#define planeBG3                    0
#define planeBG2                    1
#define planeBG1                    2
#define planeIcon                   3
#define planeObject1                4
#define planeObject2                5
#define planeObject3                6
#define planeObject4                7
#define planeObject5                8
#define planeObject6                9
#define planeObject7                10
#define planeObject8                11
#define planeObject9                12
#define planeObject10               13
#define planeObject11               14
#define planeObject12               15
#define planeObject13               16
#define planeObject14               17
#define planeObject15               18
#define planeObject16               19
#define planeObject17               20
#define planeObject18               21
#define planeObject19               22
#define planeObject20               23
#define planeObject21               24
#define planeObject22               25
#define planeObject23               26
#define planeObject24               27
#define planeObject25               28
#define planeObject26               29
#define planeObject27               30
#define planeObject28               31
#define planeObject29               32
#define planeObject30               33
#define planeObject31               34
#define planeObject32               35
#define planeObject33               36
#define planeObject34               37
#define planeObject35               38
#define planeObject36               39
#define planeObject37               40
#define planeObject38               41
#define planeObject39               42
#define planeObject40               43
#define planeEffect1                44
#define planeEffect2                45
#define planeEffect3                46
#define planeEffect4                47
#define planeEffect5                48
#define planeEffect6                49
#define planeMenu1                  50
#define planeMenu2                  51
#define planeMenu3                  52
#define planeMenu4                  53
#define planeMenu5                  54
#define planeMenu6                  55
#define planeCursor                 56

screenWidth		=	640
screenHeight		=	480

#define engPOSITION		0x80000000
#define engGLASS		0x40000000
#define engMIX			0x20000000
#define engFLASH		0x10000000
#define engZOOM 		0x08000000
#define engADDCOLOR		0x04000000
#define engSUBCOLOR		0x02000000
#define engRANGE		0x01000000
#define engFONT 		0x00800000

#define engADDCOLOR_MIX         0x24000000
#define engADDCOLOR_ZOOM        0x0c000000
#define engSUBCOLOR_MIX         0x22000000

#define objattrATTACKFLAG       0x00010000
#define objattrPARENT           0x40000000
#define objattrFLAG6			0x00000200
#define objattrFLAG7            0x00000100
#define objattrATTACKFLAG_FLAG7 0x00010100

; ------------ Process Code --------------
defProcReturn		=	0
defProcIconBG		=	1
defProcStandObject	=	2
defProcPlayer		=	3
defProcCursor		=	4
defProcEnemy		=	5
defProcBattleBOSS	=	6
defProcPlayerReversePos =       7
defProcMainMenu 	=	8
defProcMainMenuString	=	9
defProcMenu		=	10
defProcMenuString	=	11
defProcWinFailBoard	=	12
defProcMessageBox	=	13
defProcBattleCommandString =	14
defProcStatusWindow	=	15
defProcStatusButton	=	16
defProcScrollBar	=	17
defProcScrollStep	=	18
defProcButton           =       19
defProcBarHP		=	20
defProcBarST		=	21
defProcAnimalAttack	=	22
defProcAnimalDefense	=	23
defProcShadowLeft	=	24
defProcAttackFlash	=	25
defProcShowNumber	=	26
defProcShowMagicStar	=	27
defProcEffectProcess1   =       28
defProcEffectBOSS       =       29
defProcLevelUpButton    =       30
defProcBigMap           =       31
defProcBigMapPoint      =       32
defProcBigMapTrack      =       33
defProcTrackRecorder    =       34
defProcBigMapWalker     =       35
defProcSpecialEffectBG  =       36
defProcObjectMove       =       37
defProcObjectMoveShadow =       38
defProcStoryProcess     =       39
defProcPlayerInstall    =       40
defProcTreasureBox      =       41
defProcTitleString      =       42
defProcGetItemWindow    =       43
defProcGameOverString   =       44
defProcMainMenuItem     =       45
defProcLoadGame         =       46
defProcLoadGameItem     =       47
defProcOption           =       48
defProcBattleMenu       =       49
defProcBigMapMenu       =       50
defProcBigMapStatusBar  =       51
defProcYesNo            =       52
defProcYesNoItem        =       53
defProcBMWindow         =       54
defProcBMWindowButton   =       55
defProcBMGetItemWindow  =       56
defProcTownBOSS         =       57
defProcGameOverBOSS		=		58
defProcGameOverWord		=		59
defProcBattleDamageX2Flash	=	60
defProcShowContinueKillNumber = 61
defProcWaterWave		=		62
defProcScreenDarker		=		63
defProcStoryShowPos		=		64
defProcLevelUpWindow	=		65
defProcDropRain			=		66
defProcDropLightn		=		67
defProcEventSelectString	=	68
defProcEventSelectWindow	=	69
defProcFireSmoke		=		70
defProcPoisonGas		=		71
defProcScreenFlash		=		72
defProcLevelUpWindow2	=		73
defProcClearBOSS		=		74
defProcClearShowPlayer	=		75
defProcClearShowWorkTeam	=	76

#define defAnyPlayer            -1
#define defAnyEnemy             -2
#define defNoOne                -3

#define actOver 					0
#define actDelay                	1   // [delay counter]
#define actWalk 					2	// [player code][serial][x][y][speed] speed = 0(default), 1, 2, 4(default), 8, 16
#define actWalkWait					3	// [player code][serial][x][y][speed]
#define actWalkAndDelete			4	// [player code][serial][x][y][speed]
#define actWalkAndDeleteWait		5	// [player code][serial][x][y][speed]
#define actWalkDisp					6	// [player code][serial][x disp][y disp][speed]
#define actWalkDispWait				7	// [player code][serial][x disp][y disp][speed]
#define actWalkPrevInsertObject		8	// [x][y][speed]
#define actWalkPrevInsertObjectWait	9	// [x][y][speed]
#define actMessage					10	// [player code][serial][message code]
#define actMessageIfExist			11	// [player code][serial][(true)message id][(false)message id 2][check number][ check player code list ...]
#define actShowSectionName			12	// [section level code]
#define actChangeShape				13	// [player code][serial][shape delay][shape name][shape number]
#define actChangeShapeWait			14	// [player code][serial][shape delay][shape name][shape number]
#define actPlaySound				15	// [sound code]
#define actDeleteObject 			16	// [code][serial]
#define actRestoreShape 			17	// [player code][serial]
#define actInsertObject 			18	// [code][x][y]
#define actScrollBGToPos        	19  // [x][y]
#define actScrollBGToObject     	20  // [code][serial]
#define actSetBGToObject     		21  // [code][serial]

#define actInsertWinStatus      	22  // [code]
#define actInsertFailStatus     	23  // [code]
#define actInsertEventStatus    	24  // [code]
#define actDeleteWinStatus      	25  // [code]
#define actDeleteFailStatus     	26  // [code]
#define actDeleteEventStatus    	27  // [code]
#define actReplaceWinStatus     	28  // [old code][new code]
#define actReplaceFailStatus    	29  // [old code][new code]
#define actReplaceEventStatus   	30  // [old code][new code]
#define actShowWinFailStatus    	31
#define actChangePrevInsertObjectID	32	// [id]
#define actSetPrevInsertObjectWaitRound	33	// [num]
#define actSetWaitRound				34	// [code][serial][num]
//
#define actCheckEnemy           	35  // [num][id1][id2][...]
#define actCheckEnemyNumber   		36  // [code][num]
#define actCheckEnemyTotalNumber   	37  // [num]
#define actCheckPlayer          	38  // [num][id1][id2][...]
#define actCheckPlayerTotalNumber  	39  // [num]
#define actCheckRoundNumber         40  // [num]
#define actCheckPlayerArrivePos		41  // [player code][serial][x1][y1][x2][y2]
#define actCheckPlayerAttacked		42	// [attack player id][attacked player id]
//
#define actSetNextPlayLevelEvent	43	// [level][event]
#define actDEMO						44
#define actPlayLevelMusic			45
#define actPlayMusic				46	// [track id]
#define actInsertStoryObject		47	// [code][x][y]
#define actDarkScreen				48
#define actDeleteDarkScreen			49
#define actWalkFollow				50	// [code][serial][src code][src serial]
#define actWalkFollowWait			51	// [code][serial][src code][src serial]
#define actMove						52	// [code][serial][x][y][speed]
#define actMoveWait					53	// [code][serial][x][y][speed]
#define actMoveDisp					54	// [code][serial][disp x][disp y][speed]
#define actMoveDispWait				55	// [code][serial][disp x][disp y][speed]
#define actSetPrevInsertObjectAdjustLevel	56	// [range][disp range]
#define actSetUseShapeWait			57	// [code][serial]
#define actInsertShowPosObject		58	// [x][y]
#define actDeleteShowPosObject		59
#define actSetDeadMessage			60	// [code][serial][msg1][msg2]
#define actWalkToPlayerDisp			61	// [code][serial][code][serial][xdisp][ydisp][speed]
#define actWalkToPlayerDispWait		62	// [code][serial][code][serial][xdisp][ydisp][speed]
#define actPlayDefaultLevelMusic	63	// [level]
#define actSetPlayerUndead			64	// [code][serial][mode]
#define actCheckPlayerHPLow			65	// [code][serial][ratio(%)]
#define actSetPlayerMode			66	// [code][serial][mode][flag], mode = pmPlayer, ....
#define actTRUE						67
#define actExecWinFailProcess		68
#define actKeepPlayerST				69
#define actSetTownExecEvent			70	// [id][event]
#define actDeletePlayerCode			71	// [id][mode]
#define actSetPrevInsertObjectEquip	72	// [id][part, 0=weapon, 1=armor, 2=head, 3=foot, 4=other1, 5=other2]
#define actAdjustAllPlayerLevel		73
#define actShapeMessage				74	// [shape file][name][message id]
#define actScrollBGToPosSpeed		75	// [x][y][speed]
#define actSetWalkSoundMode			76	// [mode]
#define actDeletePosObject			77	// [x][y][range][proc code]
#define actInsertStoryObjectWait	78	// [code][x][y]
#define actSelectInsertEvent		79	// [id][serial][num, max = 8][msg id 1][event 1][msg id 2][event 2][....]
//
#define actAddTE 					80	// [town id][parent][num][child1][...]
#define actDeleteTE  				81	// [town id][parent][num][child1][...]
//
#define actSetPrevInsertObjectST	82	// [st]
#define actSetPlayerExecMode		83	// [code][serial][mode], = 0 player
#define actSetPlayerFixPos			84	// [code][serial][x][y][distance]
#define actGetItem					85	// [item id][number]
#define actRandomSetSysArrivePos	86	// [num][x1][y1][x2][y2][...]
#define actCheckPlayerArriveSysPos	87  // [player code][serial]
#define actWaitPlayer				88	// [player id][serial]
#define actSetPlayerName			89	// [player id][serial][name][job name]
#define actChangePlayerID			90	// [player old id][serial][new id]
#define actSetPrevInsertObjectFly	91	// [mode]
#define actSetPlayerFly				92	// [code][serial][mode]
#define actUseItem					93	// [code][serial][item id]
#define actCheckRoundDisp			94	// [number]
#define actSetBMWalkToPoint			95	// [from point id][point id]
#define actSetBMWalkerPlayerID		96	// [player id]
#define actSetBGToPos	     		97  // [x][y]
#define actSetTownExitExecEvent		98	// [id][event]
#define actInsertStoryObjectWaitPos	99	// [code][pos number][x1][y1][x2][y2]...
#define actCheckNextSerialNumber	100	// [num]
#define actSetPlayerNoAttack		101	// [player id][serial][mode]
#define actEarthQuake				102	// [delay]
#define actChangePosObjectProcCode	103	// [x][y][range][proc code][new proc code]
#define actDeletePosPlayerXRange	104	// [x][y][x number][proc code]
#define actInsertStoryObjectXRange	105	// [code][x][y][x number]
//
#define actSetRandomPos				106	// [num][x1][y1][x2][y2][....]
#define actInsertObjectRandomPos	107	// [code][disp x][disp y][pos id]
#define actInsertStoryObjectRandomPos	108	// [code][disp x][disp y][pos id]
#define actSetPrevInsertObjectRandomID	109	// [id]			(......... NOT USE .......)
#define actCheckSerialPlayerAttacked	110	// [attacked player id][serial]
#define actScrollBGToRandomPos		111	// [id]
#define actDeleteRandomPosObject	112	// [id][range][proc code]
#define actFALSE					113
#define actCheckEventNotExist		114	// [num][event1][event2][...]
#define actSetPlayerWalkShape		115	// [player id][serial]
#define actCheckNotPlayerAttacker	116	// [player id]
#define actSetPlayerPosToRandom0	117 // [player id][serial]
#define actPlayerJobUpProcess		118	// [player id][serial]
#define actWaitPrevInsertPlayer		119
#define actPlayMovie				120	// [over delay]
#define actInsertRandomObject		121	// same as effInsertRandomObject
#define actSetDoublePageMode		122 // [mode]
#define actInsertLevelUpStar		123	// [sound id]
#define actDetectRoundDispDisp		124	// [num]
//#define actCheckProcObjectNotExist	125	// [proc code]
#define actCheckAnyPlayerArrivePos	126 // [x1][y1][x2][y2]
//
#define actSetOverFlag				127	// [flag], flag = gameoverflagFreeEnemy, gameoverflagEnemyJobUp
#define actAddOverScore				128	// [id][score]
#define actSetNextPlayLevelGetOverEvent	129	// [level]
// -------------------- Big Map setting ------------------------
#define actBMSetPointMode			130	// [id][mode], mode = gameBMShowHidden, gameBMShowSlow, gameBMShow
#define actBMSetTrackMode			131	// [id][mode]
#define actBMSetPointFlag			132	// [id][flag]
#define actBMSetTrackFlag			133	// [id][flag]
#define actBMClearPointFlag			134	// [id][flag]
#define actBMClearTrackFlag			135	// [id][flag]
#define actBMSetPointEvent			136	// [id][event][flag], flag = bmpmVisit, bmpmTown, bmpmGeneral, bmpmBattle
#define actBMSetPointEncounterRatio	137	// [id][ratio]
#define actBMSetShowTrackPoint		138	// [id]
//
#define actEnterStorageWindow		139
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define cmbЩMv01                         3
#define cmbЩMv02                         4
#define cmbЩMv03                         5

#define obj_MainMenu            0
#define obj_String1             1
#define obj_Cursor              2
#define obj_String2             3
#define obj_String3             4
#define obj_CrystalBall         7
#define obj_Book                8
#define obj_Statue1             11
#define obj_Statue2             12

#define obj_Story_Level1_Enemy61	98
#define obj_Story_Level1_Enemy62	97
#define obj_Story_Level1_Enemy28	99
#define obj_Story_Level1_Enemy36	96



//#define obj_Menu		100
//#define obj_MenuString1 	101
//#define obj_MenuString2 	102
//#define obj_MenuString3 	103
//#define obj_MenuString4 	104
//#define obj_MenuString5 	105
//#define obj_MenuString6 	106
#define obj_BCmdMove		110
#define obj_BCmdAttack		111
#define obj_BCmdItem		112
#define obj_BCmdWait		113
#define obj_BCmdUse		114
#define obj_BCmdGive		115
#define obj_BCmdEquip		116
#define obj_BCmdDrop		117
#define obj_BCmdMagic		118
#define obj_BCmdSpecial 	119
#define obj_BCmdOk		120
#define obj_BCmdCancel		121
#define obj_BCmdStatus		122
//
#define obj_WinFailBoard	4
#define obj_MessageBox		5
//
#define obj_Battle_Menu         787
#define obj_Battle_Menu_Item1   786
#define obj_Battle_Menu_Item2   785
#define obj_Battle_Menu_Item3   784
#define obj_Battle_Menu_Item4   783
#define obj_Battle_Menu_Item5   782
#define obj_Battle_Menu_Item6   781
#define obj_BigMap_Menu         780
#define obj_BigMap_Menu_Item1   779
#define obj_BigMap_Menu_Item2   778
#define obj_BigMap_Menu_Item3   777
#define obj_BigMap_Menu_Item4   776
#define obj_BigMap_Menu_Item5   775
#define obj_BigMap_Menu_Item6   774
//
#define obj_Event_Select_Window 704
#define obj_Event_Select_String 705
//
#define obj_YesNo_No            771
#define obj_YesNo_Yes           772
#define obj_YesNo               773
//
#define obj_Menu_Star           788
#define obj_Menu_Star2          789
#define obj_LoadGame            790
#define obj_LoadGame_Item       791
#define obj_Option              792
#define obj_OptionScroll        793
#define obj_StoryProcess        799
//
#define obj_Status_Window_0		130
#define obj_Status_Window_1		131
#define obj_Status_Window_2		132
#define obj_Status_Window_3		133
#define obj_Status_Window_4		134
#define obj_Status_Window_5		135
#define obj_Status_Window_6     136
#define obj_Button_Prev 		137
#define obj_Button_Item 		138
#define obj_Button_Magic		139
#define obj_Button_Special		140
#define obj_Button_Attr 		141
#define obj_Button_Next 		142
#define obj_LevelUpButton		143
#define obj_LevelUpOKButton		144
#define obj_Bar_HP				145
#define obj_Bar_MP				146
#define obj_Bar_ST				147
#define obj_Button_Drop 		148
#define obj_Button_Storage      750
#define obj_Button_Storage_Exit 751
#define obj_LevelUp_Star		149
#define obj_Cast_Magic_Star		399
#define obj_AddMisc_Star		398
#define obj_AddST_Star			397
#define obj_AddMisc2_Star		396
#define obj_ShowContinueKillNumber	395
//
#define obj_VScroll_Bar02       150
#define obj_VScroll_Bar06       760
#define obj_Bar_Block			151
#define obj_Bar_Up				152
#define obj_Bar_Down			153
#define obj_HScroll_Option      793
#define obj_Bar_HBlock          794
#define obj_Bar_Left            795
#define obj_Bar_Right           796
// ...... battle ..........
#define obj_Animal_Attack			154
#define obj_Animal_Defense			155
#define obj_Animal_BG				199
#define obj_Battle_DamageX2_Flash	770
//
#define obj_Effect_BOSS 			160
#define obj_Effect_Smoke1			156		//
#define obj_Effect_Blade1			157
#define obj_Effect_Stone1			158
#define obj_Effect_Star1			159
#define obj_Effect_FlyDrop			161		//
#define obj_Effect_FireBomb			162
#define obj_Effect_FireSpray	163
#define obj_Effect_FireSpray2	164
#define obj_Effect_FireBomb2	165
#define obj_Effect_WaterFlyUp	166		//
#define obj_Effect_WaterDrop	167
#define obj_Effect_WaterBomb	168
#define obj_Effect_WaterSpray	169
#define obj_Effect_WaterSpray2	170
#define obj_Effect_AirWave1	171		//
#define obj_Effect_AirWave2	172
#define obj_Effect_AirSmoke	173
#define obj_Effect_AirBlade1	174
#define obj_Effect_AirBlade2	175
#define obj_Effect_MindWord	200		//
#define obj_Effect_MindBomb	201
#define obj_Effect_MindSpray	202
#define obj_Effect_Water_GStar	203		//
#define obj_Effect_Water_GStarSmall	204
#define obj_Effect_Water_GStar2 205
#define obj_Effect_Water_GStarBig	206
#define obj_Effect_Water_GStarCollect	207
#define obj_Effect_Water_GStarCollect2	208
#define obj_Effect_EarthBeast1	209		//
#define obj_Effect_EarthStone1	210
#define obj_Effect_EarthStone2	211
#define obj_Effect_EarthSmoke1	212
#define obj_Effect_FireRndBall	213		//
#define obj_Effect_FireBeast	214
#define obj_Effect_FireFire	215
#define obj_Effect_WaterSmoke	216		//
#define obj_Effect_WaterSpray3	217
#define obj_Effect_WaterBeast	218
#define obj_Effect_WaterUpBullet	219
#define obj_Effect_AirBeast	220		//
#define obj_Effect_AirRoundBall 221
#define obj_Effect_AirBomb	222
#define obj_Effect_MindWord2	223		//
#define obj_Effect_MindBall	224
#define obj_Effect_WaterRing	225		//
#define obj_Effect_WaterUpFade	226
#define obj_Effect_WaterFlyUp2	227
#define obj_Effect_EarthUpBrk	228		//
#define obj_Effect_EarthSpray	229
#define obj_Effect_EarthStone3	230
#define obj_Effect_EarthStone4	231
#define obj_Effect_EarthSpray2	232
#define obj_Effect_EarthRoundBall	233
#define obj_Effect_EarthBomb	234
#define obj_Effect_EarthSpray3	235
#define obj_Effect_EarthUpBall	236		//
#define obj_Effect_EarthSpray4	237
#define obj_Effect_EarthBomb2	238
#define obj_Effect_EarthBeast2	239
#define obj_Effect_EarthShield	240
#define obj_Effect_AirSmoke1	241		//
#define obj_Effect_AirSmoke2	242
#define obj_Effect_AirSpray	243
#define obj_Effect_FireDownShape1	244	//
#define obj_Effect_FireDownShape2	245
#define obj_Effect_FireDownShape3	246
#define obj_Effect_FireRoundFire	247
#define obj_Effect_FireCenterSpray	248
#define obj_Effect_FireRing	249
#define obj_Effect_FireBeast2	250
#define obj_Effect_FireSprayShape	251
#define obj_Effect_MindWordDish 252		//
#define obj_Effect_MindRotateSpray	253
#define obj_Effect_MindBomb2	254
#define obj_Effect_MindUpFade	255
#define obj_Effect_MindSpray2	256
#define obj_Effect_MindRandomDropFade	257
#define obj_Effect_MindRoundDropShape	258
#define obj_Effect_MindUBrkShp1 259
#define obj_Effect_MindUBrkShp2 260
#define obj_Effect_MindUBrkShp3 261
#define obj_Effect_MindUBrkShp4 262
#define obj_Effect_OtherWord	263		//
#define obj_Effect_OtherBomb	264
#define obj_Effect_OtherRoundDropShape	265
#define obj_Effect_OtherDropLighten	266
#define obj_Effect_OtherBombLighten	267
#define obj_Effect_OtherBombSpray	268
#define obj_Effect_MindWord3	269		//
#define obj_Effect_MindSmokeLeft	270
#define obj_Effect_MindSmokeRight	271
#define obj_Effect_MindHandLeft 	272
#define obj_Effect_MindHandRight	273
#define obj_Effect_MindWord4	274
#define obj_Effect_MindBall2	275
#define obj_Effect_EarthStone5	276		//
#define obj_Effect_EarthStone6	277
#define obj_Effect_EarthSmoke2	278
#define obj_Effect_EarthQuake1	279
#define obj_Effect_IconBGSet1	280
#define obj_Effect_FireFlyUp	281		//
#define obj_Effect_FireDropZoom 282
#define obj_Effect_FireDropBomb 283
#define obj_Effect_WaterTrace1	284		//
#define obj_Effect_WaterTrace2	285
#define obj_Effect_WaterBig1	286
#define obj_Effect_WaterBig2	287
#define obj_Effect_WaterSpray4	288
#define obj_Effect_WaterBullet	289
#define obj_Effect_WaterSmoke2	290
#define obj_Effect_WaterSpray5	291
#define obj_Effect_AirTornado	292		//
#define obj_Effect_AirSmoke3	293
#define obj_Effect_Air4WayBlade 294
#define obj_Effect_AirSpray2	295
#define obj_Effect_AirBomb2	296
#define obj_Effect_EarthStone7	297		//
#define obj_Effect_EarthBomb3	298
#define obj_Effect_EarthSpray5	299
#define obj_Effect_EarthStay1	300
#define obj_Effect_EarthStay2	301
#define obj_Effect_EarthStay3	302
#define obj_Effect_EarthRoundS1 303		//
#define obj_Effect_EarthRoundS2 304
#define obj_Effect_EarthRoundS3 305
#define obj_Effect_EarthSpray6	306
#define obj_Effect_EarthRoundStar1	307
#define obj_Effect_EarthRoundStar2	308
#define obj_Effect_EarthRoundStar3	309
#define obj_Effect_EarthZoomOut 310
#define obj_Effect_EarthRandomFade	311
#define obj_Effect_EarthBeast3	312
#define obj_Effect_EarthRestoreBall	313
#define obj_Effect_EarthCollectStar	314
#define obj_Effect_EarthZoomOutRing	315
#define obj_Effect_EarthUpLight 316
#define obj_Effect_OtherGlass	317		//
#define obj_Effect_OtherSpray	318
#define obj_Effect_OtherShield	319
#define obj_Effect_OtherRing	320
#define obj_Effect_OtherWord2	321
#define obj_Effect_OtherBomb2	322
#define obj_Effect_OtherBall	323
#define obj_Effect_OtherZoomBar 324
#define obj_Effect_OtherBomb3	325
#define obj_Effect_OtherQuake	326
#define obj_Effect_EarthSmoke3	327		//
#define obj_Effect_EarthZoomOutRing2	328
#define obj_Effect_EarthLaser1	329
#define obj_Effect_EarthLaser2	330
#define obj_Effect_EarthUpShape 331
#define obj_Effect_EarthAllBall 332
#define obj_Effect_EarthQuake2	333
#define obj_Effect_MindDish1	334		//
#define obj_Effect_MindDish2	335
#define obj_Effect_MindGhost	336
#define obj_Effect_MindDropStar 337
#define obj_Effect_MindZoomDish 338
#define obj_Effect_MindZoomRing 339
#define obj_Effect_MindBeast	340
#define obj_Effect_MindSubBomb	341
#define obj_Effect_MindBall3	342
#define obj_Effect_WaterSnow	343		//
#define obj_Effect_WaterBigBall 344
#define obj_Effect_WaterCollectSpray1	345
#define obj_Effect_WaterCollectSpray2	346
#define obj_Effect_WaterRoundIce	347
#define obj_Effect_WaterBigIce	348
#define obj_Effect_WaterUpFire	349
#define obj_Effect_WaterStar	350
#define obj_Effect_WaterBGSet	351
#define obj_Effect_WaterSmoke3	352
#define obj_Effect_WaterBomb2	353
#define obj_Effect_FireCollect	354		//
#define obj_Effect_FireBall	355
#define obj_Effect_FireBomb3	356
#define obj_Effect_FireSpray3	357
#define obj_Effect_FireFlyUp2	358
#define obj_Effect_FireSPosFire 359
#define obj_Effect_FireBigHead	360
#define obj_Effect_FireBGSet	361
#define obj_Effect_FireArray	362
#define obj_Effect_FireBPosFire 363
#define obj_Effect_FireFlyUp3	364
#define obj_Effect_AirLighten1	365		//
#define obj_Effect_AirBomb3	366
#define obj_Effect_AirSpray3	367
#define obj_Effect_AirLgtnBall	368
#define obj_Effect_AirLighten2	369
#define obj_Effect_AirBigLgtn	370
#define obj_Effect_AirQuake	371
#define obj_Effect_OtherWord3	372		//
#define obj_Effect_OtherBomb4	373
#define obj_Effect_OtherBomb5	374
#define obj_Effect_OtherTrace1	375
#define obj_Effect_OtherTrace2	376
#define obj_Effect_OtherBBall1	377
#define obj_Effect_OtherBBall2	378
#define obj_Effect_OtherBomb6	379
#define obj_Effect_OtherSpray1	380
#define obj_Effect_OtherSpray2	381
#define obj_Effect_OtherRotateBomb	382
#define obj_Effect_OtherBigBomb 383
#define obj_Effect_OtherUpSmoke 384
#define obj_Effect_OtherUpSpry1 385
#define obj_Effect_OtherUpSpry2 386
#define obj_Effect_OtherRing2	387
#define obj_Effect_OtherBBomb	388
#define obj_Effect_AirGroundTornado	389
//
#define obj_ShowMagicStar		176
#define obj_ShowNumber			177
#define obj_Attack_Flash		178
#define obj_Shadow_Left 		179
#define obj_Water_Wave1			698
#define obj_Water_Wave2			699
#define obj_ScreenDarker		700
#define obj_Fire_Smoke			706
// ...... player ........
#define obj_Player1             800
#define obj_Player2             801
#define obj_Player3             802
#define obj_Player4             803
#define obj_Player5             804
#define obj_Player6             805
#define obj_Player7             806
#define obj_Player8             807
#define obj_Player9             808
#define obj_Player1Up1          809
#define obj_Player2Up1          810
#define obj_Player3Up1          811
#define obj_Player4Up1          812
#define obj_Player5Up1          813
#define obj_Player6Up1          814
#define obj_Player7Up1          815
#define obj_Player8Up1          816
#define obj_Player9Up1          817
#define obj_Player1Up2          818
#define obj_Player2Up2          819
#define obj_Story_Player1       6
#define obj_Story_Player2       7
#define obj_Story_Player3       8
#define obj_Story_Player4       9
#define obj_Story_Player5       10
#define obj_Story_Player6       11
#define obj_Story_Player7       12
#define obj_Story_Player8       13
#define obj_Story_Player9       14
#define obj_Story_Block			701
#define obj_Story_Show_Pos		702
#define obj_Status_Window_3_LevelUp		703
#define obj_Status_Window_3_LevelUp2	707
//
#define obj_SpecialBG		400
#define obj_SpecialObjShadow	401
#define obj_Special01_01	410
#define obj_Special01_02	411
#define obj_Special01_03	412
#define obj_Special01_04	413
#define obj_Special02_01	414
#define obj_Special02_02	415
#define obj_Special02_03	416
#define obj_Special03_01	417
#define obj_Special03_02	418
#define obj_Special03_03	419
#define obj_Special03_04	420
#define obj_Special10_01	421
#define obj_Special10_02	422
#define obj_Special11_01	423
#define obj_Special11_02	424
#define obj_Special11_03	425
#define obj_Special12_01	426
#define obj_Special12_02	427
#define obj_Special19_01	428
#define obj_Special19_02	429
#define obj_Special19_03	430
#define obj_Special20_01	431
#define obj_Special20_02	432
#define obj_Special20_03	433
#define obj_Special21_01	434
#define obj_Special21_02	435
#define obj_Special21_03	436
#define obj_Special21_04	437
#define obj_Special21_05	438
#define obj_Special21_06	439
#define obj_Special21_07	440
#define obj_Special25_01	441
#define obj_Special25_02	442
#define obj_Special25_03	443
#define obj_Special25_04	444
#define obj_Special26_01	445
#define obj_Special26_02	446
#define obj_Special26_03	447
#define obj_Special27_01	448
#define obj_Special27_02	449
#define obj_Special27_03	450
#define obj_Special27_04	451
#define obj_Special31_01	452
#define obj_Special31_02	453
#define obj_Special32_01	454
#define obj_Special32_02	455
#define obj_Special33_01	456
#define obj_Special33_02	457
#define obj_Special33_03	458
#define obj_Special33_04	459
#define obj_Special33_05	460
#define obj_Special37_01	461
#define obj_Special37_02	462
#define obj_Special38_01	463
#define obj_Special39_01	464
#define obj_Special39_02	465
#define obj_Special39_03	466
#define obj_Special39_04	467
#define obj_Special39_05	468
#define obj_Special46_01	469
#define obj_Special46_02	470
#define obj_Special47_01	471
#define obj_Special47_02	472
#define obj_Special47_03	473
#define obj_Special47_04	474
#define obj_Special48_01	475
#define obj_Special48_02	476
#define obj_Special48_03	477
#define obj_Special48_04	478
#define obj_Special04_01	479
#define obj_Special04_02	480
#define obj_Special04_03	481
#define obj_Special04_04	482
#define obj_Special04_05	483
#define obj_Special05_01	484
#define obj_Special05_02	485
#define obj_Special13_01	486
#define obj_Special13_02	487
#define obj_Special13_03	488
#define obj_Special13_04	489
#define obj_Special13_05	490
#define obj_Special13_06	491
#define obj_Special14_01	492
#define obj_Special14_02	493
#define obj_Special14_03	494
#define obj_Special14_04	495
#define obj_Special14_05	496
#define obj_Special14_06	497
#define obj_Special14_07	498
#define obj_Special14_08	499
#define obj_Special15_01	500
#define obj_Special15_02	501
#define obj_Special15_03	502
#define obj_Special15_04	503
#define obj_Special16_01        504
#define obj_Special16_02        505
#define obj_Special16_03        506
#define obj_Special16_04        507
#define obj_Special16_05        508
#define obj_Special17_01        509
#define obj_Special17_02        510
#define obj_Special17_03        511
#define obj_Special17_04        512
#define obj_Special17_05        513
#define obj_Special17_06        514
#define obj_Special52_01        515
#define obj_Special52_02        516
#define obj_Special52_03        517
#define obj_Special52_04        518
#define obj_Special52_05        519
#define obj_Special52_06        520
#define obj_Special52_07        521
#define obj_Special52_08        522
#define obj_Special52_09        523
#define obj_Special52_10        524
#define obj_Special52_11        525
#define obj_Special52_12        526
#define obj_Special52_13        527
#define obj_Special52_14        528
#define obj_Special52_15        529
#define obj_Special52_16        530
#define obj_Special52_17        531
#define obj_Special52_18        532
#define obj_Special52_19        533
#define obj_Special52_20        534
#define obj_Special52_21        535
#define obj_Special22_01        536
#define obj_Special22_02        537
#define obj_Special22_03        538
#define obj_Special22_04        539
#define obj_Special23_01        540
#define obj_Special23_02        541
#define obj_Special23_03        542
#define obj_Special23_04        543
#define obj_Special23_05        544
#define obj_Special24_01        545
#define obj_Special24_02        546
#define obj_Special24_03        547
#define obj_Special24_04        548
#define obj_Special24_05        549
#define obj_Special24_06        550
#define obj_Special28_01        551
#define obj_Special28_02        552
#define obj_Special28_03        553
#define obj_Special28_04        554
#define obj_Special30_01        555
#define obj_Special30_02        556
#define obj_Special30_03        557
#define obj_Special30_04        558
#define obj_Special30_05        559
#define obj_Special30_06        560
#define obj_Special30_07        561
#define obj_Special34_01        562
#define obj_Special34_02        563
#define obj_Special34_03        564
#define obj_Special34_04        565
#define obj_Special34_05        566
#define obj_Special35_01        567
#define obj_Special35_02        568
#define obj_Special35_03        569
#define obj_Special35_04        570
#define obj_Special35_05        571
#define obj_Special35_06        572
#define obj_Special35_07        573
#define obj_Special65_01        574
#define obj_Special65_02        575
#define obj_Special65_03        576
#define obj_Special65_04        577
#define obj_Special40_01        578
#define obj_Special40_02        579
#define obj_Special36_01        580
#define obj_Special36_02        581
#define obj_Special36_03        582
#define obj_Special36_04        583
#define obj_Special36_05        584
#define obj_Special36_06        585
#define obj_Special41_01        586
#define obj_Special41_02        587
#define obj_Special41_03        588
#define obj_Special41_04        589
#define obj_Special41_05        590
#define obj_Special41_06        591
#define obj_Special42_01        592
#define obj_Special42_02        593
#define obj_Special42_03        594
#define obj_Special42_04        595
#define obj_Special43_01        596
#define obj_Special43_02        597
#define obj_Special43_03        598
#define obj_Special43_04        599
#define obj_Special43_05        600
#define obj_Special43_06        673
#define obj_Special45_01        601
#define obj_Special45_02        602
#define obj_Special45_03        603
#define obj_Special45_04        604
#define obj_Special45_05        605
#define obj_Special49_01        606
#define obj_Special49_02        607
#define obj_Special49_03        608
#define obj_Special49_04        609
#define obj_Special49_05        610
#define obj_Special49_06        611
#define obj_Special49_07        612
#define obj_Special49_08        613
#define obj_Special49_09        614
#define obj_Special51_01        615
#define obj_Special51_02        616
#define obj_Special51_03        617
#define obj_Special51_04        618
#define obj_Special51_05        619
#define obj_Special50_01        620
#define obj_Special50_02        621
#define obj_Special50_03        622
#define obj_Special07_01        623
#define obj_Special07_02        624
#define obj_Special07_03        625
#define obj_Special07_04        626
#define obj_Special08_01        627
#define obj_Special08_02        628
#define obj_Special08_03        629
#define obj_Special08_04        630
#define obj_Special08_05        631
#define obj_Special08_06        632
#define obj_Special08_07        633
#define obj_Special08_08        634
#define obj_Special08_09        635
#define obj_Special06_01        636
#define obj_Special06_02        637
#define obj_Special06_03        638
#define obj_Special06_04        639
#define obj_Special06_05        640
#define obj_Special06_06        641
#define obj_Special06_07        642
#define obj_Special06_08        643
#define obj_Special53_01        644
#define obj_Special53_02        645
#define obj_Special53_03        646
#define obj_Special54_01        647
#define obj_Special54_02        648
#define obj_Special54_03        649
#define obj_Special54_04        650
#define obj_Special54_05        651
#define obj_Special55_01        652
#define obj_Special55_02        653
#define obj_Special56_01        654
#define obj_Special56_02        655
#define obj_Special56_03        656
#define obj_Special56_04        657
#define obj_Special56_05        658
#define obj_Special58_01        659
#define obj_Special58_02        660
#define obj_Special59_01		661
#define obj_Special61_01		662
#define obj_Special61_02		663
#define obj_Special62_01		664
#define obj_Special62_02		665
#define obj_Special62_03		666
#define obj_Special63_01        667
#define obj_Special63_02        668
#define obj_Special63_03        669
#define obj_Special63_04        670
#define obj_Special64_01        671
#define obj_Special64_02        672
#define range0Cell              0               // A
#define range1Cell              1               // B
#define range2Cell              2               // C
//
#define range3CellShoot         4               // I
#define range4CellShoot         5               // J
#define range5CellShoot         6               // K
#define range6CellShoot         7               // L
//
#define range2CellCircle        9               // D
#define range3CellCircle        10              // E
#define range4CellCircle        11              // F
#define range5CellCircle        12              // G
#define range6CellCircle        13              // H
//
#define range3CellThrust        15              // N
//
#define range1CellFull          17              // M
#define range2CellFull          18              // O
//
#define range3CellDir           21              // N Line
#define range4CellDir           22              // E Line

#define range3Cell              3               //
#define range7CellShoot         8               //
#define range7CellCircle        14              //
#define range4CellThrust        16              //
#define range3CellFull          19              //
#define range4CellFull          20              //
#define range5CellDir           23



#define SID_PLAYER0             0
#define PLAYER0_Total           37
#define SID_PLAYER1             1
#define PLAYER1_Total           37
#define SID_PLAYER2             2
#define PLAYER2_Total           37
#define SID_PLAYER3             3
#define PLAYER3_Total           37
#define SID_PLAYER4             4
#define PLAYER4_Total           37
#define SID_PLAYER5             5
#define PLAYER5_Total           37
#define SID_PLAYER6             6
#define PLAYER6_Total           37
#define SID_PLAYER7             7
#define PLAYER7_Total           37
#define SID_PLAYER8             8
#define PLAYER8_Total           37
//
#define SID_PLAYER9             9		// 0
#define PLAYER9_Total           37
#define SID_PLAYER10            10		// 1
#define PLAYER10_Total          37
#define SID_PLAYER11            11		// 2
#define PLAYER11_Total          37
#define SID_PLAYER12            12		// 3
#define PLAYER12_Total          37
#define SID_PLAYER13            13		// 4
#define PLAYER13_Total          37
#define SID_PLAYER14            14		// 5
#define PLAYER14_Total          37
#define SID_PLAYER15            15		// 6
#define PLAYER15_Total          37
#define SID_PLAYER16            16		// 7
#define PLAYER16_Total          37
#define SID_PLAYER17            17		// 8
#define PLAYER17_Total          37
//
#define SID_PLAYER18            18		// 1
#define PLAYER18_Total          37
#define SID_PLAYER19            19		// 2
#define PLAYER19_Total          37
//
//#define SID_PLAYER20            20
//#define PLAYER20_Total          37

#define SID_ENEMY021            21
#define ENEMY021_Total          37

#define SID_ENEMY022            22
#define ENEMY022_Total          37

#define SID_ENEMY023            23
#define ENEMY023_Total          37

#define SID_ENEMY024            24
#define ENEMY024_Total          37

#define SID_ENEMY025            25
#define ENEMY025_Total          44

#define SID_ENEMY026            26
#define ENEMY026_Total          37

#define SID_ENEMY027            27
#define ENEMY027_Total          37

#define SID_ENEMY028            28
#define ENEMY028_Total          37

#define SID_ENEMY029            29
#define ENEMY029_Total          37

#define SID_ENEMY030            30
#define ENEMY030_Total          37

#define SID_ENEMY031            31
#define ENEMY031_Total          37

#define SID_ENEMY032            32
#define ENEMY032_Total          37

#define SID_ENEMY033            33
#define ENEMY033_Total          37

#define SID_ENEMY034            34
#define ENEMY034_Total          37

#define SID_ENEMY035            35
#define ENEMY035_Total          37

#define SID_ENEMY036            36
#define ENEMY036_Total          37

#define SID_ENEMY037            37
#define ENEMY037_Total          37

#define SID_ENEMY038            38
#define ENEMY038_Total          37

#define SID_ENEMY039            39
#define ENEMY039_Total          37

#define SID_ENEMY041            41
#define ENEMY041_Total          37

#define SID_ENEMY043            43
#define ENEMY043_Total          37

#define SID_ENEMY044            44
#define ENEMY044_Total          37

#define SID_ENEMY045            45
#define ENEMY045_Total          37

#define SID_ENEMY048            48
#define ENEMY048_Total          37

#define SID_ENEMY049            49
#define ENEMY049_Total          37

#define SID_ENEMY050            50
#define ENEMY050_Total          37

#define SID_ENEMY051            51
#define ENEMY051_Total          37

#define SID_ENEMY052            52
#define ENEMY052_Total          37

#define SID_ENEMY053            53
#define ENEMY053_Total          37

#define SID_ENEMY054            54
#define ENEMY054_Total          37

#define SID_ENEMY055            55
#define ENEMY055_Total          37

#define SID_ENEMY056            56
#define ENEMY056_Total          37

#define SID_ENEMY057            57
#define ENEMY057_Total          37

#define SID_ENEMY058            58
#define ENEMY058_Total          37

#define SID_ENEMY059            59
#define ENEMY059_Total          37

#define SID_ENEMY060            60
#define ENEMY060_Total          14

#define SID_ENEMY061            61
#define ENEMY061_Total          37
#define SID_ENEMY062            62
#define ENEMY062_Total          37
#define SID_ENEMY064            64
#define ENEMY064_Total          37

#define SID_ENEMY065            65
#define ENEMY065_Total          37

#define SID_ENEMY066            66
#define ENEMY066_Total          37

#define SID_ENEMY067            67
#define ENEMY067_Total          6

#define SID_ENEMY068            68
#define ENEMY068_Total          5

#define SID_ENEMY069            69
#define ENEMY069_Total          37

#define SID_ENEMY100            100
#define ENEMY100_Total          1

#define SID_ENEMY101            101
#define ENEMY101_Total          1
#define mapobjShadow            1
#define mapobjBuildBottom       2
#define mapobjCloud             3       // objsData7 = angle, objsData8 = speed
#define mapobjFlash             4       // objsScore = level, objsHitPoint = delay
#define mapobjNextShape         5
#define mapobjMoveBG            6       // objsScore = x range, objsHitPoint = y range
#define mapobjWaterFall         7       // objsScore = x range, objsHitPoint = y range, objsData7 = angle, objsData8 = speed, objsX1..Y2 Range
#define mapobjWaterMove			8		// obj_Data2 = wave much or less, obj_Data3 = wave speed, obj_Data4 = delay(much/less), obj_Data5 = mult(2, 4, 8), obj_Data7 = speed delay
										// objsScore = Radius, objsHitPoint = angle step
#define mapobjPlayBGSound		9		// obj_Data2 = wav file
#define mapobjBlock				10
#define mapobjNextShape2		11		// objsScore = delay range
#define mapobjMoveBGFlash       12      // objsData3 = level, objsData4 = delay, objsScore = x range, objsHitPoint = y range
#define mapobjDropRain			13		// objsData3 = delay range[][], objsData4 = rain object code
#define mapobjRoundNumberCounter	14	// objsScore = word width, objsHitPoint = round counter
#define mapobjClearWall			15

#define gameBigMapLevel 		49
#define gameTempResourceID		1354

#define magicEARTH              0
#define magicWATER              1
#define magicAIR                2
#define magicFIRE               3
#define magicMIND               4
#define magicOTHER              5
#define magicOTHER2             6
#define magicALL                7
#define magic4TYPE				8

#define magicFIREWATER			9
#define magicFIREEARTH			10
#define magicFIREAIR			11
#define magicFIREMIND			12
#define magicWATEREARTH			13
#define magicWATERAIR			14
#define magicWATERMIND			15
#define magicEARTHAIR			16
#define magicEARTHMIND			17
#define magicAIRMIND			18

#define magicCode01		0
#define magicCode02		1
#define magicCode03		2
#define magicCode04		3
#define magicCode05		4
#define magicCode06		5
#define magicCode07		6
#define magicCode08		7
#define magicCode09		8
#define magicCode10		9
#define magicCode11		10
#define magicCode12		11
#define magicCode13		12
#define magicCode14		13
#define magicCode15		14
#define magicCode16		15
#define magicCode17		16
#define magicCode18		17
#define magicCode19		18
#define magicCode20		19
#define magicCode21		20
#define magicCode22		21
#define magicCode23		22
#define magicCode24		23
#define magicCode25		24
#define magicCode26		25
#define magicCode27		26
#define magicCode28		27
#define magicCode29		28
#define magicCode30		29
#define magicCode31		30
#define magicCode32		31

#define magicFun_Attack 	0x00000001
#define magicFun_Heal		0x00000002
//    Status Cause
#define magicFun_Paralysis      0x00000004
#define magicFun_Poison         0x00000008
#define magicFun_NoMagic        0x00000010
//    Help
#define magicFun_DefUp          0x00000020
#define magicFun_AttUp          0x00000040
//#define magicFun_SpeedUp	  0x00000080
#define magicFun_AllUp		0x00000100
//    Cure Status
#define magicFun_CureParalysis  0x00000200
#define magicFun_CurePoison     0x00000400
#define magicFun_CureNoMagic    0x00000800
//
#define magicFun_Weaken         0x00001000
#define magicFun_CureWeaken     0x00002000
#define magicFun_ClearAtDfUp    0x00004000
//
#define magicFun_HealMP         0x00008000
#define magicFun_ActiveAgain    0x00010000
#define magicFun_StealGold      0x00020000
#define magicFun_StealItem      0x00040000
#define magicFun_CancelActive   0x00080000
#define magicFun_StealHP        0x00100000


#define itemTypeNotUse		0
#define itemTypeUse			1
#define itemTypeWeapon		2
#define itemTypeHead		3
#define itemTypeBody		4
#define itemTypeFoot		5
#define itemTypeOther		6

#define itemIconStaff		0
#define itemIconSword		1
#define itemIconBow			2
#define itemIconAxe			3
#define itemIconSpear		4
#define itemIconDagger		5
#define itemIconClaw		6			// !
#define itemIconSting		7			// !
//
#define itemIconHelmet		8
#define itemIconArmor		9
#define itemIconBoot		10
#define itemIconOther		11
#define itemIconUse			12

// ------- Effect Type -----------
#define effSMOKE		0
#define effProcNextInverse	1
#define effProcFade		2
#define effProcNext		3
#define effProcGrowUpFade	4
#define effProcFlyDrop		5
#define effProcFireAndBomb	6
#define effProcSprayUpDown	7
#define effProcSpray		8
#define effProcFireAndBomb2	9
#define effProcFlyUp		10
#define effProcWaterRandomMove	11
#define effProcWaterAndBomb	12
#define effProcAirWave		13
#define effProcMindWord 	14
#define effProcNextAndFade	15
#define effProcFlyUp2		16
#define effProcFlyDown2 	17
#define effProcWaterFlyRound	18
#define effProcWaterFlyCollect	19
#define effProcEarthBeast	20
#define effProcEarthStone1	21
#define effProcEarthStone2	22
#define effProcFireRoundBall	23
#define effProcFireBeast	24
#define effProcWaterSmoke	25
#define effProcWaterBeast	26
#define effProcWaterUpBullet	27
#define effProcAirBeast 	28
#define effProcAirRoundBall	29
#define effProcAirBomb		30	// standard
#define effProcMindBall 	31
#define effProcWaterRing	32
#define effProcWaterUpFade	33
#define effProcFlyUp3		34
#define effProcEarthUpBrk	35
#define effProcEarthStone3	36
#define effProcEarthStone4	37
#define effProcEarthRoundBall	38
#define effProcEarthBomb	39
#define effProcEarthUpBall	40
#define effProcEarthBeast2	41
#define effProcEarthShield	42
#define effProcEarthBomb2	43
#define effProcCircleNextAndFade	44
#define effProcAirSmoke1	45
#define effProcSprayNext	46
#define effProcNextAndZoom	47
#define effProcFlyDownShape	48
#define effProcFireRoundFire	49
#define effProcFireCenterSpray	50
#define effProcFireRing 	51
#define effProcFireBeast2	52
#define effProcSprayShape       53
#define effProcMindWordDish	54
#define effProcRotateSpray	55
#define effProcUpAndFade	56
#define effProcRandomFade	57
#define effProcRoundDropShape	58
#define effProcUpBreakShape	59
#define effProcOtherWord	60
#define effProcMoveNext 	61
#define effProcMindBall2	62
#define effProcFullScreenScroll 63
#define effProcEarthQuake	64
#define effProcIconBGSet	65
#define effProcFireZoom 	66
#define effProcTracePos 	67
#define effProcWaterBig 	68
#define effProcMoveToPos	69
#define effProcTornado		70
#define effProcAir4Way		71
#define effProcSprayShapeZoom	72
#define effProcEarthStone5	73
#define effProcFlyStay          74
#define effProcRoundFlyUpBomb	75
#define effProcDownSprayShape	76
#define effProcRoundFade	77
#define effProcEarthZoomOutFade 78
#define effProcEarthRestoreBall 79
#define effProcCollectFadeShape 80
#define effProcFlyUpShape	81
#define effProcOtherGlass	82
#define effProcNextFadeDelay	83
#define effProcOtherRing	84
#define effProcOtherWord2	85
#define effProcMindZoomBar	86
#define effProcMindBall3	87
#define effProcSmokeSprayShape	88
#define effProcVertLaser	89
#define effProcEarthFlyUpShape	90
#define effProcLaserSpray	91
#define effProcMindDish 	92
#define effProcRoundStar	93
#define effProcMindBeast	94
#define effProcSubBomb		95
#define effProcWaterClockDrop	96
#define effProcWaterBigBall	97
#define effProcRFCollectShape	98
#define effProcWaterRoundIce	99
#define effProcWaterBigIce	100
#define effProcWaterUpFire	101
#define effProcFireBall 	102
#define effProcNextInverseDelay 103
#define effProcFireHead 	104
#define effProcFireArray        105
#define effProcLighten          106
#define effProcZoomStayBomb     107
#define effProcOtherWord3       108
#define effProcOtherBig         109
#define effProcRotateBomb       110
#define effProcEarthBlade       111
#define effProcSprayUpDown2     112
#define effProcOtherRing2       113
#define effProcFadeDelay        114

// --------- over flag -----------
#define gameoverflagFreeEnemy	0x00000001
#define gameoverflagEnemyJobUp	0x00000002
// --------- over id -----------
#define gameoverID1				1
#define gameoverID2				2
#define gameoverID3				3
// ------------------------ For bmpFlag -------------------------
#define bmpmBattle		0x80000000
#define bmpmGeneral		0x40000000
#define bmpmTown		0x20000000
#define bmpmVisit		0x10000000
#define bmpmHidden		0x08000000
// -------- player' job ID -------------------------
#define jobSwordMan			80		// 1 Ch 
#define jobSwordMaster		81		// 1 C
#define jobSwordKing		82		// 1 Ct
#define jobBowMan			83		// 3 }b
#define jobBowMaster		84		// 3 
#define jobPriest			85		// 2 q
#define jobPriestMaster 	86		// 2 x
#define jobWise 			87		// 2 
#define jobThief			88		// 4 s
#define jobAssassin			89		// 4 
#define jobMagician			90		// 5 ]k
#define jobElfMan			91		// 5 F
#define jobWingWarrior		92		// 6 lԤh
#define jobWindWarrior		93		// 6 Ԥh
#define jobBeastWarrior 	94		// 7 ~Ԥh
#define jobCrazyWarrior 	95		// 7 gԤh
#define jobMutantMonster	96		// 8 ܺةǪ
#define jobEvilMonster		97		// 8 ]
#define jobMagicSwordMan	98		// 9 ]Ch
#define jobDarkSwordMan 	99		// 9 t¼Ch
#define jobDarkAngel		100		// 9 ¤Ѩ
#define jobAll				1000	// all job available
#define jobAllNoPlayer8		1001	// all job available
// -------- player' class ID -------------------------
#define classHuman			101		// H
#define classElf			102		// F
#define classWater			103		// 
#define classBeast			104		// ~H
#define classWing			105		// l
#define classMutant			106		// ܺ
#define classHalfBeast		243		// b~H
#define classEvilElf		244		// 
// ---------- Enemy' Mode(NPC) -------------------------
#define pmPlayer            0x00010000
#define pmEnemy             0x00020000
#define pmNPC               0x00040000
//
#define pmPlayerEnemy		0x00030000
#define pmNPCPlayer         0x00050000
#define pmNPCEnemy          0x00060000
#define pmALL				0x00070000
#define pmMagicAttack		0x00870000
#define pmNPCPlayerNoMagic  0x00850000
// -------------- Big Map flag -----------------
#define gameBMShowHidden	0
#define gameBMShowSlow		1
#define gameBMShow			2
// --------- battle find player type -------------------
#define AI_NORMAL		0
#define AI_HPMIN		1
#define AI_HPMAX		2
#define AI_NEAREST		3
#define AI_FAREST		4
#define AI_LEVELMIN		5
#define AI_LEVELMAX		6
// --------- battle find player flag -------------------
#define AIF_SPELLER		1
#define AIF_BOWER		2
#define AIF_SWORD		3
#define AIF_THIEF		4
#define AIF_WING		5
#define AIF_BEAST		6

//#define SID_TYPE0               0

#define aniKStop		0
#define aniKRight		1
#define aniKLeft		2

#define aniOver 						0
#define aniDelay						1	// [counter]
#define aniInsertObject 				2	// [code][x][y]
#define aniSetAddSpeed					3	// [angle][speed][step][max]
#define aniSetSubSpeed					4	// [angle][speed][step][min]
#define aniSetStopSpeed 				5
#define aniNextShape					6
#define aniSetShape						7	// [shape number disp]
#define aniProcShapeToEnd				8	// [delay counter]
#define aniSetZoom						9	// [zoom(xx.xx)]
#define aniSetXYDisp					10	// [xdisp][ydisp]
#define aniInsertAttackFlash			11	// [xdisp][ydisp]
#define aniShadowBG						12
#define aniMoveToCenter 				13
#define aniInsertCastObject				14	// [xdisp][ydisp][shp1 disp][delay1][delay2]
#define aniInsertSpecialBG				15	// [shape id]
#define aniPlaySound					16	// [id]
#define aniProcessHitMiss				17	// ( for special defense only )
#define aniProcessHitMissMulti  		18  // ( for special defense only )
#define aniInsertRandomObject   		19  // [code][x][y][x range][y range][delay][number]
#define aniInsertAngleObject    		20  // [code][x][y][degree num][base delay][delay]
#define aniInsertAngleObjectMakeShape   21  // [code][x][y][degree num][base delay][delay]
#define aniInsertTornadoObject  		22  // [code][x][y][y step][radius][radius step][start angle][angle step][start zoom][zoom step][number]
#define aniInsertRandomObjectDelay      23  // [code][x][y][x range][y range][base delay][delay][number]
#define aniInsertRandomObjectFixDelay   24  // [code][x][y][x range][y range][base delay][delay][number]
#define aniInsertDistanceObjectFixDelay 25  // [code][x][y][x disp][y disp][base delay][delay][number]
#define aniInsertRoundRandomObject      26  // [code][x][y][radius][x shr][y shr][delay][start angle][number]
#define aniInsertHitRandomObject        27  // [code][x][y][x range][y range][delay][number]
#define aniInsertHitRandomObjectDisp    28  // [code][x disp][y disp][x range][y range][delay][number]
#define aniInsertHitRandomObjectFixDelay	29	// [code][x][y][x range][y range][base delay][delay][number]
#define aniShowHitResult        		30
#define aniNoSpecialDarkBG      		31
#define aniShowAttacker         		32
#define aniDoublePageMode       		33
#define aniPlayHitSound					34	// [id]
#define aniShowHitResultNoWait			35

#define teAddSelfTE  			1		// [parent][num][child1][...]
#define teDeleteSelfTE  		2		// [parent][num][child1][...]
#define teAddTE 				3		// [town id][parent][num][child1][...]
#define teDeleteTE  			4		// [town id][parent][num][child1][...]
#define tePlayerMessage			5		// [player id][message id][if_wait]
#define teDeletePlayerMessage	6
#define teShapeMessage			7		// [shape file][name][message id][if_wait]
#define teDeleteShapeMessage	8

#define teCreateShop			9		// [shop' name]
#define teCreateSubEventMenu	10

#define teSetExecEvent			11		// [town id][event]
#define teGetGold				12		// [number], if bit 31 = 1, display

#define teSetNextPlayLevelEvent	13		// [level][event]
#define teDelay					14		// [delay]
#define teSelectInsertEvent		15		// [player id][num, max = 8][msg id 1][event 1][msg id 2][event 2][....]
#define teCheckMoney			16		// [gold][shape][name][msg id]
#define teExecEvent				17		// [event]

#define teCheckPlayerExist		18		// [player id]
#define teCheckItemExist		19		// [id]

#define teBMSetPointFlag		20		// [id][flag]
#define teBMSetTrackFlag		21		// [id][flag]
#define teBMClearPointFlag		22		// [id][flag]
#define teBMClearTrackFlag		23		// [id][flag]
#define teBMSetShowTrackPoint	24		// [id]
#define teBMSetPointEvent		25		// [id][event][flag], flag = bmpmVisit, bmpmTown, bmpmGeneral, bmpmBattle
#define teSetTownExecEvent		26		// [id][event]
#define teBMSetPointMode		27		// [id][mode]
#define tePlaySound				28		// [wav num]
#define teCheckItemExecEvent	29		// [item id][event][delete]
#define tePlayerSelectInsertEvent	30	// [shape][mode][num, max = 8][player id 1][event 1][player id 2][event 2][....]
#define teCheckJobUp			31		// [player id][fail message id][fail event]
#define teCheckJobUp2			32		// [player id][fail message id][fail event]
#define teCheckTEExist			33		// [town id][parent][child][event id]
#define teBMSetPointEventNotVisit	34	// [id][event][flag], flag = bmpmVisit, bmpmTown, bmpmGeneral, bmpmBattle
#define teGetItem				35		// [item id][number]
//
#define teAppearSecretMan		36		// [town id][tavern event][mode]
#define teDeleteSecretMan		37
#define teSetSecretAppearRatio	38		// [ratio]
#define teSecretManBuyThing		39		// [shape][name][fail msg][fail event]
#define teMenuMoveOut			40
#define teSetBMWalkToPoint		41		// [from point id][point id]
#define teBMSetTrackMode		42		// [id][mode]
//
#define teSetTownExitExecEvent	43		// [id][event]
#define teAddOverScore			44		// [id][score]

#define teCheckJobUpDeny		100
#define teCheckMoney2			101
#define objmOver				0
#define objmDelay				1	// [counter]
#define objmRandomDelay 		2	// [base counter][range4]
#define objmInsertObject		3	// [code][x][y]
#define objmInsertRandomObject	4	// [code][x][y][x range][y range][delay][number]
#define objmThrowRandomObject	5	// [code][disp x][disp y][x range][y range][delay][number]
#define objmThrowHitRandomObject	6	// [code][disp x][disp y][x range][y range][delay][number]
#define objmThrowHitRandomObjectFixDelay        7       // [code][disp x][disp y][x range][y range][delay][number]
#define objmThrowRandomObjectDelay      8       // [code][disp x][disp y][x range][y range][base delay][delay][number]
#define objmThrowRandomObjectFixDelay   9       // [code][disp x][disp y][x range][y range][base delay][delay][number]
#define objmSetAddSpeed         10      // [step][max]
#define objmSetSubSpeed         11      // [step][min]
#define objmSetAddXSpeed        12      // [step][min/max]
#define objmSetAddYSpeed        13      // [step][min/max]
#define objmSetStopSpeed        14
#define objmAddRandomSpeed      15      // [speed]
#define objmSetSpeed            16      // [angle][speed]
#define objmSetRoundMove        17      // [angle][radius][angle step]
#define objmSetRoundMoveFlag    18
#define objmSetRoundXYShift     19      // [x shift][y shift]
#define objmSetRoundPos         20      // [angle][radius]
#define objmSetRoundRadiusStep  21      // [step]
#define objmSetRandomInvAngle   22
#define objmSetRandomInvAngleShape      23      // [shp num]
#define objmSetAngleShape       24      // [shp num]
#define objmSetRoundRandomInvAngle      25
#define objmAddRoundAngleStep   26      // [step]
#define objmSetRandomRadius     27      // [base radius][range][angle step 1][angle step 2]
#define objmSetAngleRange       28      // [range 1][range 2]
#define objmMapAngleRange       29      // [range 1][range 2]
#define objmSetPointMove        30      // [x][y][min speed][max speed]
#define objmNextShape           31
#define objmRandomNextShape     32
#define objmSetShape            33      // [shape number disp]
#define objmRandomShape         34
#define objmProcNextShape       35      // [shape total number][delay counter]
#define objmProcNextShapeDelete 36      // [shape total number][delay counter]
#define objmNextShapeInvDelete  37      // [shape total number][delay counter]
#define objmCircleProcNextShape 38      // [shape total number][delay counter]
#define objmCircleNextShapeInv  39      // [shape total number][delay counter]
#define objmCircleProcNextShapeStep     40
#define objmSetZoom             41      // [zoom(xx.xx)]
#define objmStopZoom            42
#define objmSetZoomEffect       43      // [level]
#define objmZoomOutIn           44      // [start zoom][step]
#define objmXZoomOutIn          45      // [start zoom][step]
#define objmYZoomOutIn          46      // [start zoom][step]
#define objmSetXYDisp           47      // [xdisp][ydisp]
#define objmInsertShadow        48      // [level][fade delay], level bit31 = change
#define objmInsertShadowDelay   49      // [level][fade delay][insert delay]
#define objmInsertShadowChange  50      // [level][fade delay]
#define objmPlaySound           51      // [id]
#define objmPlayHitSound        52      // [id]
#define objmWaitSpeedBelow      53      // [speed]
#define objmWaitSpeedAbove      54      // [speed]
#define objmWaitOutScreen       55
#define objmWaitSmallerX        56      // [x]
#define objmWaitLargerX         57      // [x]
#define objmWaitSmallerY        58      // [y]
#define objmWaitLargerY         59      // [y]
#define objmWaitSmallerZoom     60      // [zoom]
#define objmWaitLargerZoom      61      // [zoom]
#define objmWaitRadiusBelow     62      // [radius]
#define objmWaitRadiusAbove     63      // [radius]
#define objmWaitFadeOut         64
#define objmWaitShapeEnd        65
#define objmWaitPointMove       66
#define objmFadeOut             67      // [delay]
#define objmFadeOutLevel        68      // [delay][max level]
#define objmFadeIn              69      // [delay]
#define objmSetData             70      // [data]
#define objmInitMultiHitData    71      // ( call early )
#define objmSetMultiHitData     72
#define objmBGScroll            73      // [width][height][delay]
#define objmSaveCommandPos      74
#define objmLoopCheckOutScreen  75
#define objmLoopCheckSmallerY   76      // [y]
#define objmLoop                77
#define objmLoopCounter         78      // [delay]
#define objmDragonWaveMove      79      // [angle][throw delay][change delay]
//#define objmShowHitResultNoWait	80

#define effWait                 1       // [counter]
#define effInsertObject         2       // [code][x disp][y disp]
#define effInsertRandomObject   3       // [code][x disp][y disp][x range][y range][delay range][number]
#define effPlaySound            4       // [code]

#define eff_proc_Local          0
#define eff_proc_Global         1

#define effCode01               0
#define effCode02               1
#define effCode03               2
#define effCode04               3
#define effCode05               4
#define effCode06               5
#define effCode07               6
#define effCode08               7
#define effCode09               8
#define effCode10               9
#define effCode11               10
#define effCode12               11
#define effCode13               12
#define effCode14               13
#define effCode15               14
#define effCode16               15
#define effCode17               16
#define effCode18               17
#define effCode19               18
#define effCode20               19
#define effCode21               20
#define effCode22               21
#define effCode23               22
#define effCode24               23
#define effCode25               24
#define effCode26               25
#define effCode27               26
#define effCode28               27
#define effCode29               28
#define effCode30               29
#define effCode31               30
#define effCode32               31
#define effCode33               32
#define effCode34               33
#define effCode35               34
#define effCode36               35
#define effCode37               36
#define effCode38               37
#define effCode39               38
#define effCode40               39
#define effCode41               40
//
#define specCode01              50
#define specCode02              51
#define specCode03              52
#define specCode04              53
#define specCode05              54
#define specCode06              55
#define specCode07              56
#define specCode08              57
#define specCode09              58
#define specCode10              59
#define specCode11              60
#define specCode12              61
#define specCode13              62
#define specCode14              63
#define specCode15              64
#define specCode16              65
#define specCode17              66
#define specCode18              67
#define specCode19              68
#define specCode20              69
#define specCode21              70
#define specCode22              71
#define specCode23              72
#define specCode24              73
#define specCode25              74
#define specCode26              75
#define specCode27              76
#define specCode28              77
#define specCode29              78
#define specCode30              79
#define specCode31              80
#define specCode32              81
#define specCode33              82
#define specCode34              83
#define specCode35              84
#define specCode36              85
#define specCode37              86
#define specCode38              87
#define specCode39              88
#define specCode40              89
#define specCode41              90
#define specCode42              91
#define specCode43              92
#define specCode44              93
#define specCode45              94
#define specCode46              95
#define specCode47              96
#define specCode48              97
#define specCode49              98
#define specCode50              99
#define specCode51              100
#define specCode52              101
#define specCode53              102
#define specCode54              103
#define specCode55              104
#define specCode56              105
#define specCode57              106
#define specCode58              107
#define specCode59              108
#define specCode60              109
#define specCode61              110
#define specCode62              111
#define specCode63              112
#define specCode64              113
#define specCode65              114
#define specCode66              115
#define specCode67              116
#define specCode68              117
#define specCode69              118
#define specCode70              119
#define specCode71              120
#define specCode72              121
#define specCode73              122
#define specCode74              123
#define specCode75              124
#define specCode76              125
#define specCode77              126
#define specCode78              127
#define specCode79              128
#define specCode80              129
#define specCode81              130
#define specCode82              131
#define specCode83              132
#define specCode84              133
#define specCode85              134
#define specCode86              135
#define specCode87              136
#define specCode88              137
#define specCode89              138
#define specCode90              139
#define specCode91              140
#define specCode92              141
#define specCode93              142
#define specCode94              143
#define specCode95              144
#define specCode96              145
#define specCode97              146
#define specCode98              147
#define specCode99              148
#define specCode100             149
#define specCode101             150
#define specCode102             151
#define specCode103             152
#define specCode104             153
#define specCode105             154
#define specCode106             155
#define specCode107             156
#define specCode108             157
#define specCode109             158
#define specCode110             159
#define specCode111             160
#define specCode112             161
#define specCode113             162
#define specCode114             163
#define specCode115             164
#define specCode116             165
#define specCode117             166
#define specCode118             167
#define specCode119             168
#define specCode120             169
#define specCode121             170
#define specCode122             171
#define specCode123             172
#define specCode124             173
#define specCode125             174
#define specCode126             175
#define specCode127             176
#define specCode128             177
#define specCode129             178
#define specCode130             179


#define obj_ICON_BG             0
#define obj_BOSS                1
#define obj_Cursor              2
#define obj_PlayerStartPos      3
#define obj_WinFailBoard        4
#define obj_MessageBox          5

#define obj_BigMap_StatusBar    12
#define obj_BigMap              15

#define obj_BM_Window0          710
#define obj_BM_Window1          711
#define obj_BM_Window2          712
#define obj_BM_Window3          713
#define obj_BM_Window4          714
#define obj_BM_Window5          715
#define obj_BM_Window6          716
#define obj_BM_BarHP            717
#define obj_BM_BarMP            718
#define obj_BM_BarST            719

#define obj_BM_VScroll02        720
#define obj_BM_VScroll02_Block  721
#define obj_BM_VScroll02_Up     722
#define obj_BM_VScroll02_Down   723

#define obj_BM_Button_Prev      724
#define obj_BM_Button_Item      725
#define obj_BM_Button_Magic     726
#define obj_BM_Button_Special   727
#define obj_BM_Button_Attribute 728
#define obj_BM_Button_Next      729
#define obj_BM_Button_Drop      730
#define obj_BM_Button_Storage   731
#define obj_BM_Button_Exit      732
#define obj_BM_Button_Use       733
#define obj_BM_Button_Equip     734
#define obj_BM_Button_BuySell   735

#define obj_BM_VScroll_Bar06    736
#define obj_BM_Bar_Block        737
#define obj_BM_Bar_Up           738
#define obj_BM_Bar_Down         739

#define obj_BM_TownBOSS         740

#define bmTrack01               1
#define bmTrack02               2
#define bmTrack03               3
#define bmTrack04               4
#define bmTrack05               5
#define bmTrack06               6
#define bmTrack07               7
#define bmTrack08               8
#define bmTrack09               9
#define bmTrack10               10
#define bmTrack11               11
#define bmTrack12               12
#define bmTrack13               13
#define bmTrack14               14
#define bmTrack15               15
#define bmTrack16               16
#define bmTrack17               17
#define bmTrack18               18
#define bmTrack19               19
#define bmTrack20               20
#define bmTrack21               21
#define bmTrack22               22
#define bmTrack23               23
#define bmTrack24               24
#define bmTrack25               25
#define bmTrack26               26
#define bmTrack27               27
#define bmTrack28               28
#define bmTrack29               29
#define bmTrack30               30
#define bmTrack31               31
#define bmTrack32               32
#define bmTrack33               33
#define bmTrack34               34
#define bmTrack35               35
#define bmTrack36               36
#define bmTrack37               37
#define bmTrack38               38
#define bmTrack39               39
#define bmTrack40               40
#define bmTrack41               41
#define bmTrack42               42
#define bmTrack43               43
#define bmTrack44               44
#define bmPointBattle           0
#define bmPointGeneral          1
#define bmPointTown             2

#define bmPoint01               1
#define bmPoint02               2
#define bmPoint03               3
#define bmPoint04               4
#define bmPoint05               5
#define bmPoint06               6
#define bmPoint07               7
#define bmPoint08               8
#define bmPoint09               9
#define bmPoint10               10
#define bmPoint11               11
#define bmPoint12               12
#define bmPoint13               13
#define bmPoint14               14
#define bmPoint15               15
#define bmPoint16               16
#define bmPoint17               17
#define bmPoint18               18
#define bmPoint19               19
#define bmPoint20               20
#define bmPoint21               21
#define bmPoint22               22
#define bmPoint23               23
#define bmPoint24               24
#define bmPoint25               25
#define bmPoint26               26
#define bmPoint27               27
#define bmPoint28               28
#define bmPoint29               29
#define bmPoint30               30
#define bmPoint31               31
#define bmPoint32               32
#define bmPoint33               33
#define bmPoint34               34
#define bmPoint35               35
#define bmPoint36               36
#define bmPoint37               37
#define bmPoint38               38
#define bmPoint39               39
#define bmPoint40               40
#define bmPoint41               41
#define bmPoint42               42
#define bmPoint43               43
#define bmPoint44               44
#define bmPoint45               45
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define obj_Story_Level52_Enemy21			99
#define obj_Story_Level52_Enemy23			95
#define obj_Story_Level52_Enemy24			96
#define obj_Story_Level51_Object1			100
#define obj_Story_Level51_Enemy21			99
#define obj_Story_Level51_Enemy26			98

#define name_0          0
#define name_1       	1
#define name_2       	2
#define name_3       	3
#define name_4       	4
#define name_5       	5
#define name_6       	6
#define name_7       	7
#define name_8       	8

#define menu_0          120
#define menu_1          30
#define menu_2          31
#define menu_3          32
#define menu_4          33
#define menu_5          34

#define sex_0           107
#define sex_1           108

#define bcommand_0      17
#define bcommand_1      18
#define bcommand_2      19
#define bcommand_3      20
#define bcommand_4      23
#define bcommand_5      24
#define bcommand_6      25
#define bcommand_7      26
#define bcommand_8      28
#define bcommand_9      29
#define bcommand_10     21
#define bcommand_11     22
#define bcommand_12     40
#define bcommand_13     312

#define item_0          117
#define item_1          224
#define item_2          225
#define item_3          226
#define item_4          227
#define item_5          241
// --------------------------------------------------------
#define sfxAccept		398				// Tw
#define sfxTakeUp		399				// _
#define sfxPutDown		400				// U
#define sfxLevelUp		401				// ɯ
#define sfxUseItem		402				// ϥΪ~
#define sfxCastMagic	403				// Ik
#define sfxHitStaff		404
#define sfxHitSword		405
#define sfxHitBow		406
#define sfxHitAxe		407
#define sfxHitSpear		408
#define sfxHitDagger	409
#define sfxGameOver		628
#define sfxWalkWater	630
#define sfxWalkFire		1835
#define sfxSellItem		2563
#define sfxGetTreasure	2565

#define obj_gameoverBOSS				0
#define obj_gameoverWord				1

// ---------------- Magic: Earth ---------------
#define a					0x00000001
#define as_					0x00000002
#define Ѧa				0x00000004
#define ܦaY				0x00000008
#define aF             		0x00000010
#define au@           		0x00000020
#define aFt@           		0x00000040
#define ja¡           		0x00000080
#define jaf           		0x00000100
// ---------------- Magic: Water ---------------
#define b               		0x00000001
#define si             		0x00000002
#define Pku           		0x00000004
#define s}         		0x00000008
#define Xr               		0x00000010
#define v¡           		0x00000020
#define ͩR           		0x00000040
#define k\           		0x00000080
// ---------------- Magic: Air ---------------
#define b               		0x00000001
#define Ż}             		0x00000002
#define f           		0x00000004
#define ѷYp}         		0x00000008
#define Ļk           		0x00000010
// ---------------- Magic: Fire ---------------
#define ۤ               		0x00000001
#define KK             		0x00000002
#define ]NIu           		0x00000004
#define 㪢]N         		0x00000008
#define `i           		0x00000010
#define i           		0x00000020
// ---------------- Magic: Mind ---------------
#define G               		0x00000001			
#define ]           		0x00000002
#define GFb           		0x00000004
#define I           		0x00000008
#define eGF         		0x00000010
#define h]               		0x00000020
#define tF           		0x00000040
// ---------------- Magic: Other ---------------
#define                  		0x00000001
#define                  		0x00000002
#define                  		0x00000004
#define ]پ             		0x00000008

// ===============================================================

// ---------------- Special: Earth ---------------
#define H    				0x00000001
#define aHŧ				0x00000002
#define Ƥsˮ  				0x00000004
#define Ƥsˮ2				0x00000008
#define H2					0x00000010
// 145,__     
// 253,__     
// 279,__              
// ---------------- Special: Water ---------------
#define WB    				0x00000001
#define Uk				0x00000002
#define UճN				0x00000004
#define U{ɪk				0x00000008
#define WB2					0x00000010
// ---------------- Special: Air ---------------
#define ѹprŧC				0x00000001
#define T				0x00000002
#define yP    				0x00000004
#define P}				0x00000008
#define dЭF				0x00000010
#define yP2					0x00000020
#define Ѥb				0x00000040
//#define Ѥb2				0x00000080
// ---------------- Special: Fire ---------------
#define جR				0x00000001
#define E      				0x00000002
//#define E2      				0x00000004
// ---------------- Special: Mind ---------------
#define 믫Τ@  				0x00000001
#define ѻı  				0x00000002
#define r]b    				0x00000004
#define zb    				0x00000008
#define ]̱    				0x00000010
#define sR    				0x00000020
// ---------------- Special: Other ---------------
#define b    				0x00000001
#define s{    				0x00000002
#define LQ߱  				0x00000004
#define t    				0x00000008
#define R  				0x00000010
#define R  				0x00000020
#define ʪἺ  				0x00000040
#define UFk				0x00000080
#define v      				0x00000100
#define Ȥ    				0x00000200
#define fb      				0x00000400
#define     				0x00000800
#define ѱ      				0x00001000
#define LV2  				0x00002000
#define ݼvñ  				0x00004000
#define s  				0x00008000
#define s    				0x00010000
#define ʵ  				0x00020000
#define sSX  				0x00040000
#define lq    				0x00080000
#define ~㸹  				0x00100000
#define @      				0x00200000
#define       				0x00400000
#define lC    				0x00800000
#define ]				0x01000000
#define 大b    				0x02000000
#define I_				0x04000000
#define ŵL  				0x08000000
#define ʵ2  				0x10000000
#define s2  				0x20000000
#define ݼvñ2  				0x40000000
#define lq2    				0x80000000
// ---------------- Special: Other2 ---------------
#define b2    				0x00000001
#define sSX2  				0x00000002
#define lC2					0x00000004
#define obj_Story_Level_Enemy32		97
#define obj_Story_Level_Enemy65		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level5_Enemy36	98
#define obj_Story_Level5_Enemy38	99


#define obj_Story_Level6_Enemy61	97
#define obj_Story_Level6_Enemy62	96
#define obj_Story_Level6_Enemy24	98
#define obj_Story_Level6_Enemy23	99


#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define obj_Story_Level10_Tree		17
#define obj_Story_Level10_Lightn	18
#define obj_Story_Level10_Ring		19
#define obj_Story_Level10_Fire		20
#define obj_Story_Level10_RainBoss	21
#define obj_Story_Level10_Rain		22
#define obj_Story_Level10_RainSound	23
#define obj_Story_Level10_Lightn2	24
#define obj_Story_Level10_Lightn3	25
#define obj_Story_Level10_Enemy034	98
#define obj_Story_Level10_Enemy035	99


#define obj_Story_Level7_Enemy36	95
#define obj_Story_Level7_Enemy37	96
#define obj_Story_Level7_Enemy38	97
#define obj_Story_Level7_Enemy24	98
#define obj_Story_Level7_Enemy23	99
#define cmbr                             0
#define obj_Story_Level2_Enemy23	97
#define obj_Story_Level2_Enemy36	98
#define obj_Story_Level2_Enemy28	99
#define obj_Story_Level53_Enemy23			99
#define obj_Story_Level53_Rope				25

#define obj_Story_Level58_Star		15
#define SID_pگǼw            0
#define SID_{R	            1
#define SID_[		            2
#define SID_~J	            3
#define SID_	            4
#define SID_pS	            5
#define SID_z		            6
#define SID_BP	            7
#define SID_Jù	            8

#define town_کi				1
#define town_h				4
#define town_uF				6
#define town_ҦhO			9
#define town_			11
#define town_RB			16
#define town_			23
#define town_ϱڳ			14
#define town_Fù			35
#define town_FJ				42
#define town_ྤ𥧴			25
#define town_ȹp			27
#define obj_Story_Level_Enemy64		94
#define obj_Story_Level_Enemy62		95
#define obj_Story_Level_Enemy38		96
#define obj_Story_Level_Enemy35		97
#define obj_Story_Level_Enemy37		98
#define obj_Story_Level_Enemy36		99
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define cmbMv01                         0
#define cmbMv02                         1
#define cmbMv03                         2
#define obj_Story_Level_Enemy64		94
#define obj_Story_Level_Enemy62		95
#define obj_Story_Level_Enemy38		96
#define obj_Story_Level_Enemy35		97
#define obj_Story_Level_Enemy37		98
#define obj_Story_Level_Enemy36		99
#define obj_Story_Enemy27		96
#define obj_Story_Enemy30		94
#define obj_Story_Enemy31		95
#define obj_Story_Enemy23		99
#define obj_Story_Enemy24		98
#define obj_Story_Level_Enemy53		95
#define obj_Story_Level_Enemy49		96
#define obj_Story_Level_Enemy43		97
#define obj_Story_Level_Enemy41		98
#define obj_Story_Level_Enemy38		99
#define cmbxx                           0
#define obj_Story_Level_Door		98
#define obj_Story_Level_Enemy43		97
#define obj_Story_Level_Enemy41		99


#define obj_Story_Level_Enemy24		94
#define obj_Story_Level_Enemy30		95
#define obj_Story_Level_Enemy31		96
#define obj_Story_Level_Enemy27		97
#define obj_Story_Level_Enemy44		98
#define obj_Story_Level_Enemy23		99
#define obj_Story_Level_RainBOSS	22
#define obj_Story_Level_Rain		23
#define obj_Story_Level_RainSound	24
#define obj_Story_Level_Enemy48_2	96
#define obj_Story_Level_Enemy39	97
#define obj_Story_Level_Enemy48	98
#define obj_Story_Level_Enemy38	99


#define obj_Story_Level_Enemy24		92
#define obj_Story_Level_Enemy30		93
#define obj_Story_Level_Enemy31		94
#define obj_Story_Level_Enemy27		95
#define obj_Story_Level_Enemy44		96
#define obj_Story_Level_Enemy53		97
#define obj_Story_Level_Enemy54		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_Enemy33		95
#define obj_Story_Level_Enemy35		96
#define obj_Story_Level_Enemy34		97
#define obj_Story_Level_Enemy37		98
#define obj_Story_Level_Enemy38		99
#define obj_Story_Level_Enemy43		97
#define obj_Story_Level_Enemy41		98
#define obj_Story_Level_Enemy38		99


#define obj_Story_Level_Enemy33		93
#define obj_Story_Level_Enemy35		94
#define obj_Story_Level_Enemy34		95
#define obj_Story_Level_Enemy56		96
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_Enemy55		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_Enemy33		93
#define obj_Story_Level_Enemy35		94
#define obj_Story_Level_Enemy34		95
#define obj_Story_Level_Enemy56		96
#define obj_Story_Level_Enemy55		97
#define obj_Story_Level_Enemy53		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_WhiteScreen	17
#define obj_Story_Level_Enemy51		98
#define obj_Story_Level_Enemy50		99


#define obj_Story_Level_Smoke		18
#define obj_Story_Level_DisappearRock	19
#define obj_Story_Level_Enemy32		95
#define obj_Story_Level_Enemy65		96
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_PoisonGas	20
#define obj_Story_Level_Enemy55		95
#define obj_Story_Level_Enemy49		96
#define obj_Story_Level_Enemy44		98
#define obj_Story_Level_Enemy23		99
#define obj_Story_Level_WhiteLight	17
#define obj_Story_Level_GuardStatue	18
#define obj_Story_Level_WhiteLight2	19
#define obj_Story_Level_Enemy067	90
#define obj_Story_Level_Enemy52		96
#define obj_Story_Level_Enemy66		97
#define obj_Story_Level_Enemy33		98
#define obj_Story_Level_Enemy35		99
#define obj_Story_Level_Enemy53		95
#define obj_Story_Level_RedLight		20
#define obj_Story_Level_Enemy32		95
#define obj_Story_Level_Enemy65		96
#define obj_Story_Level_Enemy55		97
#define obj_Story_Level_Enemy53		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_Enemy33		93
#define obj_Story_Level_Enemy35		94
#define obj_Story_Level_Enemy34		95
#define obj_Story_Level_Enemy65		98
#define obj_Story_Level_Enemy49		99
#define obj_Story_Level_WhiteLight	20
#define obj_Story_Level_Enemy51		97
#define obj_Story_Level_Enemy43		98
#define obj_Story_Level_Enemy41		99
#define obj_Story_Level_Enemy21		89
#define obj_Story_Level_Enemy22		90
#define obj_Story_Level_Enemy32		91
#define obj_Story_Level_Enemy65		92
#define obj_Story_Level_Enemy49		93
#define obj_Story_Level_Enemy24		94
#define obj_Story_Level_Enemy30		95
#define obj_Story_Level_Enemy31		96
#define obj_Story_Level_Enemy27		97
#define obj_Story_Level_Enemy44		98
#define obj_Story_Level_Enemy23		99
#define obj_Story_Level_Enemy45		88
#define obj_Story_Level_Enemy21		89
#define obj_Story_Level_Enemy22		90
#define obj_Story_Level_Enemy32		91
#define obj_Story_Level_Enemy65		92
#define obj_Story_Level_Enemy49		93
#define obj_Story_Level_Enemy44		98
#define obj_Story_Level_WhiteLight	17
#define obj_Story_Level_Enemy50		99
#define obj_Story_Level_WhiteLight	21
#define obj_Story_Level_WhiteLight2	22
#define obj_Story_Level_WeakenPoint	23
#define obj_Story_Level_Enemy60		99
#define obj_Story_Level_WhiteLight	17
#define obj_Story_Level_Enemy49		93
#define obj_Story_Level_Enemy59		95
#define obj_Story_Level_Enemy56		96
#define obj_Story_Level_Enemy33		97
#define obj_Story_Level_Enemy34		98
#define obj_Story_Level_Enemy35		99
#define cmbxx                           0
#define obj_Story_Level_Enemy35		98
#define cmbxx                           0
#define cmbxx                           0
#define obj_Story_Level_Fire		20
#define obj_Story_Level_FireBig		21
#define obj_Story_Level_WhiteLight	22
#define obj_Story_Level_Counter		23
#define obj_Story_Level_ScreenFade	24
#define obj_Story_Level_ClearWall	25
#define obj_Story_Level_Enemy50		99
#define obj_Story_Level_WhiteLight	17
#define cmbWl                           0
#define obj_Story_Level_WhiteLight	17
#define obj_Story_Level_WhiteLight2	18
#define obj_Story_Level_WhiteLight		19
#define obj_Story_Level_DarkLight		22
#define obj_Story_Level_ClearWall		25
#define obj_Story_Level_Enemy68Star		90
#define obj_Story_Level10_Tree		17
#define obj_Story_Level10_Lightn	18
#define obj_Story_Level10_Ring		19
#define obj_Story_Level10_Fire		20
#define obj_Story_Level10_RainBoss	21
#define obj_Story_Level10_Rain		22
#define obj_Story_Level10_RainSound	23
#define obj_Story_Level10_Lightn2	24
#define obj_Story_Level10_Lightn3	25
#define obj_Story_Level10_Enemy034	98
#define obj_Story_Level10_Enemy035	99


#define cmbr                             0
#define cmbr                             0
#define cmbr                             0

#define obj_gameclearBOSS				10
#define obj_gameclearPlayer1			11
#define obj_gameclearPlayer2			12
#define obj_gameclearPlayer3			13
#define obj_gameclearPlayer4			14
#define obj_gameclearPlayer5			15
#define obj_gameclearPlayer6			16
#define obj_gameclearPlayer7			17
#define obj_gameclearPlayer8			18
#define obj_gameclearPlayer9			19
#define obj_gameclearShowWordTeam		20
#define obj_gameclearShowOverString1	30
#define obj_gameclearShowOverString2	31
#define cmbxx                           0
#define obj_Story_Level_WhiteLight		19
#define obj_Story_Level_DarkLight		22
#define obj_Story_Level_ClearWall		25
#define obj_Story_Level_Enemy68Star		90
#define obj_Story_Enemy_Dragon		94


#include PROCESS.DEF
#include RESOURCE.H

[Object]
obj_code		= 0
obj_name		= MainMenu
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\TITLE021.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenu

[Object]
obj_code		= 1
obj_name		= String1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\TITLE024.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenuString
obj_Data3		= 14			; star disp
obj_Data4		= 20
obj_Data5		= 25
obj_Data6		= 5
obj_Data8               = 40                    ; delay
obj_Data9               = 0

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= String2
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\TITLE025.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenuString
obj_Data3		= 30			; star disp
obj_Data4               = 12
obj_Data5		= 30
obj_Data6		= 5
obj_Data8               = 40                    ; delay
obj_Data9               = 1

[Object]
obj_code		= 4
obj_name		= String3
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\TITLE026.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenuString
obj_Data3		= 28			; star disp
obj_Data4		= 16
obj_Data5		= 34
obj_Data6		= 20
obj_Data8               = 40                    ; delay
obj_Data9               = 2

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code		= 7
obj_name		= Item1
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE\TITLE027.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenuItem
obj_Collide_X1          = -24
obj_Collide_Y1          = -36
obj_Collide_X2          = 24
obj_Collide_Y2          = 36
obj_Data3		= -8			; star disp
obj_Data4		= -8
obj_Data5		= 8
obj_Data6		= 8
obj_Data8               = 10                    ; delay
obj_Data9               = 10

[Object]
obj_code		= 8
obj_name		= Item2
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE\TITLE028.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMainMenuItem
obj_Collide_X1          = -24
obj_Collide_Y1          = -36
obj_Collide_X2          = 24
obj_Collide_Y2          = 36
obj_Data3		= -8			; star disp
obj_Data4		= -10
obj_Data5		= 8
obj_Data6		= 10
obj_Data8               = 10                    ; delay
obj_Data9               = 11

[Object]
obj_code                = 11
obj_name		= Statue1
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE\TITLE022.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 12
obj_name		= Statue2
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE\TITLE023.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcReturn


[Object]
obj_code		= 15
obj_name		= Title_1
obj_Plane		= planeEffect1
obj_Shape_Name		= SHAPE\TITLE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 16
obj_name		= Title_2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\TITLE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTitleString

[Object]
obj_code		= 17
obj_name		= GameOver_BG
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 18
obj_name		= GameOver
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\TITLE012.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGameOverString
; ----------------------------------------------------------------------
[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code		= 15
obj_name		= Фl1
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE101.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 9
obj_Collide_Y1		= -213
obj_Collide_X2		= 140
obj_Collide_Y2		= -49
obj_Data2		= -138
obj_Data3		= -179
obj_Data4		= 10
obj_Data5		= 2

[Object]
obj_code		= 16
obj_name		= Фl2
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE201.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -111
obj_Collide_Y1		= -241
obj_Collide_X2		= 148
obj_Collide_Y2		= -108
obj_Data2		= -144
obj_Data3		= -130
obj_Data4		= 154
obj_Data5		= -30

[Object]
obj_code		= 17
obj_name		= Фl3
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE301.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 53
obj_Collide_Y1		= -100
obj_Collide_X2		= 208
obj_Collide_Y2		= 44
obj_Data2		= -209
obj_Data3		= -216
obj_Data4		= 55
obj_Data5		= -28

[Object]
obj_code		= 18
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -59
obj_Collide_Y1		= -162
obj_Collide_X2		= 52
obj_Collide_Y2		= -60

[Object]
obj_code		= 19
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -134
obj_Collide_X2		= 44
obj_Collide_Y2		= -59

[Object]
obj_code		= 20
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -156
obj_Collide_X2		= 46
obj_Collide_Y2		= -46

[Object]
obj_code		= 21
obj_name		= v01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 22
obj_name		= v02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 23
obj_name		= v03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 24
obj_name		= 
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\WELL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -27
obj_Collide_Y1		= -66
obj_Collide_X2		= 21
obj_Collide_Y2		= -30

[Object]
obj_code		= 25
obj_name		= ۸O
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\STONE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -19
obj_Collide_Y1		= -70
obj_Collide_X2		= 20
obj_Collide_Y2		= -31

[Object]
obj_code		= 26
obj_name		= ]
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -49
obj_Collide_Y1		= -86
obj_Collide_X2		= 42
obj_Collide_Y2		= -12

[Object]
obj_code		= 27
obj_name		= l01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BUCK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 28
obj_name		= l02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BUCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 29
obj_name		= oV
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BUILD001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 30
obj_name		= 04
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 0
obj_Collide_Y1		= 0
obj_Collide_X2		= 0
obj_Collide_Y2		= 0

[Object]
obj_code		= 31
obj_name		= ]v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BARS001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 32
obj_name		= v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\WELLS001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 33
obj_name		= lv01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BUCKS001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 34
obj_name		= lv02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\BUCKS002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 35
obj_name		= Фl1
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE102.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjBuildBottom

[Object]
obj_code		= 36
obj_name		= Фl2
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE202.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjBuildBottom

[Object]
obj_code		= 37
obj_name		= Фl3
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE302.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjBuildBottom

[Object]
obj_code		= 38
obj_name		= Фl1v
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE103.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 39
obj_name		= Фl2v
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE203.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 40
obj_name		= Фl3v
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\HOUSE303.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 41
obj_name		= 
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\CLOUD101.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 32			; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 42
obj_name		= v
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject39 	; up plane for collide detect
obj_Mode		= engGLASS
;obj_Data		= 0x1082			; HIRGB2(2,2,2)		0x4208 ; HIRGB2(8,8,8)
obj_Data		= 0x2104			; HIRGB2(4,4,4)
obj_Shape_Name		= SHAPE01\CLOUD102.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 32			; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code			= 96
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy061()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\061-00001.SHP
obj_Shape_Number	= ENEMY061_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY061		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 61			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		 	 = SID_TYPE0		 ; Enemy Type
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code            = 750
obj_name            = Button_Storage
obj_Plane			= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code    = defProcStatusButton
obj_Data3			= 1
obj_Data6           = 7
obj_Data9           = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG001.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL40.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 96
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG040.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include RESOURCE.H
#include SHAPEDEF.H
#include TYPE.H
#include OBJ-ALL.H

[Object]
obj_code                = 156
obj_ReadShape           = 1
obj_name                = Effect_Smoke
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR01_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effSMOKE

[Object]
obj_code                = 157
obj_ReadShape           = 1
obj_name                = Effect_Earth_LR
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR03_01.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthBlade
obj_X1                  = WAV\EARTH0001.WAV

[Object]
obj_code                = 158
obj_ReadShape           = 1
obj_name                = Effect_Earth_Stone
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR02_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00002400            ; down speed
obj_Data5               = 1                     ; random shape
obj_Data6               = 0x00050000            ; base speed
obj_Data9               = effProcSprayUpDown2

[Object]
obj_code                = 159
obj_ReadShape           = 1
obj_name                = Effect_Star_Next
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR04_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNext

[Object]
obj_code                = 161
obj_ReadShape           = 1
obj_name                = Effect_Fly_Light
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR01_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyDrop

[Object]
obj_code                = 162
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00014000
obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\FIR02_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireAndBomb
obj_X1                  = WAV\BOMB0004.WAV         ; start wav

[Object]
obj_code                = 163
obj_ReadShape           = 1
obj_name                = Effect_Fire_Spray
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR03_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0                     ; shadow
obj_Data9               = effProcSprayUpDown

[Object]
obj_code                = 164
obj_ReadShape           = 1
obj_name                = Effect_Fire_Spray
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00020000
obj_ZoomY               = 0x00020000
;obj_Shape_Name          = MAGIC\FIR03_01.SHP
;obj_Shape_Number        = 8
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
;obj_HitPoint            = 1                     ; shadow
obj_Data9               = effProcSpray

[Object]
obj_code                = 165
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00014000
obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\FIR02_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireAndBomb2
obj_X1                  = WAV\BOMB0004.WAV         ; start wav

[Object]
obj_code                 = 166
;obj_ReadShape            = 1
obj_name                 = Effect_Water_Fly
obj_Plane                = planeEffect2
;obj_Mode                 = engZOOM
;obj_ZoomX                = 0x00014000
;obj_ZoomY                = 0x00014000
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyUp

[Object]
obj_code                = 167
obj_ReadShape           = 1
obj_name                = Effect_Water_Drop
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT02_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterRandomMove

[Object]
obj_code                = 168
obj_ReadShape           = 1
obj_name                = Effect_Water_Bomb
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00014000
obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT03_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterAndBomb
obj_X1                  = WAV\WATER003.WAV         ; start wav
;obj_Y1                  =                         ; end wav

[Object]
obj_code                = 169
obj_ReadShape           = 1
obj_name                = Effect_Water_Spray
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0                     ; shadow
obj_Data9               = effProcSprayUpDown

[Object]
obj_code                = 170
obj_ReadShape           = 1
obj_name                = Effect_Water_Spray
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; shadow
obj_Data9               = effProcSpray

[Object]
obj_code                = 171
obj_ReadShape           = 1
obj_name                = Effect_Air_Wave
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\AIR01_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0                     ; left
obj_Data9               = effProcAirWave
obj_X1                  = WAV\WIND0002.WAV         ; start wav

[Object]
obj_code                = 172
obj_ReadShape           = 1
obj_name                = Effect_Air_Wave
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\AIR02_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; right
obj_Data9               = effProcAirWave
obj_X1                  = WAV\WIND0002.WAV         ; start wav

[Object]
obj_code                = 173
obj_ReadShape           = 1
obj_name                = Effect_Air_Smoke
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\AIR03_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effSMOKE

[Object]
obj_code                = 174
obj_ReadShape           = 1
obj_name                = Effect_Air_Blade
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\AIR04_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0                     ; left
obj_Data9               = effProcFade
obj_X1                  = WAV\WIND0001.WAV         ; start wav

[Object]
obj_code                = 175
obj_ReadShape           = 1
obj_name                = Effect_Air_Blade
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00020000
;obj_ZoomY               = 0x00020000
obj_Shape_Name          = MAGIC\AIR04_02.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; right
obj_Data9               = effProcFade
obj_X1                  = WAV\WIND0001.WAV         ; start wav

[Object]
obj_code                = 200
obj_ReadShape           = 1
obj_name                = Effect_Mind_Word
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\MIN01_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcMindWord
obj_X1					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 201
obj_ReadShape           = 1
obj_name                = Effect_MindBomb
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\MIN02_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFade
obj_X1					= WAV\LIGHTN002.WAV

[Object]
obj_code                = 202
obj_ReadShape           = 1
obj_name                = Effect_MindSpray
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\MIN03_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNext

[Object]
obj_code                = 203
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT04_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x0000f000            ; speed range
obj_Data6               = 0x00008000            ; base speed
obj_Data9               = effProcFlyUp2

[Object]
obj_code                = 204
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT04_05.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x0000f000
obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUp2

[Object]
obj_code                = 205
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT05_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x0000f000
obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUp2

[Object]
obj_code                = 206
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT06_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterFlyRound

[Object]
obj_code                = 207
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT06_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterFlyCollect

[Object]
obj_code                = 208
obj_ReadShape           = 1
obj_name                = Effect_Water_Fly
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\WAT04_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcWaterFlyCollect

[Object]
obj_code                = 209
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\EAR05_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcEarthBeast
obj_X1					= WAV\UPGROUND02.WAV

[Object]
obj_code                = 210
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\EAR06_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcEarthStone1

[Object]
obj_code                = 211
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\EAR08_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = obj_Effect_EarthStone1
obj_Data9               = effProcEarthStone2

[Object]
obj_code                = 212
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
;obj_Mode                = engZOOM
;obj_ZoomX               = 0x00014000
;obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcFade

[Object]
obj_code                = 213
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireRoundBall

[Object]
obj_code                = 214
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR05_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireBeast

[Object]
obj_code                = 215
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR06_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextAndZoom
obj_X1					= WAV\BOMB0011.WAV

[Object]
obj_code                = 216
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00008000
obj_ZoomY               = 0x00008000
obj_Shape_Name          = MAGIC\WAT07_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterSmoke

[Object]
obj_code                = 217
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT08_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayUpDown

[Object]
obj_code                = 218
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT09_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterBeast
obj_X1					= WAV\EARTH0001.WAV
obj_Y1					= WAV\WIND0004.WAV

[Object]
obj_code                = 219
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT10_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterUpBullet
obj_X1					= WAV\SHOOT002.WAV

[Object]
obj_code                = 220
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR05_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcAirBeast
obj_X1					= WAV\WIND0006.WAV

[Object]
obj_code                = 221
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR06_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcAirRoundBall

[Object]
obj_code                = 222
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data9               = effProcAirBomb
obj_X1					= WAV\BOMB0008.WAV

[Object]
obj_code                = 223
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN04_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1                     ; inverse clock
obj_Data9               = effProcMindWord
obj_X1					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 224
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN05_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcMindBall
obj_Y1					= WAV\BOMB0013.WAV

[Object]
obj_code                = 225
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT11_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterRing

[Object]
obj_code                = 226
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT12_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterUpFade

[Object]
obj_code                = 227
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT13_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyUp3

[Object]
obj_code                = 228
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00014000
obj_ZoomY               = 0x00014000
obj_Shape_Name          = MAGIC\EAR09_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthUpBrk
obj_X1					= WAV\UPGROUND01.WAV

[Object]
obj_code                = 229
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR04_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayUpDown

[Object]
obj_code                = 230
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR10_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthStone3
obj_Y1					= WAV\EARTH0004.WAV

[Object]
obj_code                = 231
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR11_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthStone4
obj_Y1					= WAV\WIND0004.WAV

[Object]
obj_code                = 232
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR04_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSpray

[Object]
obj_code                = 233
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR12_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthRoundBall
obj_X1					= WAV\EFF0006.WAV

[Object]
obj_code                = 234
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR13_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthBomb
obj_X1					= WAV\SPRAY0001.WAV

[Object]
obj_code                = 235
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR14_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 4                     ; shape process type
obj_Data9               = effProcSprayNext

[Object]
obj_code                = 236
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR12_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthUpBall
obj_X1					= WAV\EFF0006.WAV

[Object]
obj_code                = 237
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR14_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyDown2

[Object]
obj_code                = 238
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthBomb2
obj_X1					= WAV\SPRAY0001.WAV

[Object]
obj_code                = 239
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR16_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthBeast2

[Object]
obj_code                = 240
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR17_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthShield
obj_X1					= WAV\SHIELD001.WAV

[Object]
obj_code                = 241
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR08_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 20
obj_Data9               = effProcCircleNextAndFade
obj_X1					= WAV\CLOUD001.WAV

[Object]
obj_code                = 242
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR09_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcAirSmoke1

[Object]
obj_code                = 243
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR06_03.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSpray

[Object]
obj_code                = 244
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR07_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyDownShape

[Object]
obj_code                = 245
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR08_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyDownShape

[Object]
obj_code                = 246
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR09_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyDownShape

[Object]
obj_code                = 247
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR10_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireRoundFire

[Object]
obj_code                = 248
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR07_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 40
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireCenterSpray

[Object]
obj_code                = 249
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR11_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireRing
obj_X1					= WAV\SHOOT007.WAV

[Object]
obj_code                = 250
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR12_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireBeast2
obj_X2					= WAV\UPGROUND03.WAV
obj_Y1					= WAV\WIND0003.WAV

[Object]
obj_code                = 251
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR07_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 252
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN06_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 60
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcMindWordDish

[Object]
obj_code                = 253
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN07_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcRotateSpray

[Object]
obj_code                = 254
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN09_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 255
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN10_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 40
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 80
obj_Data6               = -16
obj_Data9               = effProcUpAndFade

[Object]
obj_code                = 256
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN07_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFlyUp3

[Object]
obj_code                = 257
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00010000
obj_ZoomY               = 0x00018000
obj_Shape_Name          = MAGIC\MIN11_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcRandomFade

[Object]
obj_code                = 258
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN12_01.SHP
obj_Shape_Number        = 12
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcRoundDropShape

[Object]
obj_code                = 259
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x0000c000
obj_ZoomY               = 0x0000c000
obj_Shape_Name          = MAGIC\MIN13_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0                     ; color type
obj_Data9               = effProcUpBreakShape
obj_X2					= WAV\SHOOT004.WAV
obj_Y1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 260
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x0000c000
obj_ZoomY               = 0x0000c000
obj_Shape_Name          = MAGIC\MIN13_02.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcUpBreakShape
obj_X2					= WAV\SHOOT004.WAV
obj_Y1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 261
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN13_03.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 2
obj_Data9               = effProcUpBreakShape
obj_X2					= WAV\SHOOT004.WAV
obj_Y1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 262
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN13_04.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 3
obj_Data9               = effProcUpBreakShape
obj_X2					= WAV\SHOOT004.WAV
obj_Y1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 263
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\MIN14_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcOtherWord
obj_X2					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 264
obj_ReadShape           = 1
obj_Attribute           = objattrATTACKFLAG
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00030000
obj_Data6               = 100
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 265
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN12_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcRoundDropShape

[Object]
obj_code                = 266
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN18_01.SHP
obj_Shape_Number        = 3
; obj_Shape_Delay         = 16
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
; obj_Data6               = 0x00060000
obj_Data6               = 0x000c0000
obj_Data9               = effProcFlyDownShape
obj_X1					= WAV\SHOOT008.WAV

[Object]
obj_code                = 267
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN16_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 2
obj_Data9               = effProcRandomFade
obj_X1					= WAV\LIGHTN006.WAV

[Object]
obj_code                = 268
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN17_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 269
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN19_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcMindWord
obj_X1					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 270
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN20_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 128                   ; angle
obj_Data4               = 0x00004000            ; base speed
obj_Data5               = 0x00020002            ; shadow delay
obj_Data6               = 16                    ; delay
obj_Data9               = effProcMoveNext

[Object]
obj_code                = 271
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN20_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0                     ; angle
obj_Data4               = 0x00004000            ; base speed
obj_Data5               = 0x00020002            ; shadow delay
obj_Data6               = 16
obj_Data9               = effProcMoveNext

[Object]
obj_code                = 272
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN21_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextInverse
;obj_X1					= WAV\WIND0004.WAV

[Object]
obj_code                = 273
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN21_11.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextInverse

[Object]
obj_code                = 274
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN22_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcMindWord
obj_X1					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 275
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00008000
obj_ZoomY               = 0x00008000
obj_Shape_Name          = MAGIC\MIN23_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcMindBall2

[Object]
obj_code                = 276
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR19_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; all flash
obj_Data5               = 1
obj_Data6               = obj_Effect_EarthStone6
obj_Data9               = effProcEarthStone2
obj_X1					= WAV\EARTH0002.WAV

[Object]
obj_code                = 277
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR20_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthStone1

[Object]
obj_code                = 278
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR18_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFade

[Object]
obj_code                = 279
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 320
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 4                     ; disp
obj_Data9               = effProcEarthQuake

[Object]
obj_code                = 280
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 30000
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 1                     ; change X mode
obj_Data6               = 1                     ; change color mode
obj_Data9               = effProcIconBGSet

[Object]
obj_code                = 281
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_02.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1                     ; fade out
obj_Data9               = effProcFlyUp

[Object]
obj_code                = 282
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR13_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireZoom
obj_X1					= WAV\BOMB0004.WAV

[Object]
obj_code                = 283
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextAndFade

[Object]
obj_code                = 284
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00c80000            ; distance
obj_Data6               = 0                     ; mode
obj_Data9               = effProcTracePos

[Object]
obj_code                = 285
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00c80000            ; distance
obj_Data6               = 1                     ; mode
obj_Data9               = effProcTracePos

[Object]
obj_code                = 286
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT15_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0                     ; mode
obj_Data9               = effProcWaterBig
obj_Y1					= WAV\WATER008.WAV
obj_X2   				= WAV\SHOOT002.WAV

[Object]
obj_code                = 287
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT15_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1                     ; mode
obj_Data9               = effProcWaterBig

[Object]
obj_code                = 288
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_02.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 289
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT16_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcMoveToPos
obj_X1					= WAV\SHOOT002.WAV
obj_Y1					= WAV\WATER002.WAV

[Object]
obj_code                = 290
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT17_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effSMOKE

[Object]
obj_code                = 291
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShape

;[Object]
;obj_code                = 292
;obj_ReadShape           = 1
;obj_name                = Effect_Air
;obj_Plane               = planeEffect2
;obj_Shape_Name          = MAGIC\AIR10_05.SHP
;obj_Shape_Number        = 4
;obj_Shape_Delay         = 120
;obj_Process_Code        = defProcEffectProcess1
;obj_Data4               = 12                    ; number
;obj_Data5               = 16                    ; height distance
;obj_Data6               = 0x00080000            ; radius step
;obj_Data9               = effProcTornado

[Object]
obj_code                = 292
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00002000
obj_ZoomY               = 0x00002000
obj_Shape_Name          = MAGIC\AIR21_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 16                    ; number
obj_Data4               = 16                    ; height distance
obj_Data5               = 0x00003000            ; zoom step
obj_Data6               = 200
obj_Data9               = effProcTornado

[Object]
obj_code                = 293
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR11_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextAndFade

[Object]
obj_code                = 294
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR12_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcAir4Way

[Object]
obj_code                = 295
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR10_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 16
;obj_HitPoint            = 0x00020002
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShapeZoom

[Object]
obj_code                = 296
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR13_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 80
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 297
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR21_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 40
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthStone5
obj_X1					= WAV\EARTH0001.WAV
obj_Y1					= WAV\BOMB0006.WAV

[Object]
obj_code                = 298
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR22_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 299
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR23_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 300
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 80
obj_Data9               = effProcFlyStay

[Object]
obj_code                = 301
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_11.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 80
obj_Data9               = effProcFlyStay

[Object]
obj_code                = 302
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_21.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 80
obj_Data9               = effProcFlyStay

[Object]
obj_code                = 303
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0
obj_Data9               = effProcRoundFlyUpBomb
obj_X1					= WAV\MHEAL005.WAV

[Object]
obj_code                = 304
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_11.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 1
obj_Data9               = effProcRoundFlyUpBomb

[Object]
obj_code                = 305
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_21.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 2
obj_Data9               = effProcRoundFlyUpBomb

[Object]
obj_code                = 306
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_01.SHP
obj_Shape_Number        = 12
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00040000            ; speed
obj_Data9               = effProcDownSprayShape

[Object]
obj_code                = 307
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 80                    ; delay
obj_Data5               = 0x00400000
obj_Data6               = 0x00c00000
obj_Data9               = effProcRoundFade

[Object]
obj_code                = 308
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_11.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 80
obj_Data5               = 0x00400000
obj_Data6               = 0x00c00000
obj_Data9               = effProcRoundFade

[Object]
obj_code                = 309
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_21.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 80
obj_Data5               = 0x00400000
obj_Data6               = 0x00c00000
obj_Data9               = effProcRoundFade

[Object]
obj_code                = 310
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR25_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 160
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00002000
obj_Data6               = 0x00018000
obj_Data9               = effProcEarthZoomOutFade

[Object]
obj_code                = 311
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00010000
obj_ZoomY               = 0x00018000
obj_Shape_Name          = MAGIC\EAR26_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcRandomFade

[Object]
obj_code                = 312
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrATTACKFLAG_FLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR27_01.SHP
obj_Shape_Number        = 1
;obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
;obj_Data6               = 120
;obj_Data9               = effProcFlyStay
obj_Shape_Delay         = 80            ; 120
obj_Data6               = 0x00030003
obj_Data9               = effProcFadeDelay

[Object]
obj_code                = 313
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR28_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcEarthRestoreBall

[Object]
obj_code                = 314
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR24_01.SHP
obj_Shape_Number        = 12
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000
obj_Data5               = 0x00600000
obj_Data6               = 0x01600000
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 315
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR29_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00004000
obj_Data6               = 0x00100000
obj_Data9               = effProcEarthZoomOutFade
obj_X1					= WAV\WIND0004.WAV

[Object]
obj_code                = 316
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR30_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code                = 317
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN24_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 24                    ; up delay
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00400000            ; distance
obj_Data6               = 0x00020000            ; up speed
obj_Data9               = effProcOtherGlass
obj_X2					= WAV\UPGROUND02.WAV
obj_Y1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 318
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN25_01.SHP
obj_Shape_Number        = 15
obj_Shape_Delay         = 12
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSprayNext

[Object]
obj_code                = 319
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN26_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 130           ; 90
obj_Data9               = effProcNextFadeDelay

[Object]
obj_code                = 320
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN27_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00024000            ; speed 0x00048000
obj_Data5               = 0x00002000            ; zoom step
obj_Data6               = 28                    ; delay 12
obj_Data9               = effProcOtherRing
obj_X1					= WAV\WIND0004.WAV

[Object]
obj_code                = 321
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN28_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcOtherWord2
obj_X1					= WAV\SHOOT007.WAV
obj_Y1					= WAV\EFF0010.WAV

[Object]
obj_code                = 322
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN29_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb
obj_X1					= WAV\BOMB0014.WAV

[Object]
obj_code                = 323
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\BALL001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 80
obj_Data9               = effProcMindBall3
obj_X1					= WAV\BOMB0009.WAV

[Object]
obj_code                = 324
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN30_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00140000            ; distance step
obj_Data9               = effProcMindZoomBar
;obj_X1					= WAV\SHOOT009.WAV

[Object]
obj_code                = 325
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR16_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 2
obj_Data9               = effProcRandomFade
obj_X1					= WAV\BOMB0015.WAV

[Object]
obj_code                = 326
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN29_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 240
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 3                     ; disp
obj_Data9               = effProcEarthQuake

[Object]
obj_code                = 327
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR31_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00020002
obj_Data6               = 0x00010000
obj_Data9               = effProcSmokeSprayShape

[Object]
obj_code                = 328
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR32_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00004000
obj_Data6               = 0x00100000
obj_Data9               = effProcEarthZoomOutFade
obj_X1					= WAV\WIND0004.WAV

[Object]
obj_code                = 329
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR33_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 160
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0x00140014            ; num range
obj_Score               = 8                     ; 1 unit spray delay
obj_Data2               = 0                     ; head shape disp
obj_Data3               = 1                     ; body shape disp
obj_Data4               = 1                     ; tail shape disp
obj_Data5               = 192                   ; dir
obj_Data6               = 0x00080000            ; speed
obj_Data9               = effProcVertLaser
obj_X1					= WAV\LASERUP001.WAV

[Object]
obj_code                = 330
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR33_11.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 30000
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 0x00060001            ; num range
obj_Score               = 8                     ; 1 unit spray delay
obj_Data2               = 0                     ; head shape disp
obj_Data3               = 1                     ; body shape disp
obj_Data4               = 2                     ; tail shape disp
obj_Data5               = 192                   ; dir
obj_Data6               = 0x00060000            ; speed
obj_Data9               = effProcVertLaser

[Object]
obj_code                = 331
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR34_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 8                     ; add speed min
obj_Data5               = 32                    ; add speed max
obj_Data6               = 0x00030000            ; base speed
obj_Data9               = effProcEarthFlyUpShape
obj_X1					= WAV\EARTH0003.WAV

[Object]
obj_code                = 332
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\BALL001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 1                     ; for Demo
obj_Data5               = 0x00004000
obj_Data6               = 0x00100000
obj_Data9               = effProcEarthZoomOutFade

[Object]
obj_code                = 333
obj_ReadShape           = 1
obj_name                = Effect_Earth
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 320
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 4                     ; disp
obj_Data9               = effProcEarthQuake

[Object]
obj_code                = 334
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN31_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0                     ; mode
obj_Data6               = 160                   ; delay
obj_Data9               = effProcMindDish
;obj_X2					= WAV\SHOOT007.WAV

[Object]
obj_code                = 335
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN31_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 1                     ; mode
obj_Data6               = 120                   ; delay
obj_Data9               = effProcMindDish
;obj_X2					= WAV\SHOOT007.WAV

[Object]
obj_code                = 336
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN32_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 8                     ; add speed min
obj_Data5               = 32                    ; add speed max
obj_Data6               = 0x00030000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 337
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN25_01.SHP
obj_Shape_Number        = 15
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 30                    ; delay
obj_Data2               = 3                     ; prev num
obj_Data3               = 0x00200000            ; min
obj_Data4               = 0x00400000            ; max
obj_Data5               = 64                    ; move dir
obj_Data6               = 0x00020000            ; move base speed
obj_Data9               = effProcRoundStar

[Object]
obj_code                = 338
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN33_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 360
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00002000
obj_Data6               = 0x00018000
obj_Data9               = effProcEarthZoomOutFade

[Object]
obj_code                = 339
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN33_02.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00004000
obj_Data6               = 0x00100000
obj_Data9               = effProcEarthZoomOutFade
obj_X1					= WAV\WIND0004.WAV

[Object]
obj_code                = 340
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN34_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00100000            ; up speed
obj_Data9               = effProcMindBeast
obj_X1					= WAV\EARTH0005.WAV
obj_Y1					= WAV\UPGROUND04.WAV

[Object]
obj_code                = 341
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN35_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcSubBomb
obj_X1					= WAV\BOMB0013.WAV

[Object]
obj_code                = 342
obj_ReadShape           = 1
obj_name                = Effect_Mind
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\BALL001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 140
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00002000
obj_Data6               = 0x00020000
obj_Data9               = effProcEarthZoomOutFade

[Object]
obj_code                = 343
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 80
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00100000            ; base radius
obj_Data6               = 0x00010000            ; base speed
obj_Data9               = effProcWaterClockDrop

[Object]
obj_code                = 344
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterBigBall

[Object]
obj_code                = 345
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Attribute           = objattrATTACKFLAG
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00030000
obj_Data5               = 0x00600000
obj_Data6               = 0x01000000
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 346
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00040000
obj_Data5               = 0x00600000
obj_Data6               = 0x01000000
obj_Data9               = effProcRFCollectShape

[Object]
obj_code                = 347
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT18_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00020000            ; distance step
obj_Data5               = 0x00400000            ; distance
obj_Data9               = effProcWaterRoundIce

[Object]
obj_code                = 348
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT19_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 40
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterBigIce

[Object]
obj_code                = 349
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT20_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcWaterUpFire
obj_Y1					= WAV\FIRE0002.WAV

[Object]
obj_code                = 350
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Mode                = engMIX
obj_Data                = 8
obj_Shape_Name          = MAGIC\WAT21_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcNextAndFade

[Object]
obj_code                = 351
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT21_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 30000
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0                     ; change X mode
obj_Data6               = 2                     ; change color mode
obj_Data9               = effProcIconBGSet

[Object]
obj_code                = 352
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT17_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00020002
obj_Data6               = 0x00010000
obj_Data9               = effProcSmokeSprayShape

[Object]
obj_code                = 353
obj_ReadShape           = 1
obj_name                = Effect_Water
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb
obj_X1					= WAV\BOMB0007.WAV

[Object]
obj_code                = 354
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00030000
obj_Data5               = 0x00600000
obj_Data6               = 0x01000000
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 355
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR14_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 80                    ; self delay
obj_Data9               = effProcFireBall
obj_X1					= WAV\LASERUP005.WAV

[Object]
obj_code                = 356
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00020000
obj_Data6               = 1
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 357
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 358
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR01_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 4                     ; add speed min
obj_Data5               = 8                     ; add speed max
obj_Data6               = 0x00040000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 359
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR10_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 400
obj_Data9               = effProcNextInverseDelay

[Object]
obj_code                = 360
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR16_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 3
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 160
obj_Data5               = 0x00002000
obj_Data6               = 0x00080000
obj_Data9               = effProcFireHead
obj_X1					= WAV\UPGROUND01.WAV
obj_Y1					= WAV\SHOOT006.WAV

[Object]
obj_code                = 361
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR01_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 30000
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 2                     ; change X mode
obj_Data6               = 1                     ; change color mode
obj_Data9               = effProcIconBGSet

[Object]
obj_code                = 362
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR01_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 30000
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcFireArray
obj_Y1					= WAV\EARTH0001.WAV

[Object]
obj_code                = 363
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR06_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 400
obj_Data9               = effProcNextInverseDelay

[Object]
obj_code                = 364
obj_ReadShape           = 1
obj_name                = Effect_Fire
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\FIR04_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 10
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 4                     ; add speed min
obj_Data5               = 8                     ; add speed max
obj_Data6               = 0x00050000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 365
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x00010000
obj_ZoomY               = 0x00018000
obj_Shape_Name          = MAGIC\AIR14_01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; throw bomb
obj_Data6               = 2                     ; base times
obj_Data9               = effProcLighten
obj_X1					= WAV\LIGHTN002.WAV

[Object]
obj_code                = 366
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR15_01.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 16
obj_Data9               = effProcRandomFade

[Object]
obj_code                = 367
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR16_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 368
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR17_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 4
obj_Data9               = effProcRandomFade

[Object]
obj_code                = 369
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Mode                = engZOOM
obj_ZoomX               = 0x0001c000
obj_ZoomY               = 0x00018000
obj_Shape_Name          = MAGIC\AIR18_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 16                    ; base times
obj_Data9               = effProcLighten

[Object]
obj_code                = 370
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR19_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 180
obj_Data9               = effProcZoomStayBomb

[Object]
obj_code                = 371
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR15_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 410                   ; 280
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 3                     ; disp
obj_Data9               = effProcEarthQuake

[Object]
obj_code                = 372
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN36_01.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data9               = effProcOtherWord3
obj_X2					= WAV\UPGROUND04.WAV
obj_Y1					= WAV\WIND0004.WAV

[Object]
obj_code                = 373
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrATTACKFLAG_FLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN37_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 24
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 374
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrATTACKFLAG_FLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN39_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 375
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_03.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 5                     ; angle step
obj_Data4               = 0x00078000            ; speed
obj_Data5               = 0x02000000            ; distance
obj_Data6               = 0                     ; mode
obj_Data9               = effProcTracePos

[Object]
obj_code                = 376
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_03.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 5                     ; angle step
obj_Data4               = 0x00078000            ; speed
obj_Data5               = 0x02000000            ; distance
obj_Data6               = 1                     ; mode
obj_Data9               = effProcTracePos

[Object]
obj_code                = 377
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x02000000            ; distance
obj_Data6               = 0                     ; mode
obj_Data9               = effProcOtherBig
obj_Y1					= WAV\SHOOT003.WAV

[Object]
obj_code                = 378
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_01.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x02000000            ; distance
obj_Data6               = 1                     ; mode
obj_Data9               = effProcOtherBig

[Object]
obj_code                = 379
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 20
obj_Data9               = effProcAirBomb
obj_X1					= WAV\BOMB0001.WAV

[Object]
obj_code                = 380
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_03.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 381
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN42_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 8
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcSprayShape

[Object]
obj_code                = 382
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN40_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 20
obj_Data9               = effProcRotateBomb

[Object]
obj_code                = 383
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN41_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcEffectProcess1
obj_Data2               = 0x00040004            ; fade out delay
obj_Data3               = 2                     ; 1 = zoom effect, 2 = mix change
obj_Data4               = 0x00010000
obj_Data6               = 200
obj_Data9               = effProcAirBomb

[Object]
obj_code                = 384
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN43_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 80
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 8                     ; add speed min
obj_Data5               = 32                    ; add speed max
obj_Data6               = 0x00030000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 385
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN38_03.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 60
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 8                     ; add speed min
obj_Data5               = 32                    ; add speed max
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 386
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN42_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 60
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 8                     ; add speed min
obj_Data5               = 32                    ; add speed max
obj_Data6               = 0x00060000            ; base speed
obj_Data9               = effProcEarthFlyUpShape

[Object]
obj_code                = 387
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\MIN44_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 1
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00003000            ; zoom step
obj_Data6               = 0x00001000            ; zoom limit
obj_Data9               = effProcOtherRing2
;obj_Y1					= WAV\SHOOT003.WAV

[Object]
obj_code                = 388
obj_ReadShape           = 1
obj_name                = Effect_Other
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR19_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_Data4               = 0x00014000
obj_Data6               = 40
obj_Data9               = effProcAirBomb
;obj_Data6               = 40
;obj_Data9               = effProcZoomStayBomb
obj_X1					= WAV\BOMB0001.WAV

[Object]
obj_code                = 389
obj_ReadShape           = 1
obj_name                = Effect_Air
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\AIR20_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 6
obj_Process_Code        = defProcEffectProcess1
obj_HitPoint            = 1                     ; shadow
obj_Data6               = 160
obj_Data9               = effProcCircleNextAndFade

[Object]
obj_code                = 396
obj_name                = Cast_Star_Add_Misc2
obj_ReadShape           = 1
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00018000			; radius (speed)
obj_Data5               = 0x00400000			; distance range
obj_Data6               = 0x00800000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 397
obj_name                = Cast_Star_Add_ST
obj_ReadShape           = 1
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT04_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x0000f000
obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUp2

[Object]
obj_code                = 398
obj_name                = Cast_Star_Add_Misc
obj_ReadShape           = 1
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\WAT01_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 16
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x0000f000
obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUp2

; ------------------------ Special ----------------------------
[Object]
obj_code                = 400
obj_ReadShape           = 1
obj_name                = Special_BG
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\SP00_001.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcSpecialEffectBG

[Object]
obj_code                = 401
obj_ReadShape           = 1
obj_name                = Special_Shadow
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP00_001.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcObjectMoveShadow

[Object]
obj_code                = 410
obj_ReadShape           = 1
obj_name                = Special_01_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP01_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 0                     ; action code

[Object]
obj_code                = 411
obj_ReadShape           = 1
obj_name                = Special_01_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP01_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 1
obj_Process_Code        = defProcObjectMove
obj_Data7               = 1                     ; action code

[Object]
obj_code                = 412
obj_ReadShape           = 1
obj_name                = Special_01_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP01_011.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2                     ; action code

[Object]
obj_code                = 413
obj_ReadShape           = 1
obj_name                = Special_01_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP01_021.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 3

[Object]
obj_code                = 414
obj_ReadShape           = 1
obj_name                = Special_02_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP02_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 4

[Object]
obj_code                = 415
obj_ReadShape           = 1
obj_name                = Special_02_02
obj_Plane               = planeEffect4
obj_mode                = engZOOM
obj_ZoomX               = 0x00010000
obj_ZoomY               = 0x00018000
obj_Shape_Name          = MAGIC\SP02_021.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 5

[Object]
obj_code                = 416
obj_ReadShape           = 1
obj_name                = Special_02_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\MIN16_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 6

[Object]
obj_code                = 417
obj_ReadShape           = 1
obj_name                = Special_03_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP03_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 7

[Object]
obj_code                = 418
obj_ReadShape           = 1
obj_name                = Special_03_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP03_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 8

[Object]
obj_code                = 419
obj_ReadShape           = 1
obj_name                = Special_03_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP03_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 9

[Object]
obj_code                = 420
obj_ReadShape           = 1
obj_name                = Special_03_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP03_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 6

[Object]
obj_code                = 421
obj_ReadShape           = 1
obj_name                = Special_10_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP10_001.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 10

[Object]
obj_code                = 422
obj_ReadShape           = 1
obj_name                = Special_10_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP10_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 11

[Object]
obj_code                = 423
obj_ReadShape           = 1
obj_name                = Special_11_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_001.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 12

[Object]
obj_code                = 424
obj_ReadShape           = 1
obj_name                = Special_11_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 13

[Object]
obj_code                = 425
obj_ReadShape           = 1
obj_name                = Special_11_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_021.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 14

[Object]
obj_code                = 426
obj_ReadShape           = 1
obj_name                = Special_12_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP12_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 15

[Object]
obj_code                = 427
obj_ReadShape           = 1
obj_name                = Special_12_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP12_011.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 16

[Object]
obj_code                = 428
obj_ReadShape           = 1
obj_name                = Special_19_01
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP19_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 17

[Object]
obj_code                = 429
obj_ReadShape           = 1
obj_name                = Special_19_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP19_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 18

[Object]
obj_code                = 430
obj_ReadShape           = 1
obj_name                = Special_19_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP19_021.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 19

[Object]
obj_code                = 431
obj_ReadShape           = 1
obj_name                = Special_20_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 12
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP20_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 0

[Object]
obj_code                = 432
obj_ReadShape           = 1
obj_name                = Special_20_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 12
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP20_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 20

[Object]
obj_code                = 433
obj_ReadShape           = 1
obj_name                = Special_20_02
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 8
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP20_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21

[Object]
obj_code                = 434
obj_ReadShape           = 1
obj_name                = Special_21_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 22

[Object]
obj_code                = 435
obj_ReadShape           = 1
obj_name                = Special_21_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 23

[Object]
obj_code                = 436
obj_ReadShape           = 1
obj_name                = Special_21_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 24

[Object]
obj_code                = 437
obj_ReadShape           = 1
obj_name                = Special_21_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 25

[Object]
obj_code                = 438
obj_ReadShape           = 1
obj_name                = Special_21_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_011.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 26

[Object]
obj_code                = 439
obj_ReadShape           = 1
obj_name                = Special_21_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 11

[Object]
obj_code                = 440
obj_ReadShape           = 1
obj_name                = Special_21_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 19

[Object]
obj_code                = 441
obj_ReadShape           = 1
obj_name                = Special_25_01
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP25_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 27

[Object]
obj_code                = 442
obj_ReadShape           = 1
obj_name                = Special_25_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP25_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 23

[Object]
obj_code                = 443
obj_ReadShape           = 1
obj_name                = Special_25_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP25_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 25

[Object]
obj_code                = 444
obj_ReadShape           = 1
obj_name                = Special_25_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP25_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 11

[Object]
obj_code                = 445
obj_ReadShape           = 1
obj_name                = Special_26_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP26_001.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 2
obj_Process_Code        = defProcObjectMove
obj_Data7               = 28

[Object]
obj_code                = 446
obj_ReadShape           = 1
obj_name                = Special_26_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP26_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 9

[Object]
obj_code                = 447
obj_ReadShape           = 1
obj_name                = Special_26_11
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP26_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 9

[Object]
obj_code                = 448
obj_ReadShape           = 1
obj_name                = Special_27_01
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP27_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 29

[Object]
obj_code                = 449
obj_ReadShape           = 1
obj_name                = Special_27_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP27_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 23

[Object]
obj_code                = 450
obj_ReadShape           = 1
obj_name                = Special_27_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP27_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 25

[Object]
obj_code                = 451
obj_ReadShape           = 1
obj_name                = Special_27_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP27_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 11

[Object]
obj_code                = 452
obj_ReadShape           = 1
obj_name                = Special_31_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP31_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 30

[Object]
obj_code                = 453
obj_ReadShape           = 1
obj_name                = Special_31_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP31_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 31

[Object]
obj_code                = 454
obj_ReadShape           = 1
obj_name                = Special_32_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP32_001.SHP
obj_Shape_Number        = 8
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 32

[Object]
obj_code                = 455
obj_ReadShape           = 1
obj_name                = Special_32_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP32_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 13

[Object]
obj_code                = 456
obj_ReadShape           = 1
obj_name                = Special_33_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP33_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 33

[Object]
obj_code                = 457
obj_ReadShape           = 1
obj_name                = Special_33_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP33_011.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 5

[Object]
obj_code                = 458
obj_ReadShape           = 1
obj_name                = Special_33_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP33_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 34

[Object]
obj_code                = 459
obj_ReadShape           = 1
obj_name                = Special_33_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP33_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 7

[Object]
obj_code                = 460
obj_ReadShape           = 1
obj_name                = Special_33_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP33_032.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 7

[Object]
obj_code                = 461
obj_ReadShape           = 1
obj_name                = Special_37_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP37_001.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 35

[Object]
obj_code                = 462
obj_ReadShape           = 1
obj_name                = Special_37_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP01_021.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36

[Object]
obj_code                = 463
obj_ReadShape           = 1
obj_name                = Special_38_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP38_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 37

[Object]
obj_code                = 464
obj_ReadShape           = 1
obj_name                = Special_39_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 38

[Object]
obj_code                = 465
obj_ReadShape           = 1
obj_name                = Special_39_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\EAR23_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 40

[Object]
obj_code                = 466
obj_ReadShape           = 1
obj_name                = Special_39_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 39    ;21

[Object]
obj_code                = 467
obj_ReadShape           = 1
obj_name                = Special_39_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_021.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 39

[Object]
obj_code                = 468
obj_ReadShape           = 1
obj_name                = Special_39_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 19

[Object]
obj_code                = 469
obj_ReadShape           = 1
obj_name                = Special_46_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP46_001.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 41

[Object]
obj_code                = 470
obj_ReadShape           = 1
obj_name                = Special_46_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 3

[Object]
obj_code                = 471
obj_ReadShape           = 1
obj_name                = Special_47_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42

[Object]
obj_code                = 472
obj_ReadShape           = 1
obj_name                = Special_47_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42

[Object]
obj_code                = 473
obj_ReadShape           = 1
obj_name                = Special_47_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 13

[Object]
obj_code                = 474
obj_ReadShape           = 1
obj_name                = Special_47_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_021.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 43

[Object]
obj_code                = 475
obj_ReadShape           = 1
obj_name                = Special_48_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 6
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP48_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 44

[Object]
obj_code                = 476
obj_ReadShape           = 1
obj_name                = Special_48_02
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 8
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP48_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 45

[Object]
obj_code                = 477
obj_ReadShape           = 1
obj_name                = Special_48_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP48_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 46

[Object]
obj_code                = 478
obj_ReadShape           = 1
obj_name                = Special_48_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP48_031.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 47

[Object]
obj_code                = 479
obj_ReadShape           = 1
obj_name                = Special_04_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engADDCOLOR_MIX
obj_Data                = 6
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP04_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 48

[Object]
obj_code                = 480
obj_ReadShape           = 1
obj_name                = Special_04_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP04_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 49

[Object]
obj_code                = 481
obj_ReadShape           = 1
obj_name                = Special_04_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP04_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 50

[Object]
obj_code                = 482
obj_ReadShape           = 1
obj_name                = Special_04_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP04_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21                    ; 7

[Object]
obj_code                = 483
obj_ReadShape           = 1
obj_name                = Special_04_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP21_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36

[Object]
obj_code                = 484
obj_ReadShape           = 1
obj_name                = Special_05_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP05_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 51

[Object]
obj_code                = 485
obj_ReadShape           = 1
obj_name                = Special_05_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP05_011.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 52

[Object]
obj_code                = 486
obj_ReadShape           = 1
obj_name                = Special_13_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP13_001.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 53

[Object]
obj_code                = 487
obj_ReadShape           = 1
obj_name                = Special_13_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP13_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 53

[Object]
obj_code                = 488
obj_ReadShape           = 1
obj_name                = Special_13_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP13_021.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 53

[Object]
obj_code                = 489
obj_ReadShape           = 1
obj_name                = Special_13_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP13_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 53

;[Object]
;obj_code                = 490
;obj_ReadShape           = 1
;obj_name                = Special_13_05
;obj_Plane               = planeEffect4
;obj_Shape_Name          = MAGIC\SP13_041.SHP
;obj_Shape_Number        = 1
;obj_Shape_Delay         = 4
;obj_Process_Code        = defProcObjectMove
;obj_Data7               = 37            ; 21

[Object]
obj_code                = 490
obj_ReadShape           = 1
obj_name                = Special_13_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP13_041.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 37            ; 21

[Object]
obj_code                = 491
obj_ReadShape           = 1
obj_name                = Special_13_06
obj_Attribute           = objattrFLAG7
obj_Mode                = engMIX
obj_Data                = 0
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\SP13_051.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 54

[Object]
obj_code                = 492
obj_ReadShape           = 1
obj_name                = Special_14_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP14_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 55

[Object]
obj_code                = 493
obj_ReadShape           = 1
obj_name                = Special_14_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_001.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 56

[Object]
obj_code                = 494
obj_ReadShape           = 1
obj_name                = Special_14_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\MIN38_04.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 56

[Object]
obj_code                = 495
obj_ReadShape           = 1
obj_name                = Special_14_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_021.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 56

[Object]
obj_code                = 496
obj_ReadShape           = 1
obj_name                = Special_14_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\MIN38_02.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 57

[Object]
obj_code                = 497
obj_ReadShape           = 1
obj_name                = Special_14_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_001.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 58

[Object]
obj_code                = 498
obj_ReadShape           = 1
obj_name                = Special_14_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\MIN38_04.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 58

[Object]
obj_code                = 499
obj_ReadShape           = 1
obj_name                = Special_14_08
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP11_021.SHP
obj_Shape_Number        = 7
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 58

[Object]
obj_code                = 500
obj_ReadShape           = 1
obj_name                = Special_15_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP15_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 55

[Object]
obj_code                = 501
obj_ReadShape           = 1
obj_name                = Special_15_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP15_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 59

[Object]
obj_code                = 502
obj_ReadShape           = 1
obj_name                = Special_15_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP15_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 60

[Object]
obj_code                = 503
obj_ReadShape           = 1
obj_name                = Special_15_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP15_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 61

[Object]
obj_code                = 504
obj_ReadShape           = 1
obj_name                = Special_16_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP16_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 62

[Object]
obj_code                = 505
obj_ReadShape           = 1
obj_name                = Special_16_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP16_011.SHP
obj_Shape_Number        = 16
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 63

[Object]
obj_code                = 506
obj_ReadShape           = 1
obj_name                = Special_16_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_021.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 39

[Object]
obj_code                = 507
obj_ReadShape           = 1
obj_name                = Special_16_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAT17_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 64

[Object]
obj_code                = 508
obj_ReadShape           = 1
obj_name                = Special_16_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP16_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21

[Object]
obj_code                = 509
obj_ReadShape           = 1
obj_name                = Special_17_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP17_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 67

[Object]
obj_code                = 510
obj_ReadShape           = 1
obj_name                = Special_17_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAT05_01.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 56

[Object]
obj_code                = 511
obj_ReadShape           = 1
obj_name                = Special_17_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAT13_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 56

[Object]
obj_code                = 512
obj_ReadShape           = 1
obj_name                = Special_17_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\EAR22_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 65

[Object]
obj_code                = 513
obj_ReadShape           = 1
obj_name                = Special_17_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP17_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 66

[Object]
obj_code                = 514
obj_ReadShape           = 1
obj_name                = Special_17_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP17_021.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 59

[Object]
obj_code                = 515
obj_ReadShape           = 1
obj_name                = Special_52_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 516
obj_ReadShape           = 1
obj_name                = Special_52_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_004.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 69

[Object]
obj_code                = 517
obj_ReadShape           = 1
obj_name                = Special_52_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\AIR21_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 70

[Object]
obj_code                = 518
obj_ReadShape           = 1
obj_name                = Special_52_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 129

[Object]
obj_code                = 519
obj_ReadShape           = 1
obj_name                = Special_52_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_003.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 129

[Object]
obj_code                = 520
obj_ReadShape           = 1
obj_name                = Special_52_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 521
obj_ReadShape           = 1
obj_name                = Special_52_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_012.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 69

[Object]
obj_code                = 522
obj_ReadShape           = 1
obj_name                = Special_52_08
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP39_021.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 128

[Object]
obj_code                = 523
obj_ReadShape           = 1
obj_name                = Special_52_09
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAT17_01.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 64

[Object]
obj_code                = 524
obj_ReadShape           = 1
obj_name                = Special_52_10
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 525
obj_ReadShape           = 1
obj_name                = Special_52_11
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_023.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 69

[Object]
obj_code                = 526
obj_ReadShape           = 1
obj_name                = Special_52_12
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21

[Object]
obj_code                = 527
obj_ReadShape           = 1
obj_name                = Special_52_13
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_023.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36                    ; 19

[Object]
obj_code                = 528
obj_ReadShape           = 1
obj_name                = Special_52_14
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 529
obj_ReadShape           = 1
obj_name                = Special_52_15
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_032.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 69

[Object]
obj_code                = 530
obj_ReadShape           = 1
obj_name                = Special_52_16
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_051.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 130

[Object]
obj_code                = 531
obj_ReadShape           = 1
obj_name                = Special_52_17
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_041.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 532
obj_ReadShape           = 1
obj_name                = Special_52_18
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_047.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 69

[Object]
obj_code                = 533
obj_ReadShape           = 1
obj_name                = Special_52_19
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\BALL001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 62

[Object]
obj_code                = 534
obj_ReadShape           = 1
obj_name                = Special_52_20
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 12
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_042.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 5

[Object]
obj_code                = 535
obj_ReadShape           = 1
obj_name                = Special_52_21
obj_Attribute           = objattrFLAG7
obj_Mode                = engSUBCOLOR_MIX
obj_Data                = 12
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP52_045.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36

[Object]
obj_code                = 536
obj_ReadShape           = 1
obj_name                = Special_22_01
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP19_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 17

[Object]
obj_code                = 537
obj_ReadShape           = 1
obj_name                = Special_22_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP22_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 71

[Object]
obj_code                = 538
obj_ReadShape           = 1
obj_name                = Special_22_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP22_021.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 19

[Object]
obj_code                = 539
obj_ReadShape           = 1
obj_name                = Special_22_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP22_011.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21                    ; 5

[Object]
obj_code                = 540
obj_ReadShape           = 1
obj_name                = Special_23_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP23_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 72

[Object]
obj_code                = 541
obj_ReadShape           = 1
obj_name                = Special_23_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP23_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 76                    ; 21

[Object]
obj_code                = 542
obj_ReadShape           = 1
obj_name                = Special_23_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP23_021.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 73

[Object]
obj_code                = 543
obj_ReadShape           = 1
obj_name                = Special_23_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP23_032.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36                    ; 19

[Object]
obj_code                = 544
obj_ReadShape           = 1
obj_name                = Special_23_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP23_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42                    ; 7

[Object]
obj_code                = 545
obj_ReadShape           = 1
obj_name                = Special_24_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 74

[Object]
obj_code                = 546
obj_ReadShape           = 1
obj_name                = Special_24_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 75

[Object]
obj_code                = 547
obj_ReadShape           = 1
obj_name                = Special_24_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 73

[Object]
obj_code                = 548
obj_ReadShape           = 1
obj_name                = Special_24_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_022.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36

[Object]
obj_code                = 549
obj_ReadShape           = 1
obj_name                = Special_24_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42                    ; 7

[Object]
obj_code                = 550
obj_ReadShape           = 1
obj_name                = Special_24_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP24_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 7

[Object]
obj_code                = 551
obj_ReadShape           = 1
obj_name                = Special_28_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP28_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 78                    ; 28

[Object]
obj_code                = 552
obj_ReadShape           = 1
obj_name                = Special_28_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP28_011.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 77

[Object]
obj_code                = 553
obj_ReadShape           = 1
obj_name                = Special_28_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP28_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 554
obj_ReadShape           = 1
obj_name                = Special_28_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP28_031.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 36

[Object]
obj_code                = 555
obj_ReadShape           = 1
obj_name                = Special_30_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79                    ; 41

[Object]
obj_code                = 556
obj_ReadShape           = 1
obj_name                = Special_30_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_011.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 557
obj_ReadShape           = 1
obj_name                = Special_30_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_021.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 558
obj_ReadShape           = 1
obj_name                = Special_30_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_031.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 559
obj_ReadShape           = 1
obj_name                = Special_30_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_041.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 88

[Object]
obj_code                = 560
obj_ReadShape           = 1
obj_name                = Special_30_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_051.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 86

[Object]
obj_code                = 561
obj_ReadShape           = 1
obj_name                = Special_30_07
obj_Attribute           = objattrFLAG7
obj_Mode                = 0
obj_Data                = 0
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP30_061.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 87

[Object]
obj_code                = 562
obj_ReadShape           = 1
obj_name                = Special_34_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 80

[Object]
obj_code                = 563
obj_ReadShape           = 1
obj_name                = Special_34_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_002.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 81

[Object]
obj_code                = 564
obj_ReadShape           = 1
obj_name                = Special_34_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 82

[Object]
obj_code                = 565
obj_ReadShape           = 1
obj_name                = Special_34_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_002.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 83

[Object]
obj_code                = 566
obj_ReadShape           = 1
obj_name                = Special_34_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 31                    ; 26

[Object]
obj_code                = 567
obj_ReadShape           = 1
obj_name                = Special_35_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 84

[Object]
obj_code                = 568
obj_ReadShape           = 1
obj_name                = Special_35_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_011.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 85

[Object]
obj_code                = 569
obj_ReadShape           = 1
obj_name                = Special_35_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_041.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 91

[Object]
obj_code                = 570
obj_ReadShape           = 1
obj_name                = Special_35_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_051.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 90

[Object]
obj_code                = 571
obj_ReadShape           = 1
obj_name                = Special_35_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_061.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 39                    ; 76

[Object]
obj_code                = 572
obj_ReadShape           = 1
obj_name                = Special_35_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_071.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21                    ; 5

[Object]
obj_code                = 573
obj_ReadShape           = 1
obj_name                = Special_35_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_081.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7             	= 92                    ; 36

[Object]
obj_code                = 574
obj_ReadShape           = 1
obj_name                = Special_65_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP65_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 89

[Object]
obj_code                = 575
obj_ReadShape           = 1
obj_name                = Special_65_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP65_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 576
obj_ReadShape           = 1
obj_name                = Special_65_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP65_012.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 577
obj_ReadShape           = 1
obj_name                = Special_65_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP65_013.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 578
obj_ReadShape           = 1
obj_name                = Special_40_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP40_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 37

[Object]
obj_code                = 579
obj_ReadShape           = 1
obj_name                = Special_40_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP40_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 68

[Object]
obj_code                = 580
obj_ReadShape           = 1
obj_name                = Special_36_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 89

[Object]
obj_code                = 581
obj_ReadShape           = 1
obj_name                = Special_36_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_011.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 93

[Object]
obj_code                = 582
obj_ReadShape           = 1
obj_name                = Special_36_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 89

[Object]
obj_code                = 583
obj_ReadShape           = 1
obj_name                = Special_36_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 89

[Object]
obj_code                = 584
obj_ReadShape           = 1
obj_name                = Special_36_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 89

[Object]
obj_code                = 585
obj_ReadShape           = 1
obj_name                = Special_36_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP36_041.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 94

[Object]
obj_code                = 586
obj_ReadShape           = 1
obj_name                = Special_41_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP41_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 95

[Object]
obj_code                = 587
obj_ReadShape           = 1
obj_name                = Special_41_02
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\SP41_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 1

[Object]
obj_code                = 588
obj_ReadShape           = 1
obj_name                = Special_41_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\EAR23_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 40

[Object]
obj_code                = 589
obj_ReadShape           = 1
obj_name                = Special_41_04
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP41_021.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 98

[Object]
obj_code                = 590
obj_ReadShape           = 1
obj_name                = Special_41_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAT17_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 100

[Object]
obj_code                = 591
obj_ReadShape           = 1
obj_name                = Special_41_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP41_031.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 99

[Object]
obj_code                = 592
obj_ReadShape           = 1
obj_name                = Special_42_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\EAR34_01.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 59

[Object]
obj_code                = 593
obj_ReadShape           = 1
obj_name                = Special_42_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP42_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 97

[Object]
obj_code                = 594
obj_ReadShape           = 1
obj_name                = Special_42_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP23_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 60
obj_Process_Code        = defProcObjectMove
obj_Data7               = 96

[Object]
obj_code                = 595
obj_ReadShape           = 1
obj_name                = Special_42_04
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP42_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 60
obj_Process_Code        = defProcObjectMove
obj_Data7               = 96

[Object]
obj_code                = 596
obj_ReadShape           = 1
obj_name                = Special_43_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP43_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 128

[Object]
obj_code                = 597
obj_ReadShape           = 1
obj_name                = Special_43_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP43_011.SHP
obj_Shape_Number        = 14
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 101

[Object]
obj_code                = 598
obj_ReadShape           = 1
obj_name                = Special_43_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP43_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 39

[Object]
obj_code                = 599
obj_ReadShape           = 1
obj_name                = Special_43_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP43_041.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 600
obj_ReadShape           = 1
obj_name                = Special_43_05
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP43_051.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 90
obj_Process_Code        = defProcObjectMove
obj_Data7               = 96

[Object]
obj_code                = 601
obj_ReadShape           = 1
obj_name                = Special_45_01
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP45_002.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 602
obj_ReadShape           = 1
obj_name                = Special_45_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP45_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 128

[Object]
obj_code                = 603
obj_ReadShape           = 1
obj_name                = Special_45_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP45_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 604
obj_ReadShape           = 1
obj_name                = Special_45_04
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP45_012.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 13                    ; 21

[Object]
obj_code                = 605
obj_ReadShape           = 1
obj_name                = Special_45_05
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP45_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 102

[Object]
obj_code                = 606
obj_ReadShape           = 1
obj_name                = Special_49_01
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 103

[Object]
obj_code                = 607
obj_ReadShape           = 1
obj_name                = Special_49_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 104

[Object]
obj_code                = 608
obj_ReadShape           = 1
obj_name                = Special_49_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_012.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 105

[Object]
obj_code                = 609
obj_ReadShape           = 1
obj_name                = Special_49_04
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_013.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 106

[Object]
obj_code                = 610
obj_ReadShape           = 1
obj_name                = Special_49_05
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_014.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 107

[Object]
obj_code                = 611
obj_ReadShape           = 1
obj_name                = Special_49_06
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_015.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 108

[Object]
obj_code                = 612
obj_ReadShape           = 1
obj_name                = Special_49_07
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 37

[Object]
obj_code                = 613
obj_ReadShape           = 1
obj_name                = Special_49_08
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_031.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 104

[Object]
obj_code                = 614
obj_ReadShape           = 1
obj_name                = Special_49_09
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP49_041.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 19

[Object]
obj_code                = 615
obj_ReadShape           = 1
obj_name                = Special_51_01
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP51_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 1

[Object]
obj_code                = 616
obj_ReadShape           = 1
obj_name                = Special_51_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP51_011.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 1

[Object]
obj_code                = 617
obj_ReadShape           = 1
obj_name                = Special_51_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP51_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 24
obj_Process_Code        = defProcObjectMove
obj_Data7               = 35

[Object]
obj_code                = 618
obj_ReadShape           = 1
obj_name                = Special_51_04
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP51_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 24
obj_Process_Code        = defProcObjectMove
obj_Data7               = 35

[Object]
obj_code                = 620
obj_ReadShape           = 1
obj_name                = Special_50_01
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP50_001.SHP
obj_Shape_Number        = 5
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 110

[Object]
obj_code                = 621
obj_ReadShape           = 1
obj_name                = Special_50_02
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP50_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 5

[Object]
obj_code                = 622
obj_ReadShape           = 1
obj_name                = Special_50_03
obj_Plane               = planeEffect3
obj_Shape_Name          = MAGIC\SP50_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 60
obj_Process_Code        = defProcObjectMove
obj_Data7               = 109

[Object]
obj_code                = 623
obj_ReadShape           = 1
obj_name                = Special_07_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP07_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 111

[Object]
obj_code                = 624
obj_ReadShape           = 1
obj_name                = Special_07_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP07_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 40
obj_Process_Code        = defProcObjectMove
obj_Data7               = 112

[Object]
obj_code                = 625
obj_ReadShape           = 1
obj_name                = Special_07_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP07_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 113

[Object]
obj_code                = 626
obj_ReadShape           = 1
obj_name                = Special_07_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP07_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 113

[Object]
obj_code                = 627
obj_ReadShape           = 1
obj_name                = Special_08_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_001.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 114

[Object]
obj_code                = 628
obj_ReadShape           = 1
obj_name                = Special_08_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_007.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 115

[Object]
obj_code                = 629
obj_ReadShape           = 1
obj_name                = Special_08_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_011.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 116

[Object]
obj_code                = 630
obj_ReadShape           = 1
obj_name                = Special_08_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_021.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 117

[Object]
obj_code                = 631
obj_ReadShape           = 1
obj_name                = Special_08_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_031.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 118

[Object]
obj_code                = 632
obj_ReadShape           = 1
obj_name                = Special_08_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_041.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 119

[Object]
obj_code                = 633
obj_ReadShape           = 1
obj_name                = Special_08_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_051.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 120

[Object]
obj_code                = 634
obj_ReadShape           = 1
obj_name                = Special_08_08
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_061.SHP
obj_Shape_Number        = 9
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 121

[Object]
obj_code                = 635
obj_ReadShape           = 1
obj_name                = Special_08_09
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP08_081.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 127

[Object]
obj_code                = 636
obj_ReadShape           = 1
obj_name                = Special_06_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engMIX
obj_Data                = 0
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\SP06_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 122

[Object]
obj_code                = 637
obj_ReadShape           = 1
obj_name                = Special_06_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 126

[Object]
obj_code                = 638
obj_ReadShape           = 1
obj_name                = Special_06_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 125

[Object]
obj_code                = 639
obj_ReadShape           = 1
obj_name                = Special_06_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 9

[Object]
obj_code                = 640
obj_ReadShape           = 1
obj_name                = Special_06_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_022.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 123

[Object]
obj_code                = 641
obj_ReadShape           = 1
obj_name                = Special_06_06
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_041.SHP
obj_Shape_Number        = 16
obj_Shape_Delay         = 1
obj_Process_Code        = defProcObjectMove
obj_Data7               = 124

[Object]
obj_code                = 642
obj_ReadShape           = 1
obj_name                = Special_06_07
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_032.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 5

[Object]
obj_code                = 643
obj_ReadShape           = 1
obj_name                = Special_06_08
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP06_031.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 21

[Object]
obj_code                = 644
obj_ReadShape           = 1
obj_name                = Special_53_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP53_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 131

[Object]
obj_code                = 645
obj_ReadShape           = 1
obj_name                = Special_53_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP53_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 76                    ; 21

[Object]
obj_code                = 646
obj_ReadShape           = 1
obj_name                = Special_53_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP53_021.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 132

[Object]
obj_code                = 647
obj_ReadShape           = 1
obj_name                = Special_54_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP54_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 133

[Object]
obj_code                = 648
obj_ReadShape           = 1
obj_name                = Special_54_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP54_002.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 134

[Object]
obj_code                = 649
obj_ReadShape           = 1
obj_name                = Special_54_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP54_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 135

[Object]
obj_code                = 650
obj_ReadShape           = 1
obj_name                = Special_54_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP54_002.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 136

[Object]
obj_code                = 651
obj_ReadShape           = 1
obj_name                = Special_54_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP34_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 137

[Object]
obj_code                = 652
obj_ReadShape           = 1
obj_name                = Special_55_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP55_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 138

[Object]
obj_code                = 653
obj_ReadShape           = 1
obj_name                = Special_55_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP31_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 20
obj_Process_Code        = defProcObjectMove
obj_Data7               = 137

[Object]
obj_code                = 654
obj_ReadShape           = 1
obj_name                = Special_56_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP56_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 655
obj_ReadShape           = 1
obj_name                = Special_56_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP56_011.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 656
obj_ReadShape           = 1
obj_name                = Special_56_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP56_021.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 657
obj_ReadShape           = 1
obj_name                = Special_56_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP56_031.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 79

[Object]
obj_code                = 658
obj_ReadShape           = 1
obj_name                = Special_56_05
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP56_041.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 3
obj_Process_Code        = defProcObjectMove
obj_Data7               = 88

[Object]
obj_code                = 659
obj_ReadShape           = 1
obj_name                = Special_58_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP58_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 139

[Object]
obj_code                = 660
obj_ReadShape           = 1
obj_name                = Special_58_02
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\SP58_011.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcObjectMove
obj_Data7               = 140

[Object]
obj_code                = 661
obj_ReadShape           = 1
obj_name                = Special_59_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP59_001.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 35

[Object]
obj_code                = 662
obj_ReadShape           = 1
obj_name                = Special_61_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP61_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 141

[Object]
obj_code                = 663
obj_ReadShape           = 1
obj_name                = Special_61_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP61_001.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 1
obj_Process_Code        = defProcObjectMove
obj_Data7               = 140

[Object]
obj_code                = 664
obj_ReadShape           = 1
obj_name                = Special_62_01
obj_Attribute           = objattrFLAG7
obj_Mode                = engADDCOLOR_MIX
obj_Data                = 6
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP62_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 142

[Object]
obj_code                = 665
obj_ReadShape           = 1
obj_name                = Special_62_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP62_011.SHP
obj_Shape_Number        = 4
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 143

[Object]
obj_code                = 666
obj_ReadShape           = 1
obj_name                = Special_62_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP62_021.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 144

[Object]
obj_code                = 667
obj_ReadShape           = 1
obj_name                = Special_63_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP63_001.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 145

[Object]
obj_code                = 668
obj_ReadShape           = 1
obj_name                = Special_63_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP63_011.SHP
obj_Shape_Number        = 2
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 146

[Object]
obj_code                = 669
obj_ReadShape           = 1
obj_name                = Special_63_03
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP63_041.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 148

[Object]
obj_code                = 670
obj_ReadShape           = 1
obj_name                = Special_63_04
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP35_051.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 8
obj_Process_Code        = defProcObjectMove
obj_Data7               = 147

[Object]
obj_code                = 671
obj_ReadShape           = 1
obj_name                = Special_64_01
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42

[Object]
obj_code                = 672
obj_ReadShape           = 1
obj_name                = Special_64_02
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP47_001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 42

[Object]
obj_code                = 673
obj_ReadShape           = 1
obj_name                = Special_43_06
obj_Mode				= engZOOM
obj_ZoomX				= -0x00010000
obj_ZoomY				= 0x00010000
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SP43_041.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 4
obj_Process_Code        = defProcObjectMove
obj_Data7               = 2

[Object]
obj_code                = 698
obj_name                = Wave_Up
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAVEUP001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay			= 18
obj_Process_Code        = defProcWaterWave
obj_Data6               = 0x00000c00			; zoom step
obj_Data7				= -1					; plane modify

[Object]
obj_code                = 699
obj_name                = Wave_Up2
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\WAVEUP002.SHP
obj_Shape_Number        = 1
obj_Shape_Delay			= 18
obj_Process_Code        = defProcWaterWave
obj_Data6               = 0x00000c00			; zoom step
obj_Data7				= 1						; plane modify

[Object]
obj_code                = 700
obj_name                = ScreenDarker
obj_Plane               = planeMenu1
obj_Shape_Name          = MAGIC\WAVEUP002.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScreenDarker

[Object]
obj_code                = 701
obj_name                = Map_Block
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\NULL.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcStandObject
obj_Data9				= mapobjBlock

[Object]
obj_code                = 702
obj_name                = Story_Show_Pos
obj_Plane               = planeMenu1
obj_Shape_Name          = MAGIC\WAVEUP002.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcStoryShowPos

[Object]
obj_code				= 703
;obj_ReadShape			= 1
obj_name				= Status_Window_3_LevelUp
obj_Plane				= planeMenu4
obj_Shape_Name			= SHAPE\WINDOW31.SHP
obj_Shape_Number		= 1
obj_Process_Code		= defProcLevelUpWindow

[Object]
obj_code				= 704
obj_ReadShape			= 1
obj_name				= Event_Select_Window
obj_Plane				= planeMenu4
obj_Shape_Name			= SHAPE\BOARD02.SHP
obj_Shape_Number		= 1
obj_Process_Code		= defProcEventSelectWindow

[Object]
obj_code				= 705
obj_ReadShape			= 1
obj_name				= Event_Select_String
obj_Plane				= planeMenu5
obj_Shape_Name			= SHAPE\I_RECT01.SHP
obj_Shape_Number		= 1
obj_Process_Code		= defProcEventSelectString

[Object]
obj_code                = 706
obj_name                = Fire_Smoke
obj_Plane               = planeEffect4
obj_Shape_Name          = MAGIC\SMOKE001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 3
obj_Process_Code        = defProcFireSmoke

[Object]
obj_code				= 707
;obj_ReadShape			= 1
obj_name				= Status_Window_3_LevelUp
obj_Plane				= planeMenu4
obj_Shape_Name			= SHAPE\WINDOW50.SHP
obj_Shape_Number		= 1
obj_Process_Code		= defProcLevelUpWindow2
; -----------------------------------------------------------
[Object]
obj_code                = 770
obj_name                = Battle DamageX2 Flash
obj_ReadShape           = 1
obj_Plane               = planeMenu6
obj_Shape_Name          = SHAPE\TITLE063.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBattleDamageX2Flash

[Object]
obj_code                = 771
obj_name                = YesNo_No
obj_ReadShape           = 1
obj_Plane               = planeMenu6
obj_Shape_Name          = SHAPE\TITLE063.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcYesNoItem
obj_Data8               = 10                    ; delay
obj_Data9               = 0                     ; code

[Object]
obj_code                = 772
obj_name                = YesNo_Yes
obj_ReadShape           = 1
obj_Plane               = planeMenu6
obj_Shape_Name          = SHAPE\TITLE062.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcYesNoItem
obj_Data8               = 10                    ; delay
obj_Data9               = 1                     ; code

[Object]
obj_code                = 773
obj_name                = YesNo
obj_ReadShape           = 1
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\TITLE061.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcYesNo
obj_Data8               = 30                    ; delay
obj_Data9               = 5                     ; code

[Object]
obj_code                = 774
obj_name                = BigMap Menu Item 6
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE057.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 5                     ; code

[Object]
obj_code                = 775
obj_name                = BigMap Menu Item 5
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE056.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 4                     ; code

[Object]
obj_code                = 776
obj_name                = BigMap Menu Item 4
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE055.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 3                     ; code

[Object]
obj_code                = 777
obj_name                = BigMap Menu Item 3
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE054.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 2                     ; code

[Object]
obj_code                = 778
obj_name                = BigMap Menu Item 2
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE053.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 1                     ; code

[Object]
obj_code                = 779
obj_name                = BigMap Menu Item 1
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE052.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 0                     ; code

[Object]
obj_code                = 780
obj_name                = BigMap Menu
obj_ReadShape           = 1
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\TITLE051.SHP
obj_Shape_Number        = 7
obj_Process_Code        = defProcBigMapMenu

[Object]
obj_code                = 781
obj_name                = Battle Menu Item 6
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE047.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 5                     ; code

[Object]
obj_code                = 782
obj_name                = Battle Menu Item 5
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE046.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 4                     ; code

[Object]
obj_code                = 783
obj_name                = Battle Menu Item 4
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE045.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 3                     ; code

[Object]
obj_code                = 784
obj_name                = Battle Menu Item 3
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE044.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 2                     ; code

[Object]
obj_code                = 785
obj_name                = Battle Menu Item 2
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE043.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 1                     ; code

[Object]
obj_code                = 786
obj_name                = Battle Menu Item 1
obj_ReadShape           = 1
obj_Plane               = planeMenu3
obj_Shape_Name          = SHAPE\TITLE042.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcMainMenuString
obj_Data3               = 16                     ; star disp
obj_Data4               = 7
obj_Data5               = 16
obj_Data6               = 7
obj_Data8               = 30                    ; delay
obj_Data9               = 0                     ; code

[Object]
obj_code                = 787
obj_name                = Battle Menu
obj_ReadShape           = 1
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\TITLE041.SHP
obj_Shape_Number        = 7
obj_Process_Code        = defProcBattleMenu

[Object]        ; @@@
obj_code                = 788
obj_name                = Menu_Star
obj_Plane               = planeMenu6
obj_Shape_Name          = MAGIC\EAR24_22.SHP
obj_Shape_Number        = 3
;obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
;obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUpShape

[Object]        ; @@@
obj_code                = 789
obj_name                = Menu_Star2
obj_Plane               = planeMenu6
obj_Shape_Name          = MAGIC\EAR24_21.SHP
obj_Shape_Number        = 3
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data6               = 0x00008000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code                = 790
obj_name                = LoadGame
obj_ReadShape           = 1
obj_Plane               = planeMenu4
obj_Shape_Name          = SHAPE\TITLE031.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcLoadGame

[Object]
obj_code                = 791
obj_name                = LoadGame Item
obj_ReadShape           = 1
obj_Plane               = planeMenu4
obj_Shape_Name          = SHAPE\TITLE031.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcLoadGameItem

[Object]
obj_code                = 792
obj_name                = Option
obj_ReadShape           = 1
obj_Plane               = planeMenu4
obj_Shape_Name          = SHAPE\TITLE039.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcOption

[Object]
obj_code            	= 800
obj_name                = Player1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\001-00001.SHP
;obj_Shape_Name          = SHAPE\010-00001.SHP
obj_Shape_Number        = PLAYER0_Total
obj_Process_Code    	= defProcPlayer
;obj_Process_Code   	 = defProcEnemy
obj_Data6               = SID_PLAYER0           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 1                     ; Extra Data Table ID
obj_Collide_X1          = -11
obj_Collide_Y1          = -49
obj_Collide_X2          = 11
obj_Collide_Y2          = 2

[Object]
obj_code                = 801
obj_name                = Player2
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\002-00001.SHP
obj_Shape_Number        = PLAYER1_Total
obj_Process_Code        = defProcPlayer
;obj_Process_Code        = defProcEnemy
obj_Data6               = SID_PLAYER1           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 2                     ; Extra Data Table ID
obj_Collide_X1          = -16
obj_Collide_Y1          = -42
obj_Collide_X2          = 12
obj_Collide_Y2          = -6

[Object]
obj_code                = 802
obj_name                = Player3
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\003-00001.SHP
obj_Shape_Number        = PLAYER2_Total
obj_Process_Code        = defProcPlayer
;obj_Process_Code        = defProcEnemy
obj_Data6               = SID_PLAYER2           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 3                     ; Extra Data Table ID
obj_Collide_X1          = -14
obj_Collide_Y1          = -58
obj_Collide_X2          = 14
obj_Collide_Y2          = -5

[Object]
obj_code                = 803
obj_name                = Player4
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\004-00001.SHP
obj_Shape_Number        = PLAYER3_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER3           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 4                     ; Extra Data Table ID
obj_Collide_X1          = -19
obj_Collide_Y1          = -46
obj_Collide_X2          = 14
obj_Collide_Y2          = -1

[Object]
obj_code                = 804
obj_name                = Player5
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\005-00001.SHP
obj_Shape_Number        = PLAYER4_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER4           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 5                     ; Extra Data Table ID
obj_Collide_X1          = -15
obj_Collide_Y1          = -51
obj_Collide_X2          = 16
obj_Collide_Y2          = -4

[Object]
obj_code                = 805
obj_name                = Player6
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\006-00001.SHP
obj_Shape_Number        = PLAYER5_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER5           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 6                     ; Extra Data Table ID
obj_Collide_X1          = -20
obj_Collide_Y1          = -72
obj_Collide_X2          = 16
obj_Collide_Y2          = -12

[Object]
obj_code                = 806
obj_name                = Player7
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\007-00001.SHP
obj_Shape_Number        = PLAYER6_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER6           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 7                     ; Extra Data Table ID
obj_Collide_X1          = -14
obj_Collide_Y1          = -58
obj_Collide_X2          = 14
obj_Collide_Y2          = -5

[Object]
obj_code                = 807
obj_name                = Player8
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\008-00001.SHP
obj_Shape_Number        = PLAYER7_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER7           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 8                     ; Extra Data Table ID
obj_Collide_X1          = -16
obj_Collide_Y1          = -40
obj_Collide_X2          = 17
obj_Collide_Y2          = -2

[Object]
obj_code                = 808
obj_name                = Player9
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\009-00001.SHP
obj_Shape_Number        = PLAYER8_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER8           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 9                     ; Extra Data Table ID
obj_Collide_X1          = -19
obj_Collide_Y1          = -50
obj_Collide_X2          = 15
obj_Collide_Y2          = -7

[Object]
obj_code            	= 809
obj_name                = Player1_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\010-00001.SHP
obj_Shape_Number        = PLAYER9_Total
obj_Process_Code    	= defProcPlayer
obj_Data6               = SID_PLAYER9           ; Player' ID, see SHAPEDEF.H
obj_Data7               = 10                    ; Extra Data Table ID
obj_Collide_X1          = -18
obj_Collide_Y1          = -54
obj_Collide_X2          = 14
obj_Collide_Y2          = -3

[Object]
obj_code                = 810
obj_name                = Player2_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\011-00001.SHP
obj_Shape_Number        = PLAYER10_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER10          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 11                    ; Extra Data Table ID
obj_Collide_X1          = -16
obj_Collide_Y1          = -55
obj_Collide_X2          = 12
obj_Collide_Y2          = -2

[Object]
obj_code                = 811
obj_name                = Player3_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\012-00001.SHP
obj_Shape_Number        = PLAYER11_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER11          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 12                    ; Extra Data Table ID
obj_Collide_X1          = -14
obj_Collide_Y1          = -58
obj_Collide_X2          = 14
obj_Collide_Y2          = -5

[Object]
obj_code                = 812
obj_name                = Player4_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\013-00001.SHP
obj_Shape_Number        = PLAYER12_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER12          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 13                    ; Extra Data Table ID
obj_Collide_X1          = -14
obj_Collide_Y1          = -58
obj_Collide_X2          = 14
obj_Collide_Y2          = -5

[Object]
obj_code                = 813
obj_name                = Player5_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\014-00001.SHP
obj_Shape_Number        = PLAYER13_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER13          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 14                    ; Extra Data Table ID
obj_Collide_X1          = -18
obj_Collide_Y1          = -54
obj_Collide_X2          = 10
obj_Collide_Y2          = -1

[Object]
obj_code                = 814
obj_name                = Player6_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\015-00001.SHP
obj_Shape_Number        = PLAYER14_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER14          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 15                    ; Extra Data Table ID
obj_Collide_X1          = -19
obj_Collide_Y1          = -75
obj_Collide_X2          = 17
obj_Collide_Y2          = -15

[Object]
obj_code                = 815
obj_name                = Player7_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\016-00001.SHP
obj_Shape_Number        = PLAYER15_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER15          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 16                    ; Extra Data Table ID
obj_Collide_X1          = -16
obj_Collide_Y1          = -56
obj_Collide_X2          = 12
obj_Collide_Y2          = -3

[Object]
obj_code                = 816
obj_name                = Player8_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\017-00001.SHP
obj_Shape_Number        = PLAYER16_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER16          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 17                    ; Extra Data Table ID
obj_Collide_X1          = -27
obj_Collide_Y1          = -71
obj_Collide_X2          = 25
obj_Collide_Y2          = -8

[Object]
obj_code                = 817
obj_name                = Player9_Up1
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\053-00001.SHP
obj_Shape_Number        = PLAYER17_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER17          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 18                    ; Extra Data Table ID
obj_Collide_X1          = -16
obj_Collide_Y1          = -54
obj_Collide_X2          = 12
obj_Collide_Y2          = -1

[Object]
obj_code            	= 818
obj_name                = Player1_Up2
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\019-00001.SHP
obj_Shape_Number        = PLAYER18_Total
obj_Process_Code    	= defProcPlayer
obj_Data6               = SID_PLAYER18          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 19                    ; Extra Data Table ID
obj_Collide_X1          = -20
obj_Collide_Y1          = -62
obj_Collide_X2          = 16
obj_Collide_Y2          = -6

[Object]
obj_code                = 819
obj_name                = Player2_Up2
obj_ReadShape           = 1
obj_Plane               = planeIcon
obj_Shape_Name          = SHAPE\020-00001.SHP
obj_Shape_Number        = PLAYER19_Total
obj_Process_Code        = defProcPlayer
obj_Data6               = SID_PLAYER19          ; Player' ID, see SHAPEDEF.H
obj_Data7               = 20                    ; Extra Data Table ID
obj_Collide_X1          = -15
obj_Collide_Y1          = -55
obj_Collide_X2          = 12
obj_Collide_Y2          = 2
#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL51.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= 01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar004a.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 16
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar004b.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

;[Object]
;obj_code                = 20
;obj_name                = 01
;obj_Attribute           = objattrATTACKFLAG     ; No Change Plane
;obj_Plane               = planeObject40         ; up plane for collide detect
;obj_Mode                = engADDCOLOR
;obj_Data                = 8
;obj_Shape_Name          = SHAPE01\flight001.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcStandObject
;obj_Data7               = 224                    ; angle
;obj_Data8               = 0x00009000             ; speed
;obj_Data9               = mapobjCloud


;[Object]
;obj_code                = 21
;obj_name                = 02
;obj_Attribute           = objattrATTACKFLAG     ; No Change Plane
;obj_Plane               = planeObject40         ; up plane for collide detect
;obj_Mode                = engADDCOLOR
;obj_Data                = 8
;obj_Shape_Name          = SHAPE01\flight002.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcStandObject
;obj_Data7               = 224                    ; angle
;obj_Data8               = 0x00010000             ; speed
;obj_Data9               = mapobjCloud


[Object]
obj_code		= 17
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\tree07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -202
obj_Collide_X2		= 109
obj_Collide_Y2		= -30

[Object]
obj_code			= 22
obj_name			= 01
obj_Mode			= engADDCOLOR_ZOOM
obj_ZoomX			= 0x0000a000
obj_ZoomY			= 0x0000a000
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape

[Object]
obj_code		= 96
obj_name		= Enemy023
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_X1			= pmENEMY
obj_Data6		= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 23			; Extra Data Table ID
obj_Collide_X1		= -12
obj_Collide_Y1		= -38
obj_Collide_X2		= 15
obj_Collide_Y2		= 3

[Object]
obj_code		= 97
obj_name		= Enemy024
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 24			; Extra Data Table ID
obj_Collide_X1		= -16
obj_Collide_Y1		= -44
obj_Collide_X2		= 15
obj_Collide_Y2		= 3

[Object]
obj_code		= 98
obj_name		= Enemy026
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\026-00001.SHP
obj_Shape_Number	= ENEMY026_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY026		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 26			; Extra Data Table ID
obj_Collide_X1		= -16
obj_Collide_Y1		= -50
obj_Collide_X2		= 18
obj_Collide_Y2		= 0

[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -12
obj_Collide_Y1		= -47
obj_Collide_X2		= 15
obj_Collide_Y2		= -9
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL52.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 17
obj_name			= Wl03
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -123
obj_Collide_Y1		= -233
obj_Collide_X2		= -12
obj_Collide_Y2		= -106
obj_Data2			= -73
obj_Data3			= -105
obj_Data4		= 43
obj_Data5		= 7

[Object]
obj_code		= 18
obj_name		= Wl04
obj_Attribute		= objattrFLAG7		;;; Extra collide range
obj_Plane		= planeObject20
obj_Shape_Name		= SHAPE01\pole04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 6
obj_Collide_Y1		= -231
obj_Collide_X2		= 106
obj_Collide_Y2		= -101
obj_Data2		= -41
obj_Data3		= -103
obj_Data4		= 61
obj_Data5		= 5

[Object]
obj_code		= 19
obj_name		= Wl05
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -130
obj_Collide_Y1		= -92
obj_Collide_X2		= -16
obj_Collide_Y2		= 3

[Object]
obj_code		= 20
obj_name		= Wl06
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 19
obj_Collide_Y1		= -89
obj_Collide_X2		= 142
obj_Collide_Y2		= 4

[Object]
obj_code		= 21
obj_name		= Wl07
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -63
obj_Collide_Y1		= -107
obj_Collide_X2		= 28
obj_Collide_Y2		= -17
obj_Data2		= 2
obj_Data3		= -192
obj_Data4		= 94
obj_Data5		= -107

[Object]
obj_code		= 22
obj_name		= Wl08
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -61
obj_Collide_Y1		= -116
obj_Collide_X2		= 50
obj_Collide_Y2		= -16
obj_Data2		= -117
obj_Data3		= -189
obj_Data4		= -24
obj_Data5		= -94

[Object]
obj_code		= 23
obj_name		= Wl09
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -28
obj_Collide_Y1		= -260
obj_Collide_X2		= 18
obj_Collide_Y2		= -5

[Object]
obj_code		= 24
obj_name		= Wl10
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -255
obj_Collide_X2		= 17
obj_Collide_Y2		= 0


[Object]
obj_code		= 25
obj_name		= O01
obj_Attribute		= objattrATTACKFLAG
obj_Plane		= planeObject18 		; up plane for collide detect
obj_Shape_Name		= SHAPE01\light01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 26
obj_name		= O02
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 27
obj_name		= O03
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 28
obj_name		= O04
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 29
obj_name		= O05
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 30
obj_name		= vl01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 31
obj_name		= vl02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 32
obj_name		= vl03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 33
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 8
obj_HitPoint		= 4
obj_Data9		= mapobjFlash

[Object]
obj_code		= 34
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 8
obj_HitPoint		= 4
obj_Data9		= mapobjFlash

[Object]
obj_code		= 35
obj_name		= 03
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 8
obj_HitPoint		= 4
obj_Data9		= mapobjFlash

[Object]
obj_code		= 36
obj_name		= 01
obj_Attribute		= objattrATTACKFLAG
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjNextShape

[Object]
obj_code		= 37
obj_name		= 02
obj_Attribute		= objattrATTACKFLAG
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-06.SHP
obj_Shape_Number	= 5
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjNextShape

[Object]
obj_code		= 94
obj_name		= Enemy069
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY069_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY069		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 69			; Extra Data Table ID
obj_Data9		= 1
obj_Collide_X1		= -18
obj_Collide_Y1		= -53
obj_Collide_X2		= 17
obj_Collide_Y2		= -10

[Object]
obj_code		= 95
obj_name		= Enemy023
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_X1			= pmENEMY
obj_Data6		= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 23			; Extra Data Table ID
obj_Collide_X1		= -12
obj_Collide_Y1		= -38
obj_Collide_X2		= 15
obj_Collide_Y2		= 3

[Object]
obj_code		= 96
obj_name		= Enemy024
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_X1			= pmENEMY
obj_Data6		= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 24			; Extra Data Table ID
obj_Collide_X1		= -16
obj_Collide_Y1		= -44
obj_Collide_X2		= 15
obj_Collide_Y2		= 3

[Object]
obj_code		= 97
obj_name		= Enemy025
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\025-00001.SHP
obj_Shape_Number	= ENEMY025_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		= SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY025		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 25			; Extra Data Table ID
obj_Collide_X1		= -19
obj_Collide_Y1		= -49
obj_Collide_X2		= 17
obj_Collide_Y2		= -4

[Object]
obj_code		= 98
obj_name		= Enemy026
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\026-00001.SHP
obj_Shape_Number	= ENEMY026_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		= SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY026		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 26			; Extra Data Table ID
obj_Collide_X1		= -15
obj_Collide_Y1		= -47
obj_Collide_X2		= 16
obj_Collide_Y2		= -5

[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		= SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -9
obj_Collide_Y1		= -44
obj_Collide_X2		= 15
obj_Collide_Y2		= -8
; ------------------------ Common object ---------------------------
[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name		= ANIMAL\BG052.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include RESOURCE.H
#include POINT.H
#include TRACK.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
;obj_Data9		 = 1			 ; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code		= 10
obj_name		= Track Recorder
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTrackRecorder

[Object]
obj_code		= 11
obj_name		= BigMap Walker
obj_Plane		= planeObject16
obj_Shape_Name          = SHAPE\001-00001.SHP
obj_Shape_Number	= PLAYER0_Total
obj_Process_Code	= defProcBigMapWalker

[Object]
obj_code                = 12
obj_name                = Status Bar
obj_Plane               = planeObject20
obj_Shape_Name          = SHAPE99\STATUS_BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBigMapStatusBar

[Object]
obj_code                = 13
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name          = SHAPE\NUM600.SHP
obj_Shape_Number        = 10
obj_Process_Code        = defProcReturn


[Object]
obj_code		= 15
obj_name		= BigMap
obj_Plane		= planeObject10
obj_Shape_Name		= SHAPE99\BIGMAP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMap

[Object]
obj_code		= 20
obj_name		= Point 01
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 315                   ; name
obj_Data4               = bmPointTown           ; mode
obj_Data5		= bmTrack01		; Link Track
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint01		; ID

[Object]
obj_code		= 21
obj_name		= Point 02
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 316                   ; name
obj_Data4		= bmPointGeneral	; mode
obj_Data5		= bmTrack01		; Link Track
obj_Data6		= bmTrack02
obj_Data7		= bmTrack03
obj_Data8		= 0
obj_Data9		= bmPoint02

[Object]
obj_code		= 22
obj_name		= Point 03
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 317
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack02
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint03

[Object]
obj_code		= 23
obj_name		= Point 04
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 318
obj_Data4		= bmPointTown
obj_Data5		= bmTrack03
obj_Data6		= bmTrack04
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint04

[Object]
obj_code		= 24
obj_name		= Point 05
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 319
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack04
obj_Data6		= bmTrack05
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint05

[Object]
obj_code		= 25
obj_name		= Point 06
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 320
obj_Data4		= bmPointTown
obj_Data5		= bmTrack05
obj_Data6		= bmTrack06
obj_Data7		= bmTrack15
obj_Data8		= 0
obj_Data9		= bmPoint06

[Object]
obj_code		= 26
obj_name		= Point 07
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 321
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack06
obj_Data6		= bmTrack07
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint07

[Object]
obj_code		= 27
obj_name		= Point 08
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 322
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack07
obj_Data6		= bmTrack08
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint08

[Object]
obj_code		= 28
obj_name		= Point 09
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 323
obj_Data4		= bmPointTown
obj_Data5		= bmTrack08
obj_Data6		= bmTrack09
obj_Data7		= bmTrack10
obj_Data8		= 0
obj_Data9		= bmPoint09

[Object]
obj_code		= 29
obj_name		= Point 10
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 324
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack09
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint10

[Object]
obj_code		= 30
obj_name		= Point 11
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 325
obj_Data4		= bmPointTown
obj_Data5		= bmTrack10
obj_Data6		= bmTrack11
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint11

[Object]
obj_code		= 31
obj_name		= Point 12
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 326
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack11
obj_Data6		= bmTrack12
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint12

[Object]
obj_code		= 32
obj_name		= Point 13
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 327
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack12
obj_Data6		= bmTrack13
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint13

[Object]
obj_code		= 33
obj_name		= Point 14
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 328
obj_Data4		= bmPointTown
obj_Data5		= bmTrack13
obj_Data6		= bmTrack14
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint14

[Object]
obj_code		= 34
obj_name		= Point 15
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 329
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack14
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint15

[Object]
obj_code		= 35
obj_name		= Point 16
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 330
obj_Data4		= bmPointTown
obj_Data5		= 0
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint16

[Object]
obj_code		= 36
obj_name		= Point 17
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 331
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack15
obj_Data6		= bmTrack16
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint17

[Object]
obj_code		= 37
obj_name		= Point 18
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 332
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack16
obj_Data6		= bmTrack17
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint18

[Object]
obj_code		= 38
obj_name		= Point 19
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 333
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack17
obj_Data6		= bmTrack18
obj_Data7		= bmTrack19
obj_Data8		= 0
obj_Data9		= bmPoint19

[Object]
obj_code		= 39
obj_name		= Point 20
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 334
obj_Data4		= bmPointTown
obj_Data5		= bmTrack18
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint20

[Object]
obj_code		= 40
obj_name		= Point 21
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 335
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack19
obj_Data6		= bmTrack20
obj_Data7		= bmTrack21
obj_Data8		= 0
obj_Data9		= bmPoint21

[Object]
obj_code		= 41
obj_name		= Point 22
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 336
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack20
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint22

[Object]
obj_code		= 42
obj_name		= Point 23
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 337
obj_Data4		= bmPointTown
obj_Data5		= bmTrack21
obj_Data6		= bmTrack22
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint23

[Object]
obj_code		= 43
obj_name		= Point 24
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 338
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack22
obj_Data6		= bmTrack23
obj_Data7		= bmTrack27
obj_Data8		= 0
obj_Data9		= bmPoint24

[Object]
obj_code		= 44
obj_name		= Point 25
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 339
obj_Data4		= bmPointTown
obj_Data5		= bmTrack23
obj_Data6		= bmTrack24
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint25

[Object]
obj_code		= 45
obj_name		= Point 26
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 340
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack24
obj_Data6		= bmTrack25
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint26

[Object]
obj_code		= 46
obj_name		= Point 27
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 341
obj_Data4		= bmPointTown
obj_Data5		= bmTrack25
obj_Data6		= bmTrack26
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint27

[Object]
obj_code		= 47
obj_name		= Point 28
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 342
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack26
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint28

[Object]
obj_code		= 48
obj_name		= Point 29
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 343
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack27
obj_Data6		= bmTrack28
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint29

[Object]
obj_code		= 49
obj_name		= Point 30
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 344
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack28
obj_Data6		= bmTrack29
obj_Data7		= bmTrack32
obj_Data8		= 0
obj_Data9		= bmPoint30

[Object]
obj_code		= 50
obj_name		= Point 31
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 345
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack29
obj_Data6		= bmTrack30
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint31

[Object]
obj_code		= 51
obj_name		= Point 32
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 346
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack30
obj_Data6		= bmTrack31
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint32

[Object]
obj_code		= 52
obj_name		= Point 33
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 347
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack32
obj_Data6		= bmTrack33
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint33

[Object]
obj_code		= 53
obj_name		= Point 34
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 348
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack33
obj_Data6		= bmTrack34
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint34

[Object]
obj_code		= 54
obj_name		= Point 35
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 349
obj_Data4		= bmPointTown
obj_Data5		= bmTrack31
obj_Data6		= bmTrack34
obj_Data7		= bmTrack35
obj_Data8		= 0
obj_Data9		= bmPoint35

[Object]
obj_code		= 55
obj_name		= Point 36
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 350
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack35
obj_Data6		= bmTrack36
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint36

[Object]
obj_code		= 56
obj_name		= Point 37
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 351
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack36
obj_Data6		= bmTrack37
obj_Data7		= bmTrack38
obj_Data8		= 0
obj_Data9		= bmPoint37

[Object]
obj_code		= 57
obj_name		= Point 38
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 352
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack37
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint38

[Object]
obj_code		= 58
obj_name		= Point 39
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 353
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack38
obj_Data6		= bmTrack39
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint39

[Object]
obj_code		= 59
obj_name		= Point 40
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 354
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack39
obj_Data6		= bmTrack40
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint40

[Object]
obj_code		= 60
obj_name		= Point 41
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 355
obj_Data4		= bmPointBattle
obj_Data5		= bmTrack40
obj_Data6		= bmTrack41
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint41

[Object]
obj_code		= 61
obj_name		= Point 42
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 356
obj_Data4		= bmPointTown
obj_Data5		= bmTrack41
obj_Data6		= bmTrack42
obj_Data7		= bmTrack43
obj_Data8		= 0
obj_Data9		= bmPoint42

[Object]
obj_code		= 62
obj_name		= Point 43
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 357
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack43
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint43

[Object]
obj_code		= 63
obj_name		= Point 44
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 358
obj_Data4		= bmPointGeneral
obj_Data5		= bmTrack42
obj_Data6		= bmTrack44
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint44

[Object]
obj_code		= 64
obj_name		= Point 45
obj_Plane		= planeObject14
obj_Shape_Name		= SHAPE99\M_PNT001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBigMapPoint
obj_Collide_X1		= -8
obj_Collide_Y1		= -8
obj_Collide_X2		= 8
obj_Collide_Y2		= 8
obj_Data3               = 359
obj_Data4		= bmPointTown
obj_Data5		= bmTrack44
obj_Data6		= 0
obj_Data7		= 0
obj_Data8		= 0
obj_Data9		= bmPoint45

[Object]
obj_code		= 200
obj_name		= Track 01
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint01		; Link Point ID
obj_Data8		= bmPoint02		; Link Point ID
obj_Data9		= bmTrack01		; ID

[Object]
obj_code		= 201
obj_name		= Track 02
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint02		; Link Point ID
obj_Data8		= bmPoint03		; Link Point ID
obj_Data9		= bmTrack02		; ID

[Object]
obj_code		= 202
obj_name		= Track 03
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint02		; Link Point ID
obj_Data8		= bmPoint04		; Link Point ID
obj_Data9		= bmTrack03		; ID

[Object]
obj_code		= 203
obj_name		= Track 04
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint04		; Link Point ID
obj_Data8		= bmPoint05		; Link Point ID
obj_Data9		= bmTrack04		; ID

[Object]
obj_code		= 204
obj_name		= Track 05
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint05		; Link Point ID
obj_Data8		= bmPoint06		; Link Point ID
obj_Data9		= bmTrack05		; ID

[Object]
obj_code		= 205
obj_name		= Track 06
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK006.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint06		; Link Point ID
obj_Data8		= bmPoint07		; Link Point ID
obj_Data9		= bmTrack06		; ID

[Object]
obj_code		= 206
obj_name		= Track 07
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK007.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint07		; Link Point ID
obj_Data8		= bmPoint08		; Link Point ID
obj_Data9		= bmTrack07		; ID

[Object]
obj_code		= 207
obj_name		= Track 08
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK008.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint08		; Link Point ID
obj_Data8		= bmPoint09		; Link Point ID
obj_Data9		= bmTrack08		; ID

[Object]
obj_code		= 208
obj_name		= Track 09
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK009.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint09		; Link Point ID
obj_Data8		= bmPoint10		; Link Point ID
obj_Data9		= bmTrack09		; ID

[Object]
obj_code		= 209
obj_name		= Track 10
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK010.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint09		; Link Point ID
obj_Data8		= bmPoint11		; Link Point ID
obj_Data9		= bmTrack10		; ID

[Object]
obj_code		= 210
obj_name		= Track 11
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint11		; Link Point ID
obj_Data8		= bmPoint12		; Link Point ID
obj_Data9		= bmTrack11		; ID

[Object]
obj_code		= 211
obj_name		= Track 12
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK012.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint12		; Link Point ID
obj_Data8		= bmPoint13		; Link Point ID
obj_Data9		= bmTrack12		; ID

[Object]
obj_code		= 212
obj_name		= Track 13
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK013.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint13		; Link Point ID
obj_Data8		= bmPoint14		; Link Point ID
obj_Data9		= bmTrack13		; ID

[Object]
obj_code		= 213
obj_name		= Track 14
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK014.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint14		; Link Point ID
obj_Data8		= bmPoint15		; Link Point ID
obj_Data9		= bmTrack14		; ID

[Object]
obj_code		= 214
obj_name		= Track 15
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK015.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint06		; Link Point ID
obj_Data8		= bmPoint17		; Link Point ID
obj_Data9		= bmTrack15		; ID

[Object]
obj_code		= 215
obj_name		= Track 16
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK016.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint17		; Link Point ID
obj_Data8		= bmPoint18		; Link Point ID
obj_Data9		= bmTrack16		; ID

[Object]
obj_code		= 216
obj_name		= Track 17
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK017.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint18		; Link Point ID
obj_Data8		= bmPoint19		; Link Point ID
obj_Data9		= bmTrack17		; ID

[Object]
obj_code		= 217
obj_name		= Track 18
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK018.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint19		; Link Point ID
obj_Data8		= bmPoint20		; Link Point ID
obj_Data9		= bmTrack18		; ID

[Object]
obj_code		= 218
obj_name		= Track 19
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK019.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint19		; Link Point ID
obj_Data8		= bmPoint21		; Link Point ID
obj_Data9		= bmTrack19		; ID

[Object]
obj_code		= 219
obj_name		= Track 20
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK020.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint21		; Link Point ID
obj_Data8		= bmPoint22		; Link Point ID
obj_Data9		= bmTrack20		; ID

[Object]
obj_code		= 220
obj_name		= Track 21
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK021.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint21		; Link Point ID
obj_Data8		= bmPoint23		; Link Point ID
obj_Data9		= bmTrack21		; ID

[Object]
obj_code		= 221
obj_name		= Track 22
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK022.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint23		; Link Point ID
obj_Data8		= bmPoint24		; Link Point ID
obj_Data9		= bmTrack22		; ID

[Object]
obj_code		= 222
obj_name		= Track 23
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK023.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint24		; Link Point ID
obj_Data8		= bmPoint25		; Link Point ID
obj_Data9		= bmTrack23		; ID

[Object]
obj_code		= 223
obj_name		= Track 24
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK024.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint25		; Link Point ID
obj_Data8		= bmPoint26		; Link Point ID
obj_Data9		= bmTrack24		; ID

[Object]
obj_code		= 224
obj_name		= Track 25
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK025.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint26		; Link Point ID
obj_Data8		= bmPoint27		; Link Point ID
obj_Data9		= bmTrack25		; ID

[Object]
obj_code		= 225
obj_name		= Track 26
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK026.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint27		; Link Point ID
obj_Data8		= bmPoint28		; Link Point ID
obj_Data9		= bmTrack26		; ID

[Object]
obj_code		= 226
obj_name		= Track 27
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK027.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint24		; Link Point ID
obj_Data8		= bmPoint29		; Link Point ID
obj_Data9		= bmTrack27		; ID

[Object]
obj_code		= 227
obj_name		= Track 28
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK028.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint29		; Link Point ID
obj_Data8		= bmPoint30		; Link Point ID
obj_Data9		= bmTrack28		; ID

[Object]
obj_code		= 228
obj_name		= Track 29
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK029.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint30		; Link Point ID
obj_Data8		= bmPoint31		; Link Point ID
obj_Data9		= bmTrack29		; ID

[Object]
obj_code		= 229
obj_name		= Track 30
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK030.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint31		; Link Point ID
obj_Data8		= bmPoint32		; Link Point ID
obj_Data9		= bmTrack30		; ID

[Object]
obj_code		= 230
obj_name		= Track 31
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK031.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint32		; Link Point ID
obj_Data8		= bmPoint35		; Link Point ID
obj_Data9		= bmTrack31		; ID

[Object]
obj_code		= 231
obj_name		= Track 32
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK032.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint30		; Link Point ID
obj_Data8		= bmPoint33		; Link Point ID
obj_Data9		= bmTrack32		; ID

[Object]
obj_code		= 232
obj_name		= Track 33
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK033.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint33		; Link Point ID
obj_Data8		= bmPoint34		; Link Point ID
obj_Data9		= bmTrack33		; ID

[Object]
obj_code		= 233
obj_name		= Track 34
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK034.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint34		; Link Point ID
obj_Data8		= bmPoint35		; Link Point ID
obj_Data9		= bmTrack34		; ID

[Object]
obj_code		= 234
obj_name		= Track 35
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK035.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint35		; Link Point ID
obj_Data8		= bmPoint36		; Link Point ID
obj_Data9		= bmTrack35		; ID

[Object]
obj_code		= 235
obj_name		= Track 36
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK036.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint36		; Link Point ID
obj_Data8		= bmPoint37		; Link Point ID
obj_Data9		= bmTrack36		; ID

[Object]
obj_code		= 236
obj_name		= Track 37
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK037.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint37		; Link Point ID
obj_Data8		= bmPoint38		; Link Point ID
obj_Data9		= bmTrack37		; ID

[Object]
obj_code		= 237
obj_name		= Track 38
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK038.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint37		; Link Point ID
obj_Data8		= bmPoint39		; Link Point ID
obj_Data9		= bmTrack38		; ID

[Object]
obj_code		= 238
obj_name		= Track 39
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK039.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint39		; Link Point ID
obj_Data8		= bmPoint40		; Link Point ID
obj_Data9		= bmTrack39		; ID

[Object]
obj_code		= 239
obj_name		= Track 40
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK040.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint40		; Link Point ID
obj_Data8		= bmPoint41		; Link Point ID
obj_Data9		= bmTrack40		; ID

[Object]
obj_code		= 240
obj_name		= Track 41
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK041.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint41		; Link Point ID
obj_Data8		= bmPoint42		; Link Point ID
obj_Data9		= bmTrack41		; ID

[Object]
obj_code		= 241
obj_name		= Track 42
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK042.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint42		; Link Point ID
obj_Data8		= bmPoint44		; Link Point ID
obj_Data9		= bmTrack42		; ID

[Object]
obj_code		= 242
obj_name		= Track 43
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK043.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint42		; Link Point ID
obj_Data8		= bmPoint43		; Link Point ID
obj_Data9		= bmTrack43		; ID

[Object]
obj_code		= 243
obj_name		= Track 44
obj_Plane		= planeObject12
obj_Shape_Name		= SHAPE99\M_TRK044.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcBigMapTrack
obj_Data7		= bmPoint44		; Link Point ID
obj_Data8		= bmPoint45		; Link Point ID
obj_Data9		= bmTrack44		; ID
; ------------------------------------------------------------------
[Object]
obj_code                = 710
obj_name                = BM_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 0

[Object]
obj_code                = 711
obj_name                = BM_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 1

[Object]
obj_code                = 712
obj_name                = BM_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcBMWindow
obj_Data9		= 2

[Object]
obj_code                = 713
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 3

[Object]
obj_code                = 714
obj_name                = BM_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 4

[Object]
obj_code                = 715
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 5

[Object]
obj_code                = 716
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMGetItemWindow
;obj_Data9               = 6

[Object]
obj_code                = 717
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code                = 718
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code                = 719
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code                = 720
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 721
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 722
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 723
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 724
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code                = 725
obj_name                = Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD03_1.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9               = 19

[Object]
obj_code                = 726
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code                = 727
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29

[Object]
obj_code                = 728
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code                = 729
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9               = 134

[Object]
obj_code                = 730
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code                = 731
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1                     ; shape mode
obj_Data4               = 1                     ; 0 = button, 1 = window mode set
obj_Data6               = 7                     ; id
obj_Data9               = 309                   ; name

[Object]
obj_code                = 732
obj_name                = Button_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 733
obj_name                = Button_Use
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD05_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 9
obj_Data9               = 23

[Object]
obj_code                = 734
obj_name                = Button_Equip
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD07_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6               = 10
obj_Data9               = 25

[Object]
obj_code                = 735
obj_name                = Button_BuySell
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD06_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3				= 0
obj_Data6               = 11
obj_Data9               = 605

[Object]
obj_code                = 736
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 737
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 738
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 739
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 740
obj_name                = Town_Window
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW70.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcTownBOSS
; ------------------------------------------------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane				= planeMenu1
obj_Shape_Name			= SHAPE\BCMD15_1.SHP
obj_Shape_Number		= 4
obj_Process_Code        = defProcStatusButton
obj_Data3				= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number		= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL44.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -312
obj_Collide_Y1		= -661
obj_Collide_X2		= 55
obj_Collide_Y2		= -342
obj_Data2			= -103
obj_Data3			= -438
obj_Data4			= 229
obj_Data5			= 8

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -50
obj_Collide_Y1		= -241
obj_Collide_X2		= 66
obj_Collide_Y2		= 12

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -66
obj_Collide_Y1		= -247
obj_Collide_X2		= 59
obj_Collide_Y2		= 13

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -68
obj_Collide_Y1		= -276
obj_Collide_X2		= 54
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= OW01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 88
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 89
obj_name			= Enemy021
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 90
obj_name			= Enemy022
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY022_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY022		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 22				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 91
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG044.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL54.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 17
obj_name		= Wl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 18
obj_name		= Wl02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\pole12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 19
obj_name		= Wl03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 20
obj_name		= Wl04
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole14.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 21
obj_name		= Wl05
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 22
obj_name		= Wl06
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole16.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 23
obj_name		= Wl07
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 24
obj_name		= Wl08
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 25
obj_name		= Wl09
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 26
obj_name		= Wl10
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole20.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 27
obj_name		= Wl11
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 28
obj_name		= Wl12
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole22.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject



[Object]
obj_code		= 36
obj_name		= Wv02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 37
obj_name		= Wv03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 38
obj_name		= Wv04
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 39
obj_name		= Wv05
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW14.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 40
obj_name		= Wv06
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow



[Object]
obj_code		= 42
obj_name		= Wv08
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow


[Object]
obj_code		= 43
obj_name		= Wv09
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 44
obj_name		= Wv10
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 45
obj_name		= Wv11
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW20.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 46
obj_name		= Wv12
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 30
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 8
obj_HitPoint		= 4
obj_Data9		= mapobjFlash

[Object]
obj_code		= 31
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 8
obj_HitPoint		= 4
obj_Data9		= mapobjFlash

[Object]
obj_code		= 32
obj_name		= QO01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\drop01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject




[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		 = SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG054.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL53.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name		= pS
obj_ReadShape		= 1
obj_Plane		= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9		= 5			; id

[Object]
obj_code		= 12
obj_name		= z
obj_ReadShape		= 1
obj_Plane		= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9		= 6			; id

[Object]
obj_code		= 13
obj_name		= BP
obj_ReadShape		= 1
obj_Plane		= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9		= 7			; id

[Object]
obj_code		= 14
obj_name		= Jù
obj_ReadShape		= 1
obj_Plane		= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9		= 8			; id


[Object]
obj_code		= 15
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 16
obj_name		= j01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\stone02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 17
obj_name		= j02
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\stone03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 18
obj_name		= j03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\stone04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 20
obj_name		= 01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\fog01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 0		       ; angle
obj_Data8		= 0x00005000		; speed
obj_Data9		= mapobjCloud


[Object]
obj_code		= 21
obj_name		= 02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\fog02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 128			 ; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 22
obj_name		= 03
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\fog03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 128			 ; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 23
obj_name		= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeBG2
obj_Shape_Name		= SHAPE01\LVL03_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= -1			; x range
obj_HitPoint		= -1			; y range
obj_Data9		= mapobjMoveBG

[Object]
obj_code		= 24
obj_name		= ʭI02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeBG1
obj_Shape_Name		= SHAPE01\LVL03_02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 240			; x range
obj_HitPoint		= 80			; y range
obj_Data9		= mapobjMoveBG

[Object]
obj_code		= 25
obj_name		= ÷l
obj_Plane		= planeObject1
obj_Attribute		= objattrFLAG7
obj_Mode		= engRANGE
obj_X1			= 0
obj_Y1			= 464
obj_X2			= 10000
obj_Y2			= 800
obj_Shape_Name		= SHAPE41\53_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 150

[Object]
obj_code		= 98
obj_name		= {R(D)
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\029-00001.SHP
obj_Shape_Number	= ENEMY029_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY029		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 29			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 99
obj_name		= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_X1			= pmENEMY
obj_HitPoint		= -20
obj_Data6		= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 23				; Extra Data Table ID
obj_Data8		= 0x017602b5
obj_Data9		= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG053.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code			= 20
obj_name			= 01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeObject40 	; up plane for collide detect
obj_Mode			= engADDCOLOR
obj_Data			= 8
obj_Shape_Name		= SHAPE01\cloud103.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 96			; angle
obj_Data8			= 0x00005000		; speed
obj_Data9			= mapobjCloud


[Object]
obj_code			= 21
obj_name			= 02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeObject40 	; up plane for collide detect
obj_Mode			= engADDCOLOR
obj_Data			= 8
obj_Shape_Name		= SHAPE01\cloud104.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 96		       ; angle
obj_Data8			= 0x00004000		; speed
obj_Data9			= mapobjCloud

[Object]
obj_code		= 22
obj_name		= ]v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar003s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 23
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\fpost01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 24
obj_name		= мv
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\fpost01s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 25
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -59
obj_Collide_Y1		= -162
obj_Collide_X2		= 52
obj_Collide_Y2		= -60

[Object]
obj_code		= 26
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -134
obj_Collide_X2		= 44
obj_Collide_Y2		= -59

[Object]
obj_code		= 27
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -156
obj_Collide_X2		= 46
obj_Collide_Y2		= -46

[Object]
obj_code		= 28
obj_name		= v01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 29
obj_name		= v02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 30
obj_name		= v03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code			= 31
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE01\LVL04_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 100			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 0		; dead message
obj_Data9			= 1					; stop adjust
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
;;;;;;;;;
[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG002.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= Wl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole23.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -161
obj_Collide_X2		= 47
obj_Collide_Y2		= 31

[Object]
obj_code			= 16
obj_name			= Wl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\pole24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -44
obj_Collide_Y1		= -158
obj_Collide_X2		= 45
obj_Collide_Y2		= 44

[Object]
obj_code		= 17
obj_name		= Wl03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole25.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -79
obj_Collide_Y1		= -144
obj_Collide_X2		= 76
obj_Collide_Y2		= 101

[Object]
obj_code			= 18
obj_name			= 
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\wall001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\LVL03_03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -172
obj_Collide_X2		= -58
obj_Collide_Y2		= -1

[Object]
obj_code		= 30
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 15
obj_Data9		= mapobjFlash

[Object]
obj_code		= 31
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 12
obj_Data9		= mapobjFlash

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -15
obj_Collide_Y1		= -47
obj_Collide_X2		= 17
obj_Collide_Y2		= 2
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG003.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name        	= ۶1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -143
obj_Collide_Y1		= -145
obj_Collide_X2		= 153
obj_Collide_Y2		= 25
obj_Data2			= -91
obj_Data3			= -249
obj_Data4			= 77
obj_Data5			= -144

[Object]
obj_code			= 16
obj_name        	= ۶2
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -153
obj_Collide_Y1		= -267
obj_Collide_X2		= 169
obj_Collide_Y2		= 17
obj_Data2			= 5
obj_Data3			= -335
obj_Data4			= 173
obj_Data5			= -256

[Object]
obj_code			= 17
obj_name        	= ۶3
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -84
obj_Collide_Y1		= -267
obj_Collide_X2		= 83
obj_Collide_Y2		= 11

[Object]
obj_code			= 18
obj_name        	= 1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -298
obj_Collide_Y1		= -99
obj_Collide_X2		= 9
obj_Collide_Y2		= 6
obj_Data2			= 12
obj_Data3			= -76
obj_Data4			= 297
obj_Data5			= 34

[Object]
obj_code			= 19
obj_name        	= 2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -56
obj_Collide_Y1		= -114
obj_Collide_X2		= 60
obj_Collide_Y2		= 7

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name        	= 1
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY100_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY100				; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 100						; Extra Data Table ID
obj_Collide_X1		= -36
obj_Collide_Y1		= -54
obj_Collide_X2		= 36
obj_Collide_Y2		= 7

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG018.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\tree05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -34
obj_Collide_Y1		= -330
obj_Collide_X2		= 29
obj_Collide_Y2		= 6

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\tree06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -32
obj_Collide_Y1		= -329
obj_Collide_X2		= 30
obj_Collide_Y2		= 5

[Object]
obj_code			= 18
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 20
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeEffect1
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 12
obj_Shape_Name		= SHAPE01\light13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 240			; y range
obj_Data3			= 2
obj_Data4			= 12
obj_Data9			= mapobjMoveBGFlash

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 98
obj_name		= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 1068				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 150				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= פl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\shelf001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 16
obj_name		= פl02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\shelf002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 17
obj_name		= פl03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\shelf003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 18
obj_name		= פl04
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\shelf004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code                = 31
obj_name		= פl05
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\shelf005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 19
obj_name		= cl001
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 20
obj_name		= cl002
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 21
obj_name		= cl003
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 22
obj_name		= cl004
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 23
obj_name		= cl005
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 24
obj_name		= cl006
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box006.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 25
obj_name		= cl007
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\box007.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 26
obj_name		= 
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\cloth001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 27
obj_name		= 
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\jar001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 28
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 29
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar006.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 30
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar007.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 41
obj_name		= 
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\CLOUD101.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 32			; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 42
obj_name		= v
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject39 	; up plane for collide detect
obj_Mode		= engGLASS
obj_Data		= 0x4208		; HIRGB2(8,8,8)
obj_Shape_Name		= SHAPE01\CLOUD102.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 32			; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 32
obj_name		= ۵P 
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\sign001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code		= 95
obj_name		= Enemy030
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY030
obj_Data7		= 30
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 96
obj_name		= Enemy062()
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 62				;;;; Extra Data Tab
obj_X1			= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 97
obj_name		= Enemy061()
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\061-00001.SHP
obj_Shape_Number	= ENEMY061_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY061
obj_Data7		= 61
obj_X1			= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 98
obj_name		= Enemy024()
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY024
obj_Data7		= 24
obj_Data8		= 0
obj_Data9		= 1
obj_HitPoint		= 0
obj_Data5		= 377
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 99
obj_name		= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6		= SID_ENEMY023
obj_Data7		= 23
obj_Data8		= 0
obj_Data9		= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG006.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= GameOver BOSS
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeIcon
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGameOverBOSS

[Object]
obj_code		= 1
obj_name		= GameOver Word
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\TITLE012.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGameOverWord
#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= Фl01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -135
obj_Collide_Y1		= -128
obj_Collide_X2		= 73
obj_Collide_Y2		= 18

[Object]
obj_code			= 16
obj_name			= Фl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -82
obj_Collide_Y1		= -99
obj_Collide_X2		= 77
obj_Collide_Y2		= 31

[Object]
obj_code			= 17
obj_name			= Фl03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -117
obj_Collide_Y1		= -100
obj_Collide_X2		= 107
obj_Collide_Y2		= 37

[Object]
obj_code			= 18
obj_name			= Фl04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -88
obj_Collide_Y1		= -119
obj_Collide_X2		= 88
obj_Collide_Y2		= 39

[Object]
obj_code			= 19
obj_name			= Фl05
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -127
obj_Collide_X2		= 99
obj_Collide_Y2		= 1

[Object]
obj_code			= 20
obj_name			= Фl06
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE006.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -108
obj_Collide_Y1		= -102
obj_Collide_X2		= 88
obj_Collide_Y2		= 31

[Object]
obj_code			= 21
obj_name			= Фl07
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE007.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -108
obj_Collide_Y1		= -117
obj_Collide_X2		= 114
obj_Collide_Y2		= 36

[Object]
obj_code			= 22
obj_name			= Фl08
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE008.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -101
obj_Collide_Y1		= -119
obj_Collide_X2		= 99
obj_Collide_Y2		= 25

[Object]
obj_code			= 23
obj_name			= Фl09
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE009.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -98
obj_Collide_Y1		= -108
obj_Collide_X2		= 98
obj_Collide_Y2		= 29

[Object]
obj_code			= 24
obj_name			= Фl10
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE010.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -83
obj_Collide_Y1		= -110
obj_Collide_X2		= 78
obj_Collide_Y2		= 23

[Object]
obj_code			= 25
obj_name			= Фl11
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -420
obj_Collide_X2		= 0
obj_Collide_Y2		= -156
obj_Data2			= -252
obj_Data3			= -191
obj_Data4			= 1
obj_Data5			= 0

[Object]
obj_code			= 26
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_WELL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -77
obj_Collide_X2		= 53
obj_Collide_Y2		= -9

[Object]
obj_code			= 27
obj_name			= Фl12
obj_Attribute		= objattrFLAG6				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE012.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -74
obj_Collide_Y1		= -29
obj_Collide_X2		= 26
obj_Collide_Y2		= 31

[Object]
obj_code			= 28
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE013.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 97
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_X1				= pmPlayerEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy061()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\061-00001.SHP
obj_Shape_Number	= ENEMY061_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY061		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 61				; Extra Data Table ID
obj_X1				= pmPlayerEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		 = SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG009.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ۶01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -41
obj_Collide_Y1		= -92
obj_Collide_X2		= 47
obj_Collide_Y2		= 10

[Object]
obj_code			= 16
obj_name			= ۶02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -95
obj_Collide_X2		= 50
obj_Collide_Y2		= 7

[Object]
obj_code			= 17
obj_name			= ۶03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -96
obj_Collide_X2		= 26
obj_Collide_Y2		= -10

[Object]
obj_code			= 18
obj_name			= ۶04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -64
obj_Collide_Y1		= -99
obj_Collide_X2		= 29
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		 = SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG008.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG		; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE11\LVL19_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 360			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG019.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL41.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 19
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL31.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -390
obj_Collide_Y1		= -274
obj_Collide_X2		= -130
obj_Collide_Y2		= -66
obj_Data2			= -122
obj_Data3			= -201
obj_Data4			= 136
obj_Data5			= 16

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 18
obj_name			= 04
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -268
obj_Collide_Y1		= -365
obj_Collide_X2		= -78
obj_Collide_Y2		= -162
obj_Data2			= -118
obj_Data3			= -164
obj_Data4			= 2
obj_Data5			= -27

[Object]
obj_code			= 19
obj_name			= 05
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE31\LVL31_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= 1				; wave much or less
obj_Data3 			= 1 			; wave speed
obj_Data4 			= 1				; delay(much/less)
obj_Data5 			= 4				; mult(2, 4, 8)
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 98
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG031.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE41\LEVEL57.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\57_DOOR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 0
obj_Collide_Y1		= -290
obj_Collide_X2		= 585
obj_Collide_Y2		= -146

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\57_DOOR002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -31
obj_Collide_Y1		= -290
obj_Collide_X2		= 20
obj_Collide_Y2		= 0
obj_Data2			= 166
obj_Data3			= -290
obj_Data4			= 212
obj_Data5			= 0

[Object]
obj_code			= 96
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 710
obj_name                = BM_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 0

[Object]
obj_code                = 711
obj_name                = BM_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 1

[Object]
obj_code                = 712
obj_name                = BM_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcBMWindow
obj_Data9		= 2

[Object]
obj_code                = 713
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 3

[Object]
obj_code                = 714
obj_name                = BM_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 4

[Object]
obj_code                = 715
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 5

[Object]
obj_code                = 716
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMGetItemWindow
;obj_Data9               = 6

[Object]
obj_code                = 717
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code                = 718
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code                = 719
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code                = 720
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 721
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 722
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 723
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 724
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code                = 725
obj_name                = Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD03_1.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9               = 19

[Object]
obj_code                = 726
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code                = 727
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29

[Object]
obj_code                = 728
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code                = 729
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9               = 134

[Object]
obj_code                = 730
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code                = 731
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1                     ; shape mode
obj_Data4               = 1                     ; 0 = button, 1 = window mode set
obj_Data6               = 7                     ; id
obj_Data9               = 309                   ; name

[Object]
obj_code                = 732
obj_name                = Button_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 733
obj_name                = Button_Use
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD05_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 9
obj_Data9               = 23

[Object]
obj_code                = 734
obj_name                = Button_Equip
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD07_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6               = 10
obj_Data9               = 25

[Object]
obj_code                = 735
obj_name                = Button_BuySell
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD06_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3				= 0
obj_Data6               = 11
obj_Data9               = 605

[Object]
obj_code                = 736
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 737
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 738
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 739
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG057.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR06_04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 149

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027
obj_Data7			= 27
obj_Data5			= 992				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024
obj_Data7			= 24
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG054.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE41\LEVEL59.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\59_DOOR002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -40
obj_Collide_Y1		= -766
obj_Collide_X2		= 36
obj_Collide_Y2		= 0

[Object]
obj_code			= 18
obj_name			= 04
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Shape_Name		= SHAPE41\59_DOOR004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 20
obj_name			= ʪ]
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\60-10001.SHP
obj_Shape_Number	= ENEMY060_Total
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 21
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 22
obj_name			= ե2
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 62				; 151

[Object]
obj_code			= 23
obj_name			= zI
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject15
obj_Shape_Name		= MAGIC\AIR16_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 4
obj_HitPoint		= 6
obj_Data9			= mapobjFlash

[Object]
obj_code			= 99
obj_name			= Enemy060
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\60-10001.SHP
obj_Shape_Number	= ENEMY060_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY060		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 60				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG059.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 95
obj_name			= Enemy029
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\029-00001.SHP
obj_Shape_Number	= ENEMY029_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY029
obj_Data7			= 29
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023
obj_Data7			= 23
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027
obj_Data7			= 27
obj_Data5			= 992				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024
obj_Data7			= 24
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG054.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE31\LEVEL34.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\34_WINDCAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -118
obj_Collide_Y1		= -380
obj_Collide_X2		= 237
obj_Collide_Y2		= 8
obj_Data2			= -288
obj_Data3			= -380
obj_Data4			= -120
obj_Data5			= -275

[Object]
obj_code			= 94
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 373
obj_X1				= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG034.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL45.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\45_WALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= OW01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 88
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 89
obj_name			= Enemy021
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 90
obj_name			= Enemy022
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY022_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY022		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 22				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 91
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 710
obj_name                = BM_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 0

[Object]
obj_code                = 711
obj_name                = BM_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 1

[Object]
obj_code                = 712
obj_name                = BM_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcBMWindow
obj_Data9		= 2

[Object]
obj_code                = 713
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 3

[Object]
obj_code                = 714
obj_name                = BM_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 4

[Object]
obj_code                = 715
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 5

[Object]
obj_code                = 716
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMGetItemWindow
;obj_Data9               = 6

[Object]
obj_code                = 717
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code                = 718
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code                = 719
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code                = 720
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 721
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 722
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 723
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 724
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code                = 725
obj_name                = Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD03_1.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9               = 19

[Object]
obj_code                = 726
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code                = 727
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29

[Object]
obj_code                = 728
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code                = 729
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9               = 134

[Object]
obj_code                = 730
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code                = 731
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1                     ; shape mode
obj_Data4               = 1                     ; 0 = button, 1 = window mode set
obj_Data6               = 7                     ; id
obj_Data9               = 309                   ; name

[Object]
obj_code                = 732
obj_name                = Button_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 733
obj_name                = Button_Use
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD05_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 9
obj_Data9               = 23

[Object]
obj_code                = 734
obj_name                = Button_Equip
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD07_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6               = 10
obj_Data9               = 25

[Object]
obj_code                = 735
obj_name                = Button_BuySell
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD06_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3				= 0
obj_Data6               = 11
obj_Data9               = 605

[Object]
obj_code                = 736
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 737
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 738
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 739
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG045.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -21
obj_Collide_Y1		= -132
obj_Collide_X2		= 26
obj_Collide_Y2		= -3

[Object]
obj_code			= 16
obj_name			= W02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -11
obj_Collide_Y1		= -98
obj_Collide_X2		= 23
obj_Collide_Y2		= -3

[Object]
obj_code			= 17
obj_name			= W03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -24
obj_Collide_Y1		= -103
obj_Collide_X2		= 18
obj_Collide_Y2		= -3

[Object]
obj_code			= 92
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG024.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL32.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG032.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL22.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\22_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 529
obj_Collide_Y1		= -543
obj_Collide_X2		= 615
obj_Collide_Y2		= -324
obj_Data2			= 15
obj_Data3			= -237
obj_Data4			= 111
obj_Data5			= -18

[Object]
obj_code			= 16
obj_name			= r01
obj_Plane			= planeBG2
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\22_WATERFALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 180			; y range
obj_Data7			= 64			; angle
obj_Data8			= 0x00100000	; speed
obj_Data9			= mapobjWaterFall

[Object]
obj_code			= 17
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\LVL22_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 18
obj_name			= rn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 20
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 97
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG022.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\05_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -336
obj_Collide_Y1		= -407
obj_Collide_X2		= 188
obj_Collide_Y2		= 26

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG005.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL38.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= X01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\38_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -62
obj_Collide_Y1		= -123
obj_Collide_X2		= 45
obj_Collide_Y2		= -2

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG038.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL26.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= l01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\26_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -368
obj_Collide_Y1		= -463
obj_Collide_X2		= 40
obj_Collide_Y2		= -108
obj_Data2			= -60
obj_Data3			= -463
obj_Data4			= 60
obj_Data5			= 0

[Object]
obj_code			= 16
obj_name			= l02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\26_ROPE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -316
obj_Collide_Y1		= -781
obj_Collide_X2		= 233
obj_Collide_Y2		= 0

[Object]
obj_code			= 95
obj_name			= Enemy101()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY101_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY101		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 0x80000065		; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy039
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\039-00001.SHP
obj_Shape_Number	= ENEMY039_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY039		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 39				; Extra Data Table ID
obj_Collide_X1		= -56
obj_Collide_Y1		= -61
obj_Collide_X2		= 52
obj_Collide_Y2		= 44

[Object]
obj_code			= 98
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG026.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL56.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR
;obj_ZoomX			= 0x0000a000
;obj_ZoomY			= 0x0000a000
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape

[Object]
obj_code			= 16
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\YELL010.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE11\17_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= 1
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE11\17_CAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_CollideX1		= -36
obj_CollideY1		= -54
obj_CollideX2		= 29
obj_CollideY2		= -9

[Object]
obj_code			= 94
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy062(uH)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data5			= 1235				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG017.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 20
obj_name		= 01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud103.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96			; angle
obj_Data8		= 0x00005000		; speed
obj_Data9		= mapobjCloud


[Object]
obj_code		= 21
obj_name		= 02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud104.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96		       ; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 22
obj_name		= ]v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar003s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 23
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\fpost01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 24
obj_name		= мv
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\fpost01s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 25
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -59
obj_Collide_Y1		= -162
obj_Collide_X2		= 52
obj_Collide_Y2		= -60

[Object]
obj_code		= 26
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -134
obj_Collide_X2		= 44
obj_Collide_Y2		= -59

[Object]
obj_code		= 27
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -156
obj_Collide_X2		= 46
obj_Collide_Y2		= -46

[Object]
obj_code		= 28
obj_name		= v01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 29
obj_name		= v02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 30
obj_name		= v03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code			= 31
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE01\LVL04_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 100			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 0x017502ed		; dead message
obj_Data9			= 1					; stop adjust
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG002.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 20
obj_name		= 01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud103.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96			; angle
obj_Data8		= 0x00005000		; speed
obj_Data9		= mapobjCloud


[Object]
obj_code		= 21
obj_name		= 02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud104.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96		       ; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 22
obj_name		= ]v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar003s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 23
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\fpost01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 24
obj_name		= мv
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\fpost01s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 25
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -59
obj_Collide_Y1		= -162
obj_Collide_X2		= 52
obj_Collide_Y2		= -60

[Object]
obj_code		= 26
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -134
obj_Collide_X2		= 44
obj_Collide_Y2		= -59

[Object]
obj_code		= 27
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -156
obj_Collide_X2		= 46
obj_Collide_Y2		= -46

[Object]
obj_code		= 28
obj_name		= v01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 29
obj_name		= v02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 30
obj_name		= v03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code			= 31
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE01\LVL04_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 100			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 0x017502ed		; dead message
obj_Data9			= 1					; stop adjust
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG002.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\bar003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 20
obj_name		= 01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud103.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96			; angle
obj_Data8		= 0x00005000		; speed
obj_Data9		= mapobjCloud


[Object]
obj_code		= 21
obj_name		= 02
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane		= planeObject40 	; up plane for collide detect
obj_Mode		= engADDCOLOR
obj_Data		= 8
obj_Shape_Name		= SHAPE01\cloud104.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7		= 96		       ; angle
obj_Data8		= 0x00004000		; speed
obj_Data9		= mapobjCloud

[Object]
obj_code		= 22
obj_name		= ]v
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\bar003s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 23
obj_name		= 
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\fpost01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject


[Object]
obj_code		= 24
obj_name		= мv
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\fpost01s.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 25
obj_name		= 01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -59
obj_Collide_Y1		= -162
obj_Collide_X2		= 52
obj_Collide_Y2		= -60

[Object]
obj_code		= 26
obj_name		= 02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -134
obj_Collide_X2		= 44
obj_Collide_Y2		= -59

[Object]
obj_code		= 27
obj_name		= 03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -156
obj_Collide_X2		= 46
obj_Collide_Y2		= -46

[Object]
obj_code		= 28
obj_name		= v01
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 29
obj_name		= v02
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code		= 30
obj_name		= v03
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE01\SHADOW09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9		= mapobjShadow

[Object]
obj_code			= 31
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE01\LVL04_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 100			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 0x017502ed		; dead message
obj_Data9			= 1					; stop adjust
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG002.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-010.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 18
obj_name			= {q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 19
obj_name			= 
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 6
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\EAR32_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 7

[Object]
obj_code			= 20
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= MAGIC\FIR03_01.SHP
obj_Shape_Number	= 3
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape

[Object]
obj_code			= 21
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020004				; delay range
obj_Data4			= obj_Story_Level10_Rain	; rain object code

[Object]
obj_code			= 22
obj_name			= B
;obj_Mode			= engZOOM
;obj_ZoomX			= 0x0000c000
;obj_ZoomY			= 0x00008000
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00078000			; min speed
obj_Data4			= 0x00098000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle

[Object]
obj_code			= 23
obj_name			= Bn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 21
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 24
obj_name			= {q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 25
obj_name			= H{q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcDropLightn

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG010.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= Wl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole23.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -161
obj_Collide_X2		= 47
obj_Collide_Y2		= 31

[Object]
obj_code			= 16
obj_name			= Wl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\pole24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -44
obj_Collide_Y1		= -158
obj_Collide_X2		= 45
obj_Collide_Y2		= 44

[Object]
obj_code		= 17
obj_name		= Wl03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole25.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -79
obj_Collide_Y1		= -144
obj_Collide_X2		= 76
obj_Collide_Y2		= 101

[Object]
obj_code			= 18
obj_name			= 
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\wall001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\LVL03_03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -172
obj_Collide_X2		= -58
obj_Collide_Y2		= -1

[Object]
obj_code		= 30
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 15
obj_Data9		= mapobjFlash

[Object]
obj_code		= 31
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 12
obj_Data9		= mapobjFlash

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -15
obj_Collide_Y1		= -47
obj_Collide_X2		= 17
obj_Collide_Y2		= 2
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG003.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= Wl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole23.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -161
obj_Collide_X2		= 47
obj_Collide_Y2		= 31

[Object]
obj_code			= 16
obj_name			= Wl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\pole24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -44
obj_Collide_Y1		= -158
obj_Collide_X2		= 45
obj_Collide_Y2		= 44

[Object]
obj_code		= 17
obj_name		= Wl03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole25.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -79
obj_Collide_Y1		= -144
obj_Collide_X2		= 76
obj_Collide_Y2		= 101

[Object]
obj_code			= 18
obj_name			= 
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\wall001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\LVL03_03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -172
obj_Collide_X2		= -58
obj_Collide_Y2		= -1

[Object]
obj_code		= 30
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 15
obj_Data9		= mapobjFlash

[Object]
obj_code		= 31
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 12
obj_Data9		= mapobjFlash

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -15
obj_Collide_Y1		= -47
obj_Collide_X2		= 17
obj_Collide_Y2		= 2
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG003.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code		= 15
obj_name		= Wl01
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole23.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -161
obj_Collide_X2		= 47
obj_Collide_Y2		= 31

[Object]
obj_code			= 16
obj_name			= Wl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\pole24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -44
obj_Collide_Y1		= -158
obj_Collide_X2		= 45
obj_Collide_Y2		= 44

[Object]
obj_code		= 17
obj_name		= Wl03
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\pole25.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -79
obj_Collide_Y1		= -144
obj_Collide_X2		= 76
obj_Collide_Y2		= 101

[Object]
obj_code			= 18
obj_name			= 
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\wall001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\LVL03_03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -172
obj_Collide_X2		= -58
obj_Collide_Y2		= -1

[Object]
obj_code		= 30
obj_name		= 01
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light11.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 15
obj_Data9		= mapobjFlash

[Object]
obj_code		= 31
obj_name		= 02
obj_Mode		= engADDCOLOR
obj_Plane		= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\light12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score		= 11
obj_HitPoint		= 12
obj_Data9		= mapobjFlash

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy028
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\028-00001.SHP
obj_Shape_Number	= ENEMY028_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY028		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 28			; Extra Data Table ID
obj_Collide_X1		= -15
obj_Collide_Y1		= -47
obj_Collide_X2		= 17
obj_Collide_Y2		= 2
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG003.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE11\17_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= 1
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE11\17_CAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_CollideX1		= -36
obj_CollideY1		= -54
obj_CollideX2		= 29
obj_CollideY2		= -9

[Object]
obj_code			= 94
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy062(uH)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data5			= 1235				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG017.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL36.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Plane			= planeObject1
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE31\LVL36_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2 			= 1
obj_Data3 			= 1
obj_Data4 			= 2
obj_Data5 			= 8
obj_Data7 			= 3
obj_Score			= 0x00160000
obj_HitPoint		= 1
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 17
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL002.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG036.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL33.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= QHh
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\MIN20_01.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcPoisonGas

[Object]
obj_code			= 95
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG033.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\05_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -336
obj_Collide_Y1		= -407
obj_Collide_X2		= 188
obj_Collide_Y2		= 26

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\05_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -336
obj_Collide_Y1		= -407
obj_Collide_X2		= 188
obj_Collide_Y2		= 26

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\05_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -336
obj_Collide_Y1		= -407
obj_Collide_X2		= 188
obj_Collide_Y2		= 26

[Object]
obj_code			= 98
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 96
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023
obj_Data7			= 23
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027
obj_Data7			= 27
obj_Data5			= 992				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024
obj_Data7			= 24
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG054.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\tree05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -34
obj_Collide_Y1		= -330
obj_Collide_X2		= 29
obj_Collide_Y2		= 6

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\tree06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -32
obj_Collide_Y1		= -329
obj_Collide_X2		= 30
obj_Collide_Y2		= 5

[Object]
obj_code			= 18
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 20
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeEffect1
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 12
obj_Shape_Name		= SHAPE01\light13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 240			; y range
obj_Data3			= 2
obj_Data4			= 12
obj_Data9			= mapobjMoveBGFlash

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_X1				= pmEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_X1				= pmEnemy   		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_X1				= pmEnemy			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\tree05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -34
obj_Collide_Y1		= -330
obj_Collide_X2		= 29
obj_Collide_Y2		= 6

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\tree06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -32
obj_Collide_Y1		= -329
obj_Collide_X2		= 30
obj_Collide_Y2		= 5

[Object]
obj_code			= 18
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 20
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeEffect1
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 12
obj_Shape_Name		= SHAPE01\light13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 240			; y range
obj_Data3			= 2
obj_Data4			= 12
obj_Data9			= mapobjMoveBGFlash

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_X1				= pmEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_X1				= pmEnemy   		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_X1				= pmEnemy			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE01\LEVEL07.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\tree05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -34
obj_Collide_Y1		= -330
obj_Collide_X2		= 29
obj_Collide_Y2		= 6

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\tree06.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -32
obj_Collide_Y1		= -329
obj_Collide_X2		= 30
obj_Collide_Y2		= 5

[Object]
obj_code			= 18
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\furf002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 20
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeEffect1
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 12
obj_Shape_Name		= SHAPE01\light13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 240			; y range
obj_Data3			= 2
obj_Data4			= 12
obj_Data9			= mapobjMoveBGFlash

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_X1				= pmEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_X1				= pmEnemy   		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_X1				= pmEnemy			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG007.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL29.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG029.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound

; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL65.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Attribute		= objattrATTACKFLAG
obj_Data			= 12
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE41\65_LIGHT.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
;obj_Score			= 1
;obj_HitPoint		= 6
;obj_Data9			= mapobjFlash

[Object]
obj_code			= 97
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_X1				= pmPlayerEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy061()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\061-00001.SHP
obj_Shape_Number	= ENEMY061_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY061		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 61				; Extra Data Table ID
obj_X1				= pmPlayerEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 99
obj_name		= Enemy021
obj_ReadShape		= 1
obj_Plane		= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
;obj_Data5		 = SID_TYPE0		 ; Enemy Type
obj_Data6		= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7		= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG009.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 99
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE11\17_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= 1
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE11\17_CAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_CollideX1		= -36
obj_CollideY1		= -54
obj_CollideX2		= 29
obj_CollideY2		= -9

[Object]
obj_code			= 94
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy062(uH)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data5			= 1235				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG017.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE11\17_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= 1
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE11\17_CAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_CollideX1		= -36
obj_CollideY1		= -54
obj_CollideX2		= 29
obj_CollideY2		= -9

[Object]
obj_code			= 94
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy062(uH)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data5			= 1235				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG017.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL17.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE11\17_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 16
obj_name			= 1
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE11\17_CAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_CollideX1		= -36
obj_CollideY1		= -54
obj_CollideX2		= 29
obj_CollideY2		= -9

[Object]
obj_code			= 94
obj_name			= Enemy064(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\064-00001.SHP
obj_Shape_Number	= ENEMY064_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY064		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 64				; Extra Data Table ID
;obj_Data8			= 1375				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy062(uH)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data5			= 1235				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG017.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\21_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
;obj_Collide_X1		= 9
;obj_Collide_Y1		= -213
;obj_Collide_X2		= 140
;obj_Collide_Y2		= -49

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG021.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\21_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
;obj_Collide_X1		= 9
;obj_Collide_Y1		= -213
;obj_Collide_X2		= 140
;obj_Collide_Y2		= -49

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG021.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\21_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
;obj_Collide_X1		= 9
;obj_Collide_Y1		= -213
;obj_Collide_X2		= 140
;obj_Collide_Y2		= -49

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG021.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-010.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 21
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020004				; delay range
obj_Data4			= obj_Story_Level10_Rain	; rain object code

[Object]
obj_code			= 22
obj_name			= B
;obj_Mode			= engZOOM
;obj_ZoomX			= 0x0000c000
;obj_ZoomY			= 0x00008000
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00078000			; min speed
obj_Data4			= 0x00098000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle

[Object]
obj_code			= 23
obj_name			= Bn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 21
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 25
obj_name			= H{q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG010.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-010.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 21
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020004				; delay range
obj_Data4			= obj_Story_Level10_Rain	; rain object code

[Object]
obj_code			= 22
obj_name			= B
;obj_Mode			= engZOOM
;obj_ZoomX			= 0x0000c000
;obj_ZoomY			= 0x00008000
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00078000			; min speed
obj_Data4			= 0x00098000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle

[Object]
obj_code			= 23
obj_name			= Bn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 21
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 25
obj_name			= H{q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG010.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-010.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 21
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020004				; delay range
obj_Data4			= obj_Story_Level10_Rain	; rain object code

[Object]
obj_code			= 22
obj_name			= B
;obj_Mode			= engZOOM
;obj_ZoomX			= 0x0000c000
;obj_ZoomY			= 0x00008000
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00078000			; min speed
obj_Data4			= 0x00098000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle

[Object]
obj_code			= 23
obj_name			= Bn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 21
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 25
obj_name			= H{q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG010.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL09.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= Фl01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -135
obj_Collide_Y1		= -128
obj_Collide_X2		= 73
obj_Collide_Y2		= 18

[Object]
obj_code			= 16
obj_name			= Фl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -82
obj_Collide_Y1		= -99
obj_Collide_X2		= 77
obj_Collide_Y2		= 31

[Object]
obj_code			= 17
obj_name			= Фl03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -117
obj_Collide_Y1		= -100
obj_Collide_X2		= 107
obj_Collide_Y2		= 37

[Object]
obj_code			= 18
obj_name			= Фl04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -88
obj_Collide_Y1		= -119
obj_Collide_X2		= 88
obj_Collide_Y2		= 39

[Object]
obj_code			= 19
obj_name			= Фl05
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -127
obj_Collide_X2		= 99
obj_Collide_Y2		= 1

[Object]
obj_code			= 20
obj_name			= Фl06
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE006.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -108
obj_Collide_Y1		= -102
obj_Collide_X2		= 88
obj_Collide_Y2		= 31

[Object]
obj_code			= 21
obj_name			= Фl07
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE007.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -108
obj_Collide_Y1		= -117
obj_Collide_X2		= 114
obj_Collide_Y2		= 36

[Object]
obj_code			= 22
obj_name			= Фl08
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE008.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -101
obj_Collide_Y1		= -119
obj_Collide_X2		= 99
obj_Collide_Y2		= 25

[Object]
obj_code			= 23
obj_name			= Фl09
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE009.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -98
obj_Collide_Y1		= -108
obj_Collide_X2		= 98
obj_Collide_Y2		= 29

[Object]
obj_code			= 24
obj_name			= Фl10
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE010.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -83
obj_Collide_Y1		= -110
obj_Collide_X2		= 78
obj_Collide_Y2		= 23

[Object]
obj_code			= 25
obj_name			= Фl11
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -180
obj_Collide_Y1		= -420
obj_Collide_X2		= 0
obj_Collide_Y2		= -156
obj_Data2			= -252
obj_Data3			= -191
obj_Data4			= 1
obj_Data5			= 0

[Object]
obj_code			= 26
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_WELL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -77
obj_Collide_X2		= 53
obj_Collide_Y2		= -9

[Object]
obj_code			= 27
obj_name			= Фl12
obj_Attribute		= objattrFLAG6
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE012.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -74
obj_Collide_Y1		= -29
obj_Collide_X2		= 26
obj_Collide_Y2		= 31

[Object]
obj_code			= 28
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\09_HOUSE013.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

;[Object]
;obj_code			= 93
;obj_name			= Enemy043
;obj_ReadShape		= 1
;obj_Plane			= planeObject1
;obj_Shape_Name		= SHAPE\043-00001.SHP
;obj_Shape_Number	= ENEMY043_Total
;obj_Process_Code	= defProcEnemy
;obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
;obj_Data7			= 43				; Extra Data Table ID
;obj_Collide_X1		= -14
;obj_Collide_Y1		= -58
;obj_Collide_X2		= 14
;obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_X1				= pmPlayer			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy061()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\061-00001.SHP
obj_Shape_Number	= ENEMY061_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY061		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 61				; Extra Data Table ID
obj_X1				= pmPlayerEnemy		; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG009.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-012.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= |01
obj_Plane			= planeObject20 	
;obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -113
obj_Collide_X2		= 51
obj_Collide_Y2		= -8

[Object]
obj_code			= 21
obj_name			= |03
obj_Plane			= planeObject20 	
;obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -111
obj_Collide_X2		= 43
obj_Collide_Y2		= -5

[Object]
obj_code			= 22
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020003				; delay range
obj_Data4			= obj_Story_Level_Rain		; rain object code

[Object]
obj_code			= 23
obj_name			= B
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00098000			; min speed
obj_Data4			= 0x000c8000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle
obj_Data7			= 640					; extra distance[x][y]

[Object]
obj_code			= 24
obj_name			= Bn
obj_ReadShape	 	= 1
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy101()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY101_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY101		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 0x80000065		; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy048(q)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\048-00001.SHP
obj_Shape_Number	= ENEMY048_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY048		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 48				; Extra Data Table ID
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy039
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\039-00001.SHP
obj_Shape_Number	= ENEMY039_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY039		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 39				; Extra Data Table ID
obj_Collide_X1		= -56
obj_Collide_Y1		= -61
obj_Collide_X2		= 52
obj_Collide_Y2		= 44

[Object]
obj_code			= 98
obj_name			= Enemy048
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\048-00001.SHP
obj_Shape_Number	= ENEMY048_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY048		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 48				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG026.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name        	= ۶1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -143
obj_Collide_Y1		= -145
obj_Collide_X2		= 153
obj_Collide_Y2		= 25
obj_Data2			= -91
obj_Data3			= -249
obj_Data4			= 77
obj_Data5			= -144

[Object]
obj_code			= 16
obj_name        	= ۶2
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -153
obj_Collide_Y1		= -267
obj_Collide_X2		= 169
obj_Collide_Y2		= 17
obj_Data2			= 5
obj_Data3			= -335
obj_Data4			= 173
obj_Data5			= -256

[Object]
obj_code			= 17
obj_name        	= ۶3
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -84
obj_Collide_Y1		= -267
obj_Collide_X2		= 83
obj_Collide_Y2		= 11

[Object]
obj_code			= 18
obj_name        	= 1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -298
obj_Collide_Y1		= -99
obj_Collide_X2		= 9
obj_Collide_Y2		= 6
obj_Data2			= 12
obj_Data3			= -76
obj_Data4			= 297
obj_Data5			= 34

[Object]
obj_code			= 19
obj_name        	= 2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -56
obj_Collide_Y1		= -114
obj_Collide_X2		= 60
obj_Collide_Y2		= 7

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name        	= 1
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY100_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY100				; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 100						; Extra Data Table ID
obj_Collide_X1		= -36
obj_Collide_Y1		= -54
obj_Collide_X2		= 36
obj_Collide_Y2		= 7

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG018.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name        	= ۶1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -143
obj_Collide_Y1		= -145
obj_Collide_X2		= 153
obj_Collide_Y2		= 25
obj_Data2			= -91
obj_Data3			= -249
obj_Data4			= 77
obj_Data5			= -144

[Object]
obj_code			= 16
obj_name        	= ۶2
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -153
obj_Collide_Y1		= -267
obj_Collide_X2		= 169
obj_Collide_Y2		= 17
obj_Data2			= 5
obj_Data3			= -335
obj_Data4			= 173
obj_Data5			= -256

[Object]
obj_code			= 17
obj_name        	= ۶3
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -84
obj_Collide_Y1		= -267
obj_Collide_X2		= 83
obj_Collide_Y2		= 11

[Object]
obj_code			= 18
obj_name        	= 1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -298
obj_Collide_Y1		= -99
obj_Collide_X2		= 9
obj_Collide_Y2		= 6
obj_Data2			= 12
obj_Data3			= -76
obj_Data4			= 297
obj_Data5			= 34

[Object]
obj_code			= 19
obj_name        	= 2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -56
obj_Collide_Y1		= -114
obj_Collide_X2		= 60
obj_Collide_Y2		= 7

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name        	= 1
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY100_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY100				; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 100						; Extra Data Table ID
obj_Collide_X1		= -36
obj_Collide_Y1		= -54
obj_Collide_X2		= 36
obj_Collide_Y2		= 7

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG018.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL18.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id


[Object]
obj_code			= 15
obj_name        	= ۶1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -143
obj_Collide_Y1		= -145
obj_Collide_X2		= 153
obj_Collide_Y2		= 25
obj_Data2			= -91
obj_Data3			= -249
obj_Data4			= 77
obj_Data5			= -144

[Object]
obj_code			= 16
obj_name        	= ۶2
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -153
obj_Collide_Y1		= -267
obj_Collide_X2		= 169
obj_Collide_Y2		= 17
obj_Data2			= 5
obj_Data3			= -335
obj_Data4			= 173
obj_Data5			= -256

[Object]
obj_code			= 17
obj_name        	= ۶3
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -84
obj_Collide_Y1		= -267
obj_Collide_X2		= 83
obj_Collide_Y2		= 11

[Object]
obj_code			= 18
obj_name        	= 1
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20 			; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -298
obj_Collide_Y1		= -99
obj_Collide_X2		= 9
obj_Collide_Y2		= 6
obj_Data2			= 12
obj_Data3			= -76
obj_Data4			= 297
obj_Data5			= 34

[Object]
obj_code			= 19
obj_name        	= 2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE11\18_BRIDGE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -56
obj_Collide_Y1		= -114
obj_Collide_X2		= 60
obj_Collide_Y2		= 7

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name        	= 1
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY100_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY100				; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 100						; Extra Data Table ID
obj_Collide_X1		= -36
obj_Collide_Y1		= -54
obj_Collide_X2		= 36
obj_Collide_Y2		= 7

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG018.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG030.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG015.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ۶01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -41
obj_Collide_Y1		= -92
obj_Collide_X2		= 47
obj_Collide_Y2		= 10

[Object]
obj_code			= 16
obj_name			= ۶02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -95
obj_Collide_X2		= 50
obj_Collide_Y2		= 7

[Object]
obj_code			= 17
obj_name			= ۶03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -96
obj_Collide_X2		= 26
obj_Collide_Y2		= -10

[Object]
obj_code			= 18
obj_name			= ۶04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -64
obj_Collide_Y1		= -99
obj_Collide_X2		= 29
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 0				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 20				; extra HP
;obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
;;;
[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 0				; dead message
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG008.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL21.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\21_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
;obj_Collide_X1		= 9
;obj_Collide_Y1		= -213
;obj_Collide_X2		= 140
;obj_Collide_Y2		= -49

[Object]
obj_code			= 95
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
;obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG021.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG		; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE11\LVL19_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 360			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG019.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ۶01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -41
obj_Collide_Y1		= -92
obj_Collide_X2		= 47
obj_Collide_Y2		= 10

[Object]
obj_code			= 16
obj_name			= ۶02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -95
obj_Collide_X2		= 50
obj_Collide_Y2		= 7

[Object]
obj_code			= 17
obj_name			= ۶03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -96
obj_Collide_X2		= 26
obj_Collide_Y2		= -10

[Object]
obj_code			= 18
obj_name			= ۶04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -64
obj_Collide_Y1		= -99
obj_Collide_X2		= 29
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG008.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ۶01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -41
obj_Collide_Y1		= -92
obj_Collide_X2		= 47
obj_Collide_Y2		= 10

[Object]
obj_code			= 16
obj_name			= ۶02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -95
obj_Collide_X2		= 50
obj_Collide_Y2		= 7

[Object]
obj_code			= 17
obj_name			= ۶03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -96
obj_Collide_X2		= 26
obj_Collide_Y2		= -10

[Object]
obj_code			= 18
obj_name			= ۶04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -64
obj_Collide_Y1		= -99
obj_Collide_X2		= 29
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG008.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL08.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ۶01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -41
obj_Collide_Y1		= -92
obj_Collide_X2		= 47
obj_Collide_Y2		= 10

[Object]
obj_code			= 16
obj_name			= ۶02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -95
obj_Collide_X2		= 50
obj_Collide_Y2		= 7

[Object]
obj_code			= 17
obj_name			= ۶03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -51
obj_Collide_Y1		= -96
obj_Collide_X2		= 26
obj_Collide_Y2		= -10

[Object]
obj_code			= 18
obj_name			= ۶04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_ROCK04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -64
obj_Collide_Y1		= -99
obj_Collide_X2		= 29
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy024()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1					; mode inverse
obj_HitPoint		= 30				; extra HP
obj_Data5			= 977				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= 374				; dead message
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG008.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG		; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE11\LVL19_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 360			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG019.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG		; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE11\LVL19_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 360			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG019.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound

; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE11\LEVEL19.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG		; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE11\LVL19_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 360			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 97
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG019.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -21
obj_Collide_Y1		= -132
obj_Collide_X2		= 26
obj_Collide_Y2		= -3

[Object]
obj_code			= 16
obj_name			= W02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -11
obj_Collide_Y1		= -98
obj_Collide_X2		= 23
obj_Collide_Y2		= -3

[Object]
obj_code			= 17
obj_name			= W03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -24
obj_Collide_Y1		= -103
obj_Collide_X2		= 18
obj_Collide_Y2		= -3

[Object]
obj_code			= 92
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG024.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-012.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= |01
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -113
obj_Collide_X2		= 51
obj_Collide_Y2		= -8

[Object]
obj_code			= 21
obj_name			= |03
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -111
obj_Collide_X2		= 43
obj_Collide_Y2		= -5

[Object]
obj_code			= 22
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020003				; delay range
obj_Data4			= obj_Story_Level_Rain		; rain object code

[Object]
obj_code			= 23
obj_name			= B
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00098000			; min speed
obj_Data4			= 0x000c8000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle
obj_Data7			= 640					; extra distance[x][y]

[Object]
obj_code			= 24
obj_name			= Bn
obj_ReadShape	 	= 1
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy101()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY101_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY101		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 0x80000065		; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy039
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\039-00001.SHP
obj_Shape_Number	= ENEMY039_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY039		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 39				; Extra Data Table ID
obj_Collide_X1		= -56
obj_Collide_Y1		= -61
obj_Collide_X2		= 52
obj_Collide_Y2		= 44

[Object]
obj_code			= 98
obj_name			= Enemy048
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\048-00001.SHP
obj_Shape_Number	= ENEMY048_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY048		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 48				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG026.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -21
obj_Collide_Y1		= -132
obj_Collide_X2		= 26
obj_Collide_Y2		= -3

[Object]
obj_code			= 16
obj_name			= W02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -11
obj_Collide_Y1		= -98
obj_Collide_X2		= 23
obj_Collide_Y2		= -3

[Object]
obj_code			= 17
obj_name			= W03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -24
obj_Collide_Y1		= -103
obj_Collide_X2		= 18
obj_Collide_Y2		= -3

[Object]
obj_code			= 92
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG024.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -21
obj_Collide_Y1		= -132
obj_Collide_X2		= 26
obj_Collide_Y2		= -3

[Object]
obj_code			= 16
obj_name			= W02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -11
obj_Collide_Y1		= -98
obj_Collide_X2		= 23
obj_Collide_Y2		= -3

[Object]
obj_code			= 17
obj_name			= W03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -24
obj_Collide_Y1		= -103
obj_Collide_X2		= 18
obj_Collide_Y2		= -3

[Object]
obj_code			= 92
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG024.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL24.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= W01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -21
obj_Collide_Y1		= -132
obj_Collide_X2		= 26
obj_Collide_Y2		= -3

[Object]
obj_code			= 16
obj_name			= W02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -11
obj_Collide_Y1		= -98
obj_Collide_X2		= 23
obj_Collide_Y2		= -3

[Object]
obj_code			= 17
obj_name			= W03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\24_STAND003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -24
obj_Collide_Y1		= -103
obj_Collide_X2		= 18
obj_Collide_Y2		= -3

[Object]
obj_code			= 92
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_X1				= pmNPC			; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG024.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-012.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= |01
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -113
obj_Collide_X2		= 51
obj_Collide_Y2		= -8

[Object]
obj_code			= 21
obj_name			= |03
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -111
obj_Collide_X2		= 43
obj_Collide_Y2		= -5

[Object]
obj_code			= 22
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020003				; delay range
obj_Data4			= obj_Story_Level_Rain		; rain object code

[Object]
obj_code			= 23
obj_name			= B
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00098000			; min speed
obj_Data4			= 0x000c8000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle
obj_Data7			= 640					; extra distance[x][y]

[Object]
obj_code			= 24
obj_name			= Bn
obj_ReadShape	 	= 1
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy101()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY101_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY101		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 0x80000065		; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy039
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\039-00001.SHP
obj_Shape_Number	= ENEMY039_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY039		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 39				; Extra Data Table ID
obj_Collide_X1		= -56
obj_Collide_Y1		= -61
obj_Collide_X2		= 52
obj_Collide_Y2		= 44

[Object]
obj_code			= 98
obj_name			= Enemy048
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\048-00001.SHP
obj_Shape_Number	= ENEMY048_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY048		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 48				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG026.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-012.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL12.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= |01
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -53
obj_Collide_Y1		= -113
obj_Collide_X2		= 51
obj_Collide_Y2		= -8

[Object]
obj_code			= 21
obj_name			= |03
obj_Plane			= planeObject20 	
obj_Attribute		= objattrFLAG6
obj_Shape_Name		= SHAPE11\12_ROPE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -38
obj_Collide_Y1		= -111
obj_Collide_X2		= 43
obj_Collide_Y2		= -5

[Object]
obj_code			= 22
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020003				; delay range
obj_Data4			= obj_Story_Level_Rain		; rain object code

[Object]
obj_code			= 23
obj_name			= B
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00098000			; min speed
obj_Data4			= 0x000c8000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle
obj_Data7			= 640					; extra distance[x][y]

[Object]
obj_code			= 24
obj_name			= Bn
obj_ReadShape	 	= 1
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy101()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE11\18_DOOR01.SHP
obj_Shape_Number	= ENEMY101_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY101		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 0x80000065		; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy039
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\039-00001.SHP
obj_Shape_Number	= ENEMY039_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY039		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 39				; Extra Data Table ID
obj_Collide_X1		= -56
obj_Collide_Y1		= -61
obj_Collide_X2		= 52
obj_Collide_Y2		= 44

[Object]
obj_code			= 98
obj_name			= Enemy048
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\048-00001.SHP
obj_Shape_Number	= ENEMY048_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY048		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 48				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
;obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG026.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		 = planeIcon
obj_Shape_Name		= SHAPE41\LEVEL55.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay 	= 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 14
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE01\FIRE01-01.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 16
obj_name			= ]n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\NIGHT001.WAV
obj_Data9			= mapobjPlayBGSound

; ------------------------ Common object ---------------------------
[Object]
obj_code			= 100
obj_name			= Story Enemy
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code		= 750
obj_name		= Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 7
obj_Data9		= 309

[Object]
obj_code		= 751
obj_name		= Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 8
obj_Data9		= bcommand_13

[Object]
obj_code		= 760
obj_name		= VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 793
obj_name		= Option Scroll
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BARH1_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 0			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 794
obj_name		= Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 795
obj_name		= Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 2			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 796
obj_name		= Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code		= 136
obj_name		= Status_Window_6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW90.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcGetItemWindow
obj_Data9		= 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG051.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL29.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG029.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL29.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG029.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL29.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 19
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 20
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 21
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 22
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 23
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG029.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL13.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE11\13_LAVA001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= 1				; wave much or less
obj_Data3 			= 1 			; wave speed
obj_Data4 			= 1				; delay(much/less)
obj_Data5 			= 2				; mult(2, 4, 8)
obj_Data7			= 4
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 16
obj_name			= ww
obj_Plane			= planeBG3
obj_Mode			= engZOOM
obj_ZoomX			= 0x00008000
obj_ZoomY			= 0x00008000
obj_Shape_Name		= SHAPE11\13_BUBBLE001.SHP
obj_Shape_Number	= 7
obj_Shape_Delay		= 6
obj_Process_Code	= defProcStandObject
obj_Score			= 0x00200040	; delay range
obj_Data9			= mapobjNextShape2

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 151

[Object]
obj_code			= 18
obj_name			= ץե
obj_Mode			= engADDCOLOR_ZOOM
obj_ZoomX			= 0x00008000
obj_ZoomY			= 0x00008000
obj_ReadShape		= 1
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 3
obj_HitPoint		= 8
obj_Data9			= mapobjFlash

[Object]
obj_code			= 19
obj_name			= פ
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE11\13_SWORD001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 98
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy050
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY050_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY050		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 50				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG013.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG030.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL74.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE41\74_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 6
obj_HitPoint		= 4
obj_Data9			= mapobjFlash
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG015.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG015.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE11\LEVEL15.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG015.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG030.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE21\LEVEL30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code			= 199
;obj_ReadShape		 = 1
obj_name			= BG
obj_Plane			= planeEffect1
obj_Shape_Name      = ANIMAL\BG030.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL31.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -390
obj_Collide_Y1		= -274
obj_Collide_X2		= -130
obj_Collide_Y2		= -66
obj_Data2			= -122
obj_Data3			= -201
obj_Data4			= 136
obj_Data5			= 16

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 18
obj_name			= 04
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -268
obj_Collide_Y1		= -365
obj_Collide_X2		= -78
obj_Collide_Y2		= -162
obj_Data2			= -118
obj_Data3			= -164
obj_Data4			= 2
obj_Data5			= -27

[Object]
obj_code			= 19
obj_name			= 05
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE31\LVL31_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= 1				; wave much or less
obj_Data3 			= 1 			; wave speed
obj_Data4 			= 1				; delay(much/less)
obj_Data5 			= 4				; mult(2, 4, 8)
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 98
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG031.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL31.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -390
obj_Collide_Y1		= -274
obj_Collide_X2		= -130
obj_Collide_Y2		= -66
obj_Data2			= -122
obj_Data3			= -201
obj_Data4			= 136
obj_Data5			= 16

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 18
obj_name			= 04
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -268
obj_Collide_Y1		= -365
obj_Collide_X2		= -78
obj_Collide_Y2		= -162
obj_Data2			= -118
obj_Data3			= -164
obj_Data4			= 2
obj_Data5			= -27

[Object]
obj_code			= 19
obj_name			= 05
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE31\LVL31_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= 1				; wave much or less
obj_Data3 			= 1 			; wave speed
obj_Data4 			= 1				; delay(much/less)
obj_Data5 			= 4				; mult(2, 4, 8)
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 98
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG031.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL31.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -390
obj_Collide_Y1		= -274
obj_Collide_X2		= -130
obj_Collide_Y2		= -66
obj_Data2			= -122
obj_Data3			= -201
obj_Data4			= 136
obj_Data5			= 16

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 18
obj_name			= 04
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -268
obj_Collide_Y1		= -365
obj_Collide_X2		= -78
obj_Collide_Y2		= -162
obj_Data2			= -118
obj_Data3			= -164
obj_Data4			= 2
obj_Data5			= -27

[Object]
obj_code			= 19
obj_name			= 05
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE31\LVL31_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= 1				; wave much or less
obj_Data3 			= 1 			; wave speed
obj_Data4 			= 1				; delay(much/less)
obj_Data5 			= 4				; mult(2, 4, 8)
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 98
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG031.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 95
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023
obj_Data7			= 23
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027
obj_Data7			= 27
obj_Data5			= 992				; change name[name][job name]
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024
obj_Data7			= 24
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG054.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL32.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG032.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL32.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG032.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL32.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG032.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL33.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= QHh
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\MIN20_01.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcPoisonGas

[Object]
obj_code			= 95
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG033.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL33.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= QHh
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\MIN20_01.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcPoisonGas

[Object]
obj_code			= 95
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG033.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL33.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -248
obj_Collide_Y1		= -334
obj_Collide_X2		= -63
obj_Collide_Y2		= -139
obj_Data2			= -122
obj_Data3			= -130
obj_Data4			= 81
obj_Data5			= -15

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 24
obj_Collide_Y1		= -410
obj_Collide_X2		= 244
obj_Collide_Y2		= -84
obj_Data2			= -114
obj_Data3			= -141
obj_Data4			= 67
obj_Data5			= 5

[Object]
obj_code			= 17
obj_name			= 03
obj_Attribute		= objattrFLAG7			; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\31_TREE005.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 1
obj_Collide_Y1		= -411
obj_Collide_X2		= 215
obj_Collide_Y2		= -171
obj_Data2			= -57
obj_Data3			= -179
obj_Data4			= 100
obj_Data5			= 20

[Object]
obj_code			= 20
obj_name			= QHh
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\MIN20_01.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcPoisonGas

[Object]
obj_code			= 95
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
;obj_X1				= pmNPC
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG033.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE31\LEVEL34.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\34_WINDCAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -118
obj_Collide_Y1		= -380
obj_Collide_X2		= 237
obj_Collide_Y2		= 8
obj_Data2			= -288
obj_Data3			= -380
obj_Data4			= -120
obj_Data5			= -275

[Object]
obj_code			= 94
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 373
obj_X1				= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
;obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG034.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE31\LEVEL34.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\34_WINDCAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -118
obj_Collide_Y1		= -380
obj_Collide_X2		= 237
obj_Collide_Y2		= 8
obj_Data2			= -288
obj_Data3			= -380
obj_Data4			= -120
obj_Data5			= -275

[Object]
obj_code			= 94
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 373
obj_X1				= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
;obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG034.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE31\LEVEL34.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\34_WINDCAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -118
obj_Collide_Y1		= -380
obj_Collide_X2		= 237
obj_Collide_Y2		= 8
obj_Data2			= -288
obj_Data3			= -380
obj_Data4			= -120
obj_Data5			= -275

[Object]
obj_code			= 94
obj_name			= Enemy062()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\062-00001.SHP
obj_Shape_Number	= ENEMY062_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY062		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 62				; Extra Data Table ID
obj_Data8			= 373
obj_X1				= pmPlayerEnemy
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy036
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\036-00001.SHP
obj_Shape_Number	= ENEMY036_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY036		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 36			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
;obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 20				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG034.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeBG1
;obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL39.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\39_ROCK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -96
obj_Collide_Y1		= -156
obj_Collide_X2		= 68
obj_Collide_Y2		= -8

[Object]
obj_code			= 16
obj_name			= 2
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE31\39_ROCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 5

[Object]
obj_code			= 17
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE31\39_BG001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 340			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code                = 18
obj_name                = Fire_Smoke
obj_Plane               = planeEffect4
;obj_Shape_Name          = MAGIC\SMOKE001.SHP
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcFireSmoke

[Object]
obj_code			= 19
obj_name			= 
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE31\39_ROCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7			= 5
obj_Data9			= 0x00020000

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG039.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL36.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Plane			= planeObject1
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE31\LVL36_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2 			= 1
obj_Data3 			= 1
obj_Data4 			= 2
obj_Data5 			= 8
obj_Data7 			= 3
obj_Score			= 0x00160000
obj_HitPoint		= 1
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 17
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL002.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG036.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL36.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Plane			= planeObject1
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE31\LVL36_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2 			= 1
obj_Data3 			= 1
obj_Data4 			= 2
obj_Data5 			= 8
obj_Data7 			= 3
obj_Score			= 0x00160000
obj_HitPoint		= 1
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 17
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL002.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG036.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL36.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Plane			= planeObject1
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE31\LVL36_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2 			= 1
obj_Data3 			= 1
obj_Data4 			= 2
obj_Data5 			= 8
obj_Data7 			= 3
obj_Score			= 0x00160000
obj_HitPoint		= 1
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 17
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL002.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy053(Jù)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= ENEMY053_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY053		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 53				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG036.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE31\LEVEL72.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG034.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL37.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= Wl01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\37_BAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -5
obj_Collide_Y1		= -69
obj_Collide_X2		= 39
obj_Collide_Y2		= 0

[Object]
obj_code			= 16
obj_name			= Wl02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\37_BAR002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -68
obj_Collide_Y1		= -171
obj_Collide_X2		= 127
obj_Collide_Y2		= -2

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 18
obj_name			= ʪu@
obj_Plane			= planeObject19
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= ե2
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 62				; 151

[Object]
obj_code			= 20
obj_name			= Wl
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\37_BARBASE.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjBuildBottom

[Object]
obj_code			= 21
obj_name			= Wlv
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\37_BARSHADOW.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjShadow

[Object]
obj_code			= 90
obj_name			= WlO
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Mode			= engADDCOLOR
obj_Data			= 16
obj_Shape_Name		= MAGIC\MIN12_11.SHP
obj_Shape_Number	= ENEMY067_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY067		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 67				; Extra Data Table ID

[Object]
obj_code			= 96
obj_name			= Enemy052
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\052-00001.SHP
obj_Shape_Number	= ENEMY052_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY052		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 52				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy066
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY066_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY066		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 66				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG037.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn
#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeBG1
;obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL39.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\39_ROCK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -96
obj_Collide_Y1		= -156
obj_Collide_X2		= 68
obj_Collide_Y2		= -8

[Object]
obj_code			= 16
obj_name			= 2
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE31\39_ROCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 5

[Object]
obj_code			= 17
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE31\39_BG001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 340			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code                = 18
obj_name                = Fire_Smoke
obj_Plane               = planeEffect4
;obj_Shape_Name          = MAGIC\SMOKE001.SHP
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcFireSmoke

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG039.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeBG1
;obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL39.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\39_ROCK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -96
obj_Collide_Y1		= -156
obj_Collide_X2		= 68
obj_Collide_Y2		= -8

[Object]
obj_code			= 16
obj_name			= 2
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE31\39_ROCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 5

[Object]
obj_code			= 17
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE31\39_BG001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 340			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code                = 18
obj_name                = Fire_Smoke
obj_Plane               = planeEffect4
;obj_Shape_Name          = MAGIC\SMOKE001.SHP
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcFireSmoke

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG039.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
obj_Plane		= planeBG1
;obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL39.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
obj_Attribute		= objattrFLAG7		; Extra collide range
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\39_ROCK001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -96
obj_Collide_Y1		= -156
obj_Collide_X2		= 68
obj_Collide_Y2		= -8

[Object]
obj_code			= 16
obj_name			= 2
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE31\39_ROCK002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data7			= 5

[Object]
obj_code			= 17
obj_name			= ʭI01
obj_Attribute		= objattrATTACKFLAG	; No Change Plane
obj_Plane			= planeBG1
obj_Shape_Name		= SHAPE31\39_BG001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 340			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code                = 18
obj_name                = Fire_Smoke
obj_Plane               = planeEffect4
;obj_Shape_Name          = MAGIC\SMOKE001.SHP
obj_Shape_Name          = MAGIC\EAR07_01.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 6
obj_Process_Code        = defProcFireSmoke

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG039.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL41.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 19
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 20
obj_name			= 
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\RED_SCREEN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScreenFlash

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL40.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 96
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG040.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL40.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 96
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG040.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL40.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 96
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG040.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 0
obj_name			= aϺ޲z
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
;obj_Plane		 	 = planeIcon
obj_Plane			= planeMenu3
obj_Shape_Name      = SHAPE41\LEVEL57.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9			= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\57_DOOR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 0
obj_Collide_Y1		= -290
obj_Collide_X2		= 585
obj_Collide_Y2		= -146

[Object]
obj_code			= 16
obj_name			= 02
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\57_DOOR002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -31
obj_Collide_Y1		= -290
obj_Collide_X2		= 20
obj_Collide_Y2		= 0
obj_Data2			= 166
obj_Data3			= -290
obj_Data4			= 212
obj_Data5			= 0

[Object]
obj_code			= 96
obj_name			= Enemy054(J)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\054-00001.SHP
obj_Shape_Number	= ENEMY054_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY054		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 54				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG057.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code			= 5
obj_name			= MessageBox
obj_Plane			= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 10
obj_name			= GameClear BOSS
obj_Mode			= 0
obj_X				= 0
obj_Y				= 0
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\OVERBG01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcClearBOSS

[Object]
obj_code			= 11
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 0						; serial id

[Object]
obj_code			= 12
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 1						; serial id

[Object]
obj_code			= 13
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 2						; serial id

[Object]
obj_code			= 14
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 3						; serial id

[Object]
obj_code			= 15
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 4						; serial id

[Object]
obj_code			= 16
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 5						; serial id

[Object]
obj_code			= 17
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 6						; serial id

[Object]
obj_code			= 18
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 7						; serial id

[Object]
obj_code			= 19
obj_name			= GameClear Player
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\TITLE011.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowPlayer
obj_Data6			= 8						; serial id

[Object]
obj_code			= 20
obj_name			= GameClear Credits
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\WORKTEAM.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowWorkTeam

[Object]
obj_code			= 30
obj_name			= GameClear Show
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\OVER001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowWorkTeam
obj_Data8			= 1

[Object]
obj_code			= 31
obj_name			= GameClear Show 2
obj_Plane			= planeEffect1
obj_Shape_Name		= SHAPE\OVER002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcClearShowWorkTeam
obj_Data8			= 1
; -----------------------------------------------------------------------------
[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code			= 799
obj_name			= StoryProcess
obj_Plane			= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess
#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL41.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 19
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL41.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 19
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL41.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -128
obj_Collide_Y1		= -231
obj_Collide_X2		= 98
obj_Collide_Y2		= -45

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -139
obj_Collide_Y1		= -218
obj_Collide_X2		= 111
obj_Collide_Y2		= -18

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -109
obj_Collide_Y1		= -208
obj_Collide_X2		= 135
obj_Collide_Y2		= 4

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE04.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -104
obj_Collide_Y1		= -227
obj_Collide_X2		= 132
obj_Collide_Y2		= -28

[Object]
obj_code			= 19
obj_name			= 05
obj_Plane			= planeObject20 	
obj_Shape_Name		= SHAPE01\08_TREE05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -149
obj_Collide_Y1		= -222
obj_Collide_X2		= 141
obj_Collide_Y2		= -57

[Object]
obj_code			= 93
obj_name			= Enemy033(FMh)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy035(cF)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy034(L)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code                = 100
;obj_name                = 
;obj_Plane               = planeMenu1
;obj_Shape_Name          = SHAPE\MENU.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenu
;
;[Object]
;obj_code                = 101
;obj_name                = String1
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 0
;obj_Data9               = menu_0
;
;[Object]
;obj_code                = 102
;obj_name                = String2
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 1
;obj_Data9               = menu_1
;
;[Object]
;obj_code                = 103
;obj_name                = String3
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 2
;obj_Data9               = menu_2
;
;[Object]
;obj_code                = 104
;obj_name                = String4
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 3
;obj_Data9               = menu_3
;
;[Object]
;obj_code                = 105
;obj_name                = String5
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 4
;obj_Data9               = menu_4
;
;[Object]
;obj_code                = 106
;obj_name                = String6
;obj_Plane               = planeMenu2
;obj_Shape_Name          = SHAPE\MENUBAR.SHP
;obj_Shape_Number        = 1
;obj_Process_Code        = defProcMenuString
;obj_Data8               = 5
;obj_Data9               = menu_5

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
;obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9               = effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG041.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-080.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL80.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_FIRE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 6
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 17
obj_name			= 02
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_FIRE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 6
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 18
obj_name			= 
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 13					; 62				; 151

[Object]
obj_code			= 20
obj_name			= C1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_SWORD001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 21
obj_name			= C2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_SWORD002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 22
obj_name			= ¥
obj_Attribute		= objattrFLAG7
obj_Mode			= engSUBCOLOR
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 13				; 62				; 151

[Object]
obj_code            = 25
obj_name            = Clear_Wall
obj_Plane           = planeMenu1
obj_Shape_Name      = MAGIC\WAVEUP002.SHP
obj_Shape_Number    = 1
obj_Process_Code    = defProcStandObject
obj_Data9			= mapobjClearWall

[Object]
obj_code			= 90
obj_name			= LevelUp_Star
obj_Plane			= planeObject19
obj_Shape_Name		= MAGIC\SP52_044.SHP
obj_Shape_Number	= 3
obj_Shape_Delay 	= 8
obj_Process_Code	= defProcEffectProcess1
obj_Data6			= 0x00004000
obj_Data9			= effProcFlyUpShape

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy068
obj_Mode			= engADDCOLOR
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\68-001.SHP
obj_Shape_Number	= ENEMY068_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY068		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 68				; Extra Data Table ID
obj_Y1				= obj_Story_Level_Enemy68Star
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_Attribute		= objattrATTACKFLAG			; show shape
;obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG080.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL22.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\22_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 529
obj_Collide_Y1		= -543
obj_Collide_X2		= 615
obj_Collide_Y2		= -324
obj_Data2			= 15
obj_Data3			= -237
obj_Data4			= 111
obj_Data5			= -18

[Object]
obj_code			= 16
obj_name			= r01
obj_Plane			= planeBG2
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\22_WATERFALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 180			; y range
obj_Data7			= 64			; angle
obj_Data8			= 0x00100000	; speed
obj_Data9			= mapobjWaterFall

[Object]
obj_code			= 17
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\LVL22_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 18
obj_name			= rn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 20
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 97
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG022.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL22.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\22_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 529
obj_Collide_Y1		= -543
obj_Collide_X2		= 615
obj_Collide_Y2		= -324
obj_Data2			= 15
obj_Data3			= -237
obj_Data4			= 111
obj_Data5			= -18

[Object]
obj_code			= 16
obj_name			= r01
obj_Plane			= planeBG2
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\22_WATERFALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 180			; y range
obj_Data7			= 64			; angle
obj_Data8			= 0x00100000	; speed
obj_Data9			= mapobjWaterFall

[Object]
obj_code			= 17
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\LVL22_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 18
obj_name			= rn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 20
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 97
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG022.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL22.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE21\22_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= 529
obj_Collide_Y1		= -543
obj_Collide_X2		= 615
obj_Collide_Y2		= -324
obj_Data2			= 15
obj_Data3			= -237
obj_Data4			= 111
obj_Data5			= -18

[Object]
obj_code			= 16
obj_name			= r01
obj_Plane			= planeBG2
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\22_WATERFALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 240			; x range
obj_HitPoint		= 180			; y range
obj_Data7			= 64			; angle
obj_Data8			= 0x00100000	; speed
obj_Data9			= mapobjWaterFall

[Object]
obj_code			= 17
obj_name			= I01
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE21\LVL22_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 180			; x range
obj_HitPoint		= 240			; y range
obj_Data9			= mapobjMoveBG

[Object]
obj_code			= 18
obj_name			= rn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 20
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 97
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy043
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\043-00001.SHP
obj_Shape_Number	= ENEMY043_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY043		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 43				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy041
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\041-00001.SHP
obj_Shape_Number	= ENEMY041_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY041		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 41			; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG022.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL44.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -312
obj_Collide_Y1		= -661
obj_Collide_X2		= 55
obj_Collide_Y2		= -342
obj_Data2			= -103
obj_Data3			= -438
obj_Data4			= 229
obj_Data5			= 8

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -50
obj_Collide_Y1		= -241
obj_Collide_X2		= 66
obj_Collide_Y2		= 12

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -66
obj_Collide_Y1		= -247
obj_Collide_X2		= 59
obj_Collide_Y2		= 13

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -68
obj_Collide_Y1		= -276
obj_Collide_X2		= 54
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= OW01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 88
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 89
obj_name			= Enemy021
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 90
obj_name			= Enemy022
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY022_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY022		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 22				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 91
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG044.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL44.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -312
obj_Collide_Y1		= -661
obj_Collide_X2		= 55
obj_Collide_Y2		= -342
obj_Data2			= -103
obj_Data3			= -438
obj_Data4			= 229
obj_Data5			= 8

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -50
obj_Collide_Y1		= -241
obj_Collide_X2		= 66
obj_Collide_Y2		= 12

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -66
obj_Collide_Y1		= -247
obj_Collide_X2		= 59
obj_Collide_Y2		= 13

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -68
obj_Collide_Y1		= -276
obj_Collide_X2		= 54
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= OW01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 88
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 89
obj_name			= Enemy021
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 90
obj_name			= Enemy022
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY022_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY022		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 22				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 91
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG044.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL44.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Attribute		= objattrFLAG7				; Extra collide range
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -312
obj_Collide_Y1		= -661
obj_Collide_X2		= 55
obj_Collide_Y2		= -342
obj_Data2			= -103
obj_Data3			= -438
obj_Data4			= 229
obj_Data5			= 8

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -50
obj_Collide_Y1		= -241
obj_Collide_X2		= 66
obj_Collide_Y2		= 12

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE003.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -66
obj_Collide_Y1		= -247
obj_Collide_X2		= 59
obj_Collide_Y2		= 13

[Object]
obj_code			= 18
obj_name			= 04
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_BRIDGE004.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -68
obj_Collide_Y1		= -276
obj_Collide_X2		= 54
obj_Collide_Y2		= -1

[Object]
obj_code			= 19
obj_name			= OW01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE41\44_LIGHT001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 88
obj_name			= Enemy045
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\045-00001.SHP
obj_Shape_Number	= ENEMY045_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY045		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 45				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 89
obj_name			= Enemy021
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\021-00001.SHP
obj_Shape_Number	= ENEMY021_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY021		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 21				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Data9			= 1
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 90
obj_name			= Enemy022
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\022-00001.SHP
obj_Shape_Number	= ENEMY022_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY022		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 22				; Extra Data Table ID
obj_Data8			= 0x08d708d8
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 91
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 94
obj_name			= Enemy024
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\024-00001.SHP
obj_Shape_Number	= ENEMY024_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY024		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 24				; Extra Data Table ID
obj_Data9			= 1					; mode inverse
obj_Data8			= -1
obj_HitPoint		= 50				; extra HP
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy030
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\030-00001.SHP
obj_Shape_Number	= ENEMY030_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY030		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 30				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy031
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\031-00001.SHP
obj_Shape_Number	= ENEMY031_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY031		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 31				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy027
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\027-00001.SHP
obj_Shape_Number	= ENEMY027_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY027		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 27				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy044
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\044-00001.SHP
obj_Shape_Number	= ENEMY044_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY044		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 44				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy023(emy)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\023-00001.SHP
obj_Shape_Number	= ENEMY023_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY023		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 23				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Data9			= 1					; mode inverse
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG044.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy050
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY050_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY050		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 50				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 18
obj_name			= 
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Shape_Name		= SHAPE\058-P.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy059(Ѩ)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\059-00001.SHP
obj_Shape_Number	= ENEMY059_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY059		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 59				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code                = 17
obj_name                = ե
obj_Attribute           = objattrFLAG7
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\BALL001.SHP
obj_Shape_Number        = 1
obj_Shape_Delay         = 24
obj_Process_Code        = defProcEffectProcess1
obj_Data5               = 0x00004000
obj_Data6               = 0x00100000
obj_Data9               = effProcEarthZoomOutFade

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy050
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY050_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY050		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 50				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 710
obj_name                = BM_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 0

[Object]
obj_code                = 711
obj_name                = BM_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 1

[Object]
obj_code                = 712
obj_name                = BM_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcBMWindow
obj_Data9		= 2

[Object]
obj_code                = 713
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 3

[Object]
obj_code                = 714
obj_name                = BM_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 4

[Object]
obj_code                = 715
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 5

[Object]
obj_code                = 716
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMGetItemWindow
;obj_Data9               = 6

[Object]
obj_code                = 717
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code                = 718
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code                = 719
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code                = 720
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 721
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 722
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 723
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 724
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code                = 725
obj_name                = Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD03_1.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9               = 19

[Object]
obj_code                = 726
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code                = 727
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29

[Object]
obj_code                = 728
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code                = 729
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9               = 134

[Object]
obj_code                = 730
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code                = 731
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1                     ; shape mode
obj_Data4               = 1                     ; 0 = button, 1 = window mode set
obj_Data6               = 7                     ; id
obj_Data9               = 309                   ; name

[Object]
obj_code                = 732
obj_name                = Button_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 733
obj_name                = Button_Use
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD05_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 9
obj_Data9               = 23

[Object]
obj_code                = 734
obj_name                = Button_Equip
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD07_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6               = 10
obj_Data9               = 25

[Object]
obj_code                = 735
obj_name                = Button_BuySell
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD06_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3				= 0
obj_Data6               = 11
obj_Data9               = 605

[Object]
obj_code                = 736
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 737
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 738
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 739
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= magic_loader
obj_Plane			= planeIcon
obj_Shape_Name		= MAGIC\MIN37_01.SHP
obj_Shape_Number	= 17
obj_Process_Code	= defProcReturn

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR16_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 18
obj_name			= ե2
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy057
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\057-00001.SHP
obj_Shape_Number	= ENEMY057_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY057		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 57				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 92
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy058
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\058-00001.SHP
obj_Shape_Number	= ENEMY058_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY058
obj_Data7			= 58
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy050
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY050_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY050		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 50				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code                = 710
obj_name                = BM_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 0

[Object]
obj_code                = 711
obj_name                = BM_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 1

[Object]
obj_code                = 712
obj_name                = BM_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number        = 2
obj_Process_Code        = defProcBMWindow
obj_Data9		= 2

[Object]
obj_code                = 713
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 3

[Object]
obj_code                = 714
obj_name                = BM_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 4

[Object]
obj_code                = 715
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code        = defProcBMWindow
obj_Data9		= 5

[Object]
obj_code                = 716
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcBMGetItemWindow
;obj_Data9               = 6

[Object]
obj_code                = 717
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code                = 718
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code                = 719
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code                = 720
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 721
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 722
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 723
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code                = 724
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code                = 725
obj_name                = Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD03_1.SHP
obj_Shape_Number        = 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9               = 19

[Object]
obj_code                = 726
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code                = 727
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29

[Object]
obj_code                = 728
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code                = 729
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9               = 134

[Object]
obj_code                = 730
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code                = 731
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1                     ; shape mode
obj_Data4               = 1                     ; 0 = button, 1 = window mode set
obj_Data6               = 7                     ; id
obj_Data9               = 309                   ; name

[Object]
obj_code                = 732
obj_name                = Button_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 733
obj_name                = Button_Use
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD05_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3               = 1
obj_Data6               = 9
obj_Data9               = 23

[Object]
obj_code                = 734
obj_name                = Button_Equip
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD07_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3		= 0
obj_Data6               = 10
obj_Data9               = 25

[Object]
obj_code                = 735
obj_name                = Button_BuySell
obj_Plane				= planeMenu1
obj_Shape_Name          = SHAPE\BCMD06_1.SHP
obj_Shape_Number        = 4
obj_Process_Code        = defProcBMWindowButton
obj_Data3				= 0
obj_Data6               = 11
obj_Data9               = 605

[Object]
obj_code                = 736
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 737
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 738
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 739
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE21\LEVEL28.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 1
;obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\28_FIRE001.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Score			= 4
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 16
obj_name			= 2
;obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\28_FIRE002.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Score			= 4
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 17
obj_name			= Wl
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\28_BAR001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -37
obj_Collide_Y1		= -173
obj_Collide_X2		= 48
obj_Collide_Y2		= 20

[Object]
obj_code			= 20
obj_name			= 1
;obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\28_FIRE003.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Score			= 4
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 21
obj_name			= 2
;obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE21\28_FIRE004.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Score			= 4
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 22
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 23
obj_name			= p
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE\KILL_001.SHP
obj_Shape_Number	= 10
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Score			= 38				; number width
obj_HitPoint		= 12
obj_Data9			= mapobjRoundNumberCounter

[Object]
obj_code			= 24
obj_name			= Cť
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BLUE_SCREEN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScreenFlash

[Object]
obj_code            = 25
obj_name            = Clear_Wall
obj_Plane           = planeMenu1
obj_Shape_Name      = MAGIC\WAVEUP002.SHP
obj_Shape_Number    = 1
obj_Process_Code    = defProcStandObject
obj_Data9			= mapobjClearWall

[Object]
obj_code			= 26
obj_name			= _()
obj_ReadShape		= 1
obj_Plane			= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code			= 99
obj_name			= Enemy050
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\050-00001.SHP
obj_Shape_Number	= ENEMY050_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY050		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 50				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code			= 798
obj_name			= _
obj_Attribute		= objattrATTACKFLAG			; show shape
;obj_ReadShape		= 1
obj_Plane			= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG028.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name          = SHAPE41\LEVEL58.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 17
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 21				; 151

[Object]
obj_code			= 18
obj_name			= 
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19
obj_Shape_Name		= SHAPE\058-P.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 93
obj_name			= Enemy049
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\049-00001.SHP
obj_Shape_Number	= ENEMY049_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY049		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 49				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy059(Ѩ)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\059-00001.SHP
obj_Shape_Number	= ENEMY059_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY059		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 59				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy056(uw)
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\056-00001.SHP
obj_Shape_Number	= ENEMY056_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY056		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 56				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Data8			= -1				; dead message
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name          = ANIMAL\BG058.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL38.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= X01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\38_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -62
obj_Collide_Y1		= -123
obj_Collide_X2		= 45
obj_Collide_Y2		= -2

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG038.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE41\LEVEL43.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= tC
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= SHAPE41\43_SWORD001.SHP
obj_Shape_Number	= 1
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 96
obj_name			= Enemy037
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\037-00001.SHP
obj_Shape_Number	= ENEMY037_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY037		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 37				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy038
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\038-00001.SHP
obj_Shape_Number	= ENEMY038_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY038		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 38				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code			= 798
obj_name			= _
obj_Attribute		= objattrATTACKFLAG			; show shape
;obj_ReadShape		= 1
obj_Plane			= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG043.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL38.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= X01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\38_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -62
obj_Collide_Y1		= -123
obj_Collide_X2		= 45
obj_Collide_Y2		= -2

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG038.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL38.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= X01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE31\38_HOUSE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -62
obj_Collide_Y1		= -123
obj_Collide_X2		= 45
obj_Collide_Y2		= -2

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 0			; id

[Object]
obj_code			= 181
obj_name			= {R(~)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 1			; id

[Object]
obj_code			= 182
obj_name			= [(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 2			; id

[Object]
obj_code			= 183
obj_name			= ~J(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 3			; id

[Object]
obj_code			= 184
obj_name			= (~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 4			; id

[Object]
obj_code			= 185
obj_name			= pS(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 5			; id

[Object]
obj_code			= 186
obj_name			= z(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 6			; id

[Object]
obj_code			= 187
obj_name			= BP(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 7			; id

[Object]
obj_code			= 188
obj_name			= Jù(~)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data8			= 1
obj_Data9			= 8			; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG038.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL36.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Plane			= planeObject1
obj_Attribute		= objattrATTACKFLAG
obj_Mode			= engADDCOLOR
obj_Shape_Name		= SHAPE31\LVL36_1.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2 			= 1
obj_Data3 			= 1
obj_Data4 			= 2
obj_Data5 			= 8
obj_Data7 			= 3
obj_Score			= 0x00160000
obj_HitPoint		= 1
obj_Data9			= mapobjWaterMove

[Object]
obj_code			= 17
obj_name			= n
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\WATERFALL002.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 94				; s
obj_name			= Enemy051
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\051-00001.SHP
obj_Shape_Number	= ENEMY051_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY051		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 51				; Extra Data Table ID
obj_X1				= pmNPC				; mode
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 95
obj_name			= Enemy032
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\032-00001.SHP
obj_Shape_Number	= ENEMY032_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY032		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 32				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy065
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\065-00001.SHP
obj_Shape_Number	= ENEMY065_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY065		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 65				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy055()
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\055-00001.SHP
obj_Shape_Number	= ENEMY055_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY055		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 55				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\010-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 9			; id

[Object]
obj_code			= 181
obj_name			= {R(ŤG)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\011-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 10		; id

[Object]
obj_code			= 182
obj_name			= [(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\012-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 11		; id

[Object]
obj_code			= 183
obj_name			= ~J(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\013-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 12		; id

[Object]
obj_code			= 184
obj_name			= (ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\014-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 13		; id

[Object]
obj_code			= 185
obj_name			= pS(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\015-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 14		; id

[Object]
obj_code			= 186
obj_name			= z(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\016-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 15		; id

[Object]
obj_code			= 187
obj_name			= BP(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\017-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 16		; id

[Object]
obj_code			= 188
obj_name			= Jù(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\018-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 17		; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG036.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-098.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE01\LEVEL10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 15
obj_name			= 01
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -15
obj_Collide_Y1		= -117
obj_Collide_X2		= 22
obj_Collide_Y2		= -4

[Object]
obj_code			= 16
obj_name			= 02
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -35
obj_Collide_Y1		= -194
obj_Collide_X2		= 33
obj_Collide_Y2		= -7

[Object]
obj_code			= 17
obj_name			= 03
obj_Plane			= planeObject20
obj_Shape_Name		= SHAPE01\10_TREE03.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Collide_X1		= -29
obj_Collide_Y1		= -99
obj_Collide_X2		= 24
obj_Collide_Y2		= -6

[Object]
obj_code			= 18
obj_name			= {q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 19
obj_name			= 
obj_Mode			= engADDCOLOR_MIX
obj_Data			= 6
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\EAR32_01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 7

[Object]
obj_code			= 20
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Attribute		= objattrATTACKFLAG
obj_Plane			= planeObject19 	; up plane for collide detect
obj_Shape_Name		= MAGIC\FIR03_01.SHP
obj_Shape_Number	= 3
obj_Shape_Delay		= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjNextShape

[Object]
obj_code			= 21
obj_name			= BBOSS
obj_Plane			= planeBG3
obj_Shape_Name		= MAGIC\SP04_001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStandObject
obj_Data9			= mapobjDropRain
obj_Data3			= 0x00020004				; delay range
obj_Data4			= obj_Story_Level10_Rain	; rain object code

[Object]
obj_code			= 22
obj_name			= B
;obj_Mode			= engZOOM
;obj_ZoomX			= 0x0000c000
;obj_ZoomY			= 0x00008000
obj_Plane			= planeEffect6
obj_Shape_Name		= SHAPE01\10_RAIN001.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcDropRain
obj_Data3			= 0x00078000			; min speed
obj_Data4			= 0x00098000			; max speed
obj_Data5			= 80					; min angle
obj_Data6			= 84					; max angle

[Object]
obj_code			= 23
obj_name			= Bn
obj_Plane			= planeBG3
obj_Attribute		= objattrATTACKFLAG
obj_Shape_Name		= MAGIC\FIR02_01.SHP
obj_Shape_Number	= 21
obj_Process_Code	= defProcStandObject
obj_Data2			= WAV\RAIN001.WAV
obj_Data9			= mapobjPlayBGSound

[Object]
obj_code			= 24
obj_name			= {q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_05.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 5

[Object]
obj_code			= 25
obj_name			= H{q
obj_Mode			= engZOOM
obj_ZoomX			= 0x00020000
obj_ZoomY			= 0x00020000
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\AIR14_01.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcDropLightn

[Object]
obj_code			= 98
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\010-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 9			; id

[Object]
obj_code			= 181
obj_name			= {R(ŤG)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\011-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 10		; id

[Object]
obj_code			= 182
obj_name			= [(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\012-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 11		; id

[Object]
obj_code			= 183
obj_name			= ~J(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\013-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 12		; id

[Object]
obj_code			= 184
obj_name			= (ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\014-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 13		; id

[Object]
obj_code			= 185
obj_name			= pS(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\015-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 14		; id

[Object]
obj_code			= 186
obj_name			= z(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\016-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 15		; id

[Object]
obj_code			= 187
obj_name			= BP(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\017-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 16		; id

[Object]
obj_code			= 188
obj_name			= Jù(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\018-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 17		; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG010.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn

#include PROCESS.DEF
#include SHAPEDEF.H
#include TYPE.H
#include RESOURCE.H
#include OBJ-ALL.H
#include OBJ-097.H

[Object]
obj_code		= 0
obj_name		= aϺ޲z
obj_Mode		= 0
obj_X			= 0
obj_Y			= 0
;obj_Plane		 = planeIcon
obj_Plane		= planeMenu3
obj_Shape_Name		= SHAPE31\LEVEL80.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcIconBG
obj_Data9		= 1			; shape enable

[Object]
obj_code		= 1
obj_name		= ޲z
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\I_RECT01.SHP
obj_Shape_Number        = 40
obj_Process_Code	= defProcBattleBOSS

[Object]
obj_code		= 2
obj_name		= 
obj_Plane		= planeCursor
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number        = 10
obj_Shape_Delay         = 5
obj_Process_Code	= defProcCursor
obj_Collide_X1		= 2
obj_Collide_Y1		= 2
obj_Collide_X2		= 4
obj_Collide_Y2		= 4

[Object]
obj_code		= 3
obj_name		= Odm
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\ICONBOX.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerReversePos

[Object]
obj_code		= 4
obj_name		= WinFailBoard
obj_ReadShape		= 1
obj_Plane               = planeMenu5
obj_Shape_Name		= SHAPE\WINDOW60.SHP	  ; SHAPE\BOARD01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcWinFailBoard

[Object]
obj_code		= 5
obj_name		= MessageBox
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\BOARD02.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcMessageBox

[Object]
obj_code			= 6
obj_name			= pگǼw
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\001-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 0			; id

[Object]
obj_code			= 7
obj_name			= {R
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\002-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 1			; id

[Object]
obj_code			= 8
obj_name			= [
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\003-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 2			; id

[Object]
obj_code			= 9
obj_name			= ~J
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\004-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 3			; id

[Object]
obj_code			= 10
obj_name			= 
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\005-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 4			; id

[Object]
obj_code			= 11
obj_name			= pS
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\006-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 5			; id

[Object]
obj_code			= 12
obj_name			= z
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\007-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 6			; id

[Object]
obj_code			= 13
obj_name			= BP
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\008-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 7			; id

[Object]
obj_code			= 14
obj_name			= Jù
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\009-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 8			; id

[Object]
obj_code			= 16
obj_name			= 01
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_FIRE001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 6
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 17
obj_name			= 02
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_FIRE002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject
obj_Score			= 6
obj_HitPoint		= 4
obj_Data9			= mapobjFlash

[Object]
obj_code			= 18
obj_name			= 
obj_Mode			= engADDCOLOR
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_CRYSTAL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 19
obj_name			= ե
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 13					; 62				; 151

[Object]
obj_code			= 20
obj_name			= C1
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_SWORD001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 21
obj_name			= C2
obj_Plane			= planeObject20 	; up plane for collide detect
obj_Shape_Name		= SHAPE31\80_SWORD002.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStandObject

[Object]
obj_code			= 22
obj_name			= ¥
obj_Attribute		= objattrFLAG7
obj_Mode			= engSUBCOLOR
obj_Plane			= planeEffect6
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcObjectMove
obj_Data7           = 13				; 62				; 151

[Object]
obj_code            = 25
obj_name            = Clear_Wall
obj_Plane           = planeMenu1
obj_Shape_Name      = MAGIC\WAVEUP002.SHP
obj_Shape_Number    = 1
obj_Process_Code    = defProcStandObject
obj_Data9			= mapobjClearWall

[Object]
obj_code			= 90
obj_name			= LevelUp_Star
obj_Plane			= planeObject19
obj_Shape_Name		= MAGIC\SP52_044.SHP
obj_Shape_Number	= 3
obj_Shape_Delay 	= 8
obj_Process_Code	= defProcEffectProcess1
obj_Data6			= 0x00004000
obj_Data9			= effProcFlyUpShape

[Object]
obj_code			= 95
obj_name			= Enemy033
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\033-00001.SHP
obj_Shape_Number	= ENEMY033_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY033		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 33				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 96
obj_name			= Enemy035
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\035-00001.SHP
obj_Shape_Number	= ENEMY035_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY035		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 35				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 97
obj_name			= Enemy034
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\034-00001.SHP
obj_Shape_Number	= ENEMY034_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY034		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 34				; Extra Data Table ID
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5

[Object]
obj_code			= 99
obj_name			= Enemy068
obj_Mode			= engADDCOLOR
obj_ReadShape		= 1
obj_Plane			= planeObject1
obj_Shape_Name		= SHAPE\68-001.SHP
obj_Shape_Number	= ENEMY068_Total
obj_Process_Code	= defProcEnemy
obj_Data6			= SID_ENEMY068		; Enemy' ID, see SHAPEDEF.H
obj_Data7			= 68				; Extra Data Table ID
obj_Y1				= obj_Story_Level_Enemy68Star
obj_Collide_X1		= -14
obj_Collide_Y1		= -58
obj_Collide_X2		= 14
obj_Collide_Y2		= -5
; ------------------------ Common object ---------------------------
[Object]
obj_code                = 750
obj_name                = Button_Storage
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD15_1.SHP
obj_Shape_Number	= 4
obj_Process_Code        = defProcStatusButton
obj_Data3		= 1
obj_Data6               = 7
obj_Data9               = 309

[Object]
obj_code                = 751
obj_name                = Button_Storage_Exit
obj_Plane		= planeMenu1
obj_Shape_Name          = SHAPE\BCMD14_1.SHP
obj_Shape_Number	= 3
obj_Process_Code        = defProcStatusButton
obj_Data3               = 1
obj_Data6               = 8
obj_Data9               = bcommand_13

[Object]
obj_code                = 760
obj_name                = VScroll_Bar06
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\WIN06BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code                = 793
obj_name                = Option Scroll
obj_Plane               = planeMenu5
obj_Shape_Name          = SHAPE\BARH1_01.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcScrollBar
obj_Data6               = 0                     ; 0 = Horz, 1 = Vert

[Object]
obj_code                = 794
obj_name                = Option Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_BLK3.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code                = 795
obj_name                = Bar_Left
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_LEFT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 2                     ; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code                = 796
obj_name                = Bar_Right
obj_Plane		= planeMenu6
obj_Shape_Name          = SHAPE\BAR_RIGHT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6               = 3

[Object]
obj_code		= 798
obj_name		= _
obj_Attribute		= objattrATTACKFLAG			; show shape
;obj_ReadShape		= 1
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\BOX0001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcTreasureBox

[Object]
obj_code		= 799
obj_name		= StoryProcess
obj_Plane		= planeBG3
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStoryProcess

;[Object]
;obj_code		 = 109
;obj_name		 = Button
;obj_Plane		 = planeMenu1
;obj_Shape_Name 	 = SHAPE\BT_OK.SHP
;obj_Shape_Number	 = 1
;obj_Process_Code	 = defProcButton

[Object]
obj_code		= 110
obj_name		= BattleCommandString1
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD01_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 1
obj_Data9		= bcommand_0

[Object]
obj_code		= 111
obj_name		= BattleCommandString2
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD02_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 2
obj_Data9		= bcommand_1

[Object]
obj_code		= 112
obj_name		= BattleCommandString3
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 3
obj_Data9		= bcommand_2

[Object]
obj_code		= 113
obj_name		= BattleCommandString4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD04_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 4
obj_Data9		= bcommand_3

[Object]
obj_code		= 114
obj_name		= BattleCommandString5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD05_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 5
obj_Data9		= bcommand_4

[Object]
obj_code		= 115
obj_name		= BattleCommandString6
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD06_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 6
obj_Data9		= bcommand_5

[Object]
obj_code		= 116
obj_name		= BattleCommandString7
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD07_1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 7
obj_Data9		= bcommand_6

[Object]
obj_code		= 117
obj_name		= BattleCommandString8
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 8
obj_Data9		= bcommand_7

[Object]
obj_code		= 118
obj_name		= BattleCommandString9
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 9
obj_Data9		= bcommand_8

[Object]
obj_code		= 119
obj_name		= BattleCommandString10
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 10
obj_Data9		= bcommand_9

[Object]
obj_code		= 120
obj_name		= BattleCommandString11
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD11_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 11
obj_Data9		= bcommand_10

[Object]
obj_code		= 121
obj_name		= BattleCommandString12
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD12_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 0
obj_Data8		= 12
obj_Data9		= bcommand_11

[Object]
obj_code		= 122
obj_name		= BattleCommandString13
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcBattleCommandString
obj_Data3		= 1
obj_Data8		= 13
obj_Data9		= bcommand_12

[Object]
obj_code		= 130
obj_name		= Status_Window_0
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\CURSOR01.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 0

[Object]
obj_code		= 131
obj_name		= Status_Window_1
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\WINDOW10.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 1

[Object]
obj_code		= 132
obj_name		= Status_Window_2
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\WINDOW20.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 2

[Object]
obj_code		= 133
obj_name		= Status_Window_3
obj_Plane		= planeMenu4
obj_Shape_Name		= SHAPE\WINDOW30.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 3

[Object]
obj_code		= 134
obj_name		= Status_Window_4
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW40.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 4

[Object]
obj_code		= 135
obj_name		= Status_Window_5
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\WINDOW50.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcStatusWindow
obj_Data9		= 5

[Object]
obj_code                = 136
obj_name                = Status_Window_6
obj_Plane               = planeMenu1
obj_Shape_Name          = SHAPE\WINDOW90.SHP
obj_Shape_Number        = 1
obj_Process_Code        = defProcGetItemWindow
obj_Data9               = 6

[Object]
obj_code		= 137
obj_name		= Button_Prev
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_PREV1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 0
obj_Data9		= 133

[Object]
obj_code		= 138
obj_name		= Button_Item
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD03_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 1
obj_Data9		= 19

[Object]
obj_code		= 139
obj_name		= Button_Magic
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD09_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 0
obj_Data6		= 2
obj_Data9		= 28

[Object]
obj_code		= 140
obj_name		= Button_Special
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD10_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 3
obj_Data9		= 29


[Object]
obj_code		= 141
obj_name		= Button_Attr
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD13_1.SHP
obj_Shape_Number	= 5
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 4
obj_Data9		= 40

[Object]
obj_code		= 142
obj_name		= Button_Next
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\B_NEXT1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 5
obj_Data9		= 134

[Object]
obj_code		= 143
obj_name		= Button_AttributeAddSub
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_ADD1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcLevelUpButton

[Object]
obj_code		= 144
obj_name		= Button_Ok
obj_Plane		= planeMenu5
obj_Shape_Name		= SHAPE\BT_OK.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcLevelUpButton
obj_Data6		= 2

[Object]
obj_code		= 145
obj_name		= Bar_HP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 0

[Object]
obj_code		= 146
obj_name		= Bar_MP
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_HP1.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcBarHP
obj_Data6		= 1

[Object]
obj_code		= 147
obj_name		= Bar_ST
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\BAR_ST1.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcBarST

[Object]
obj_code		= 148
obj_name		= Button_Drop
obj_Plane		= planeMenu1
obj_Shape_Name		= SHAPE\BCMD08_1.SHP
obj_Shape_Number	= 3
obj_Process_Code	= defProcStatusButton
obj_Data3		= 1
obj_Data6		= 6
obj_Data9		= bcommand_7

[Object]
obj_code		= 149
obj_name		= LevelUp_Star
obj_Plane		= planeEffect2
obj_Shape_Name		= MAGIC\AIR06_03.SHP
obj_Shape_Number	= 4
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcEffectProcess1
obj_Data6		= 0x00004000
obj_Data9		= effProcFlyUpShape

[Object]
obj_code		= 150
obj_name		= VScroll_Bar
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\WIN02BAR.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollBar
obj_Data6		= 1			; 0 = Horz, 1 = Vert

[Object]
obj_code		= 151
obj_name		= Bar_Block
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_BLK1.SHP
obj_Shape_Number	= 2
obj_Process_Code	= defProcReturn

[Object]
obj_code		= 152
obj_name		= Bar_Up
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_UP.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 0			; 0,1,2,3 = Up,Down,Left,Right

[Object]
obj_code		= 153
obj_name		= Bar_Down
obj_Plane		= planeMenu6
obj_Shape_Name		= SHAPE\BAR_DOWN.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcScrollStep
obj_Data6		= 1

[Object]
obj_code		= 154
obj_name		= Animal_Attack
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalAttack

[Object]
obj_code		= 155
obj_name		= Animal_Defense
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAnimalDefense

[Object]
obj_code		= 160
obj_name		= Effect_Processor
obj_Plane		= planeEffect3
obj_Shape_Name		= MAGIC\BALL001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcEffectBOSS

[Object]
obj_code		= 176
obj_name		= Show_Magic_Star
obj_Plane		= planeMenu2
obj_Shape_Name		= MAGIC\WAT04_01.SHP
obj_Shape_Number	= 4
obj_Process_Code	= defProcShowMagicStar

[Object]
obj_code		= 177
obj_name		= Show_Number
obj_Plane		= planeMenu2
obj_Shape_Name		= SHAPE\NUM100.SHP
obj_Shape_Number	= 65
obj_Process_Code	= defProcShowNumber

[Object]
obj_code		= 178
obj_name		= Attack_Flash
obj_Plane		= planeEffect3
obj_Shape_Name		= SHAPE\ICONRECT.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcAttackFlash

[Object]
obj_code		= 179
obj_name		= Shadow_Left
obj_Plane		= planeEffect2
obj_Shape_Name		= SHAPE\STAT0101.SHP
obj_Shape_Number	= 6
obj_Process_Code	= defProcShadowLeft

[Object]
obj_code			= 180
obj_name			= pگǼw(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\010-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 9			; id

[Object]
obj_code			= 181
obj_name			= {R(ŤG)
obj_ReadShape       = 1
obj_Plane			= planeIcon
obj_Shape_Name      = SHAPE\011-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 10		; id

[Object]
obj_code			= 182
obj_name			= [(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\012-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 11		; id

[Object]
obj_code			= 183
obj_name			= ~J(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\013-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 12		; id

[Object]
obj_code			= 184
obj_name			= (ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\014-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 13		; id

[Object]
obj_code			= 185
obj_name			= pS(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\015-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 14		; id

[Object]
obj_code			= 186
obj_name			= z(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\016-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 15		; id

[Object]
obj_code			= 187
obj_name			= BP(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\017-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 16		; id

[Object]
obj_code			= 188
obj_name			= Jù(ŤG)
obj_ReadShape		= 1
obj_Plane			= planeIcon
obj_Shape_Name		= SHAPE\018-00001.SHP
obj_Shape_Number	= 1
obj_Process_Code	= defProcPlayerInstall
obj_Data9			= 17		; id

[Object]
obj_code                = 395
obj_name                = Show_Continue_Kill_Number
obj_Plane               = planeMenu2
obj_Shape_Name          = SHAPE\KILL_000.SHP
obj_Shape_Number        = 11
obj_Shape_Delay         = 2
obj_Process_Code        = defProcShowContinueKillNumber

[Object]
obj_code                = 399
obj_name                = Cast_Star
obj_Plane               = planeEffect2
obj_Shape_Name          = MAGIC\CAST_STAR01.SHP
obj_Shape_Number        = 6
obj_Shape_Delay         = 2
obj_Process_Code        = defProcEffectProcess1
obj_Data3               = 0x00038000			; radius (speed)
obj_Data5               = 0x00800000			; distance range
obj_Data6               = 0x00c00000			; distance range
obj_Data9               = effProcCollectFadeShape

[Object]
obj_code		= 199
;obj_ReadShape		 = 1
obj_name		= BG
obj_Plane		= planeEffect1
obj_Shape_Name		= ANIMAL\BG080.SHP
obj_Shape_Number	= 1
obj_Shape_Delay 	= 4
obj_Process_Code	= defProcReturn
