20, 30
;local_add_defense		= 20, 30

[item]
code                    = 242
name                    = 578
cost					= 200
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 40
use_job                 = jobAll
add_hp					= 100

[item]
code                    = 243
name                    = 579
cost					= 400
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 20
use_job                 = jobAll
add_hp					= 300

[item]
code                    = 244
name                    = 580
cost					= 160
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 50
use_job                 = jobAll
add_mp					= 30

[item]
code                    = 245
name                    = 581
cost					= 360
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
add_mp					= 80

[item]
code                    = 246
name                    = 582
cost					= 80
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 80
use_job                 = jobAll
cure_poison				= 1

[item]
code                    = 247
name                    = 583
cost					= 300
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
cure_no_magic			= 1

[item]
code                    = 248
name                    = 584
cost					= 300
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
cure_paralysis			= 1

[item]
code                    = 249
name                    = 585
cost					= 300
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
cure_weaken				= 1

[item]
code                    = 250
name                    = 586
cost					= 250
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
add_st					= 20

[item]
code                    = 251
name                    = 587
cost					= 600
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
cure_poison				= 1
cure_no_magic			= 1
cure_paralysis			= 1
cure_weaken				= 1

[item]
code                    = 252
name                    = 588
cost					= 2000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 20
use_job                 = jobAll
add_hp					= 9999
add_mp					= 9999
cure_poison				= 1
cure_no_magic			= 1
cure_paralysis			= 1
cure_weaken				= 1

[item]
code                    = 253
name                    = 589
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
global_add_weapon_power	= 5,5

[item]
code                    = 254
name                    = 590
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
global_add_defense  	= 5,5

[item]
code                    = 255
name                    = 591
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
global_add_magic_power	= 5,5

[item]
code                    = 256
name                    = 592
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
get_ratio               = 30
use_job                 = jobAll
global_add_speed    	= 5,5

[item]
code                    = 257
name                    = 593
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
global_add_resist_earth	= 1,1

[item]
code                    = 258
name                    = 594
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
global_add_resist_fire	= 1,1

[item]
code                    = 259
name                    = 595
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
global_add_resist_water	= 1,1

[item]
code                    = 260
name                    = 596
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
global_add_resist_air	= 1,1

[item]
code                    = 261
name                    = 597
cost					= 3000
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
global_add_resist_mind	= 1,1

[item]
code                    = 262
name                    = 598
cost					= 200
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
local_add_weapon_power	= 5,10

[item]
code                    = 263
name                    = 599
cost					= 200
type                    = itemTypeUse
icon                    = itemIconUse
attack_damage           = 7
get_ratio               = 30
use_job                 = jobAll
local_add_defense   	= 5,10

;[item]
;code                    = 264
;name                    = 600
;type                    = itemTypeUse
;icon                    = itemIconUse
;attack_damage           = 7
;get_ratio               = 10
;use_job                 = jobAll
;local_add_magic_power	= 5,10
;
;[item]
;code                    = 265
;name                    = 601
;type                    = itemTypeUse
;icon                    = itemIconUse
;attack_damage           = 7
;get_ratio               = 10
;use_job                 = jobAll
;local_add_speed     	= 5,10
;  ----------------- Important -----------------
[item]
code                    = 281
name                    = 1412
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobAll
important               = 1
attack_damage			= 141 ; explain string code

[item]
code                    = 282
name                    = 1413
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobAll
important               = 1
attack_damage			= 1415

[item]
code                    = 283
name                    = 1416
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobSwordMaster
important               = 1
attack_damage			= 1417

[item]
code                    = 284
name                    = 1418
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobPriestMaster
important               = 1
attack_damage			= 1419

[item]
code                    = 285
name                    = 1420
type                    = itemTypeNotUse
icon                    = itemIconUse
get_ratio               = 100
use_job                 = jobPriestMaster
important               = 1
attack_damage			= 1421