317
qstr_Next_Page Next_Page
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Hold_This_Position Hold_This_Position
qstr_Follow_Me Follow_Me
qstr_Charge Charge
qstr_Advance Advance
qstr_Fall_Back Fall_Back
qstr_Stand_Closer Stand_Closer
qstr_Spread_Out Spread_Out
qstr_Stand_Ground Stand_Ground
qstr_Dismount Dismount
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Us Us
qstr_Enemies Enemies
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Allies Allies
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Horses:{s1} Horses:{s1}
qstr_Ranged:{s2} Ranged:{s2}
qstr_Melee:{s3} Melee:{s3}
qstr_Select_melee_option. Select_melee_option...
qstr_{s4} {s4}
qstr__{s61} _{s61}
qstr_Merchant_{s1}_traded Merchant_{s1}_traded_with_{s2}_and_earned_{reg1}_denars.
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_killed killed
qstr_seriously_wounded seriously_wounded
qstr_lightly_wounded lightly_wounded
qstr_wounded wounded
qstr_{reg3?{reg3}:}_{s1}_ {reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}_{reg3?{reg3}:}_ {s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^{reg3?{reg3}:}_ {s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_None None
qstr_^None ^None
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_Enemies_spotted_near Enemies_spotted_near_{s1}.
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_loose_{reg12}_re You_loose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_wilderness_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_N/A N/A
qstr_Free Free
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_Infantry__{reg1}_ Infantry_({reg1})
qstr_Archers__{reg2}_ Archers_({reg2})
qstr_Cavalry__{reg3}_ Cavalry_({reg3})
qstr_{reg4} {reg4}
qstr_{reg5} {reg5}
qstr_{reg6} {reg6}
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_{reg9} {reg9}
qstr_{reg10} {reg10}
qstr_{reg11} {reg11}
qstr_{reg12} {reg12}
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_ERROR:_Volunteer_tro ERROR:_Volunteer_troop_0_at_village_{s12}
qstr_{s1}_is_infested_by_ {s1}_is_infested_by_bandits.
qstr_nowhere nowhere
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{s7}_{s8} {s7},_{s8}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{s9}_{s10} {s9},_{s10}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{s11}_{s12} {s11},_{s12}
qstr_{s5}_is_ruled_by_{s6 {s5}_is_ruled_by_{s6}.^It_occupies_{s8}.^Its_vassals_are_{s10}.^{s5}_is_at_war_with_{s12}.
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_{reg6?:{reg4?{s4}_is {reg6?:{reg4?{s4}_is_the_leader_of_{s6}.^:{s4}_is_a_vassal_of_{s5}_of_{s6}.^}}Renown:_{reg5}.^{reg3?Her:His}_fiefs_are:_{s8}.
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{s50} {s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Prosperity:_{s50 {s2}Prosperity:_{s50}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.{reg4?^Has_food_stock_for_{reg6}_days.:}
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_50%_of_their_normal_pays_while_resting_here.
qstr_Fish_Pond Fish_Pond
qstr_A_fish_pond_increase A_fish_pond_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_25%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{s1}_has_recovered_f {s1}_has_recovered_from_a_serious_wound.
qstr_{s0}^{s1} {s0}^{s1}
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_minor_noble,_you_will_start_the_game_with_some_renown_and_good_quality_equipment._Your_early_game_will_be_relatively_easy.
qstr_As_the_{reg3?daughter As_the_{reg3?daughter:son}_of_a_merchant,_you_will_start_the_game_with_average_equipment,_some_starting_capital,_and_a_low_renown._Your_early_game_will_be_of_average_difficulty.
qstr_As_an_unknown_advent As_an_unknown_adventurer,_you_will_start_the_game_with_very_poor_equipment_and_no_renown._Your_early_game_may_be_somewhat_tougher_and_more_challenging.
qstr_You_are_skilled_at_s You_are_skilled_at_swordsmanship.
qstr_You_are_skilled_at_a You_are_skilled_at_archery.
qstr_You_are_skilled_at_m You_are_skilled_at_medicine.
qstr___ _-
qstr__ _
qstr__+ _+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{s6}^Enemy_Faction_T {s6}^Enemy_Faction_Troops_in_Party:_-{reg8}
qstr_Current_party_morale Current_party_morale_is_{reg5}.^Current_party_morale_modifiers_are:^^Base_morale:__+50^Party_size:_{s2}{reg1}^Leadership:_{s3}{reg2}^Food_variety:_{s4}{reg3}{s5}{s6}^Recent_events:_{s7}{reg4}^TOTAL:__{reg5}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_book.
qstr_none none
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{s5}_{s6} {s5},_{s6}
qstr_Renown:_{reg2}.^Hono Renown:_{reg2}.^Honor_rating:_{reg3}.^Friends:_{s8}.^Enemies:_{s6}.^{s9}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_You_are_a_lord_of_{s You_are_a_lord_of_{s8}.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+10^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^TOTAL:__{reg5}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{s2}^{s4}:_{reg1}__{ {s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_your_offer.
qstr_No_one_accepts_your_ No_one_accepts_your_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._You_decide_to_keep_it_close_by_and_read_a_few_pages_whenever_you_have_a_few_minutes_of_free_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_this_book,_but_you_find_it_difficult_to_understand_its_contents._After_a_few_pages_you_feel_like_you_are_going_get_a_headache_and_give_up_trying.
qstr_You_paid_{reg3}_of_y You_paid_{reg3}_of_your_{reg4}_denars_to_your_men._You_have_{reg5}_denars_left.
qstr_Your_debt_to_your_me Your_debt_to_your_men_amounted_to_{reg3}_denars,_however_you_only_had_{reg4}._Unpaid_sum_of_{reg5}_denars_is_added_as_debt._Your_party_loses_morale.
qstr_This_week_s_wages:_{ This_week's_wages:_{reg6}_denars^Earlier_debts:_{reg2}_denars^Total_payment:_{reg3}_denars^Current_wealth:_{reg4}_denars^^{s1}
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1},_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1},_while_your_forces_were_raiding_{s3}.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_is_lost._Your Battle_is_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{s17} {s17}
qstr_It_seems_that_the_{r It_seems_that_the_{reg6?town's:castle's}_food_stores_can_last_for_{reg3}_days_({reg7}/{reg8}).
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_are_preparing_to You_are_preparing_to_attack_the_walls_({reg9}_hours_to_finish_preparations).
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower_({reg9}_to_finish).
qstr_You_are_ready_for_at You_are_ready_for_attacking_the_walls.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_for_an_attack.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr__{s3}__{reg9}_. _{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_You_are_defeated._Th You_are_defeated._The_infuriated_bandits_burn_down_the_village_to_punish_the_peasants.
qstr_{s0} {s0}
qstr_{s18}_{s0} {s18},_{s0}
qstr_The_village_has_no_i The_village_has_no_improvements.
qstr_The_village_has_the_ The_village_has_the_following_improvements:{s18}.
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__This_castle_seems_t _This_castle_seems_to_belong_to_no_one.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr__The_townsfolk_here_ _The_townsfolk_here_have_declared_their_independence.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_^{s3}_=_{reg1}{s1} ^{s3}_=_{reg1}{s1}
qstr_^{s3}_=_{reg1}{s2} ^{s3}_=_{reg1}{s2}
qstr_{reg3?You:{s1}}_coul {reg3?You:{s1}}_could_not_find_any_trade_goods_that_would_bring_you_a_profit.
qstr_^Buying_{s4}_from_he ^Buying_{s4}_from_here_and_selling_it_at_{s5}_would_generate_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr_{s1} {s1}
qstr_Leave_and_store_this Leave_and_store_this_item_at_the_Inn.
qstr_Leave_and_store_thes Leave_and_store_these_items_at_the_Inn.
qstr_There_is_no_one_here There_is_no_one_here.
qstr_There_are_{reg1}_hea There_are_{reg1}_healthy_and_{reg2}_wounded_companions_here.
qstr_There_are_{reg1}_com There_are_{reg1}_companions_here._They_are_all_healthy.
qstr_There_are_{reg2}_com There_are_{reg2}_companions_here._They_are_all_wounded.
qstr__wounded_{reg3}%_ (wounded,_{reg3}%)
qstr__healthy_{reg3}%_ (healthy,_{reg3}%)
qstr_{s1}_{s2} {s1}_{s2}
qstr_Breaking_camp... Breaking_camp...
qstr_Cattle_in_{s1}_are_e Cattle_in_{s1}_are_exterminated_due_to_famine.
qstr_Current_wealth:_{reg Current_wealth:_{reg1}
qstr_Village_farmers_trad Village_farmers_traded_with_{s1}_merchants._Tax={reg1}
qstr_Village_farmers_trade Village_farmers_traded_with_{s1}_merchants._Tax={reg1}_to_both_sides
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Number_of_parties_be Number_of_parties_belonging_to_{s1}:_{reg1}
qstr_{s1}_is_defeated! {s1}_is_defeated!
qstr__Your_tactics_skill_ _Your_tactics_skill_is_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_is_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_is_increased_by_1.
qstr__Your_intelligence_i _Your_intelligence_is_increased_by_1.
qstr__Your_trade_skill_is _Your_trade_skill_is_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_is_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_is_increased_by_1.
qstr_Book_Read Book_Read
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_Constable_Hareck_ask Constable_Hareck_asked_you_to_hunt_down_the_river_pirates_that_plague_the_country_around_Zendar._He_promised_to_pay_you_20_denars_for_each_river_pirate_party_you_eliminate.
qstr_Certainly. Certainly.
qstr_Not_quite. Not_quite.
qstr_Ahem. Ahem.
qstr_Indeed. Indeed.
qstr__Reinforced_ (Reinforced)
qstr__Hardened_ (Hardened)
qstr_My_weapon_slot_upgra My_weapon_slot_upgrades_are_as_follows:_{s0}
qstr_Is_this_satisfactory Is_this_satisfactory?
qstr_Select_the_type_of_i Select_the_type_of_item_for_slot_{reg1}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_from_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_took_refuge_in_his_village_of_{s15}_and_then_report_back_to_him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_the_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_asked_you_to_br {s9}_asked_you_to_bring_back_the_three_groups_of_runaway_serfs_back_to_{s4}._He_said_all_three_groups_must_be_running_away_in_the_direction_of_{s3}.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_wanted_you_to_b {s9}_wanted_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_You_chose_well_{sir/ You_chose_well,_{sir/madam}._My_lads_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{sir/madam Well_done,_{sir/madam}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{sir/madam}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_You_will_not_be_diss You_will_not_be_dissapointed_{sir/madam}._You_will_not_find_better_warriors_in_all_Calradia.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s3}._You_will_earn_{reg8}_denars_in_return.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_wheat.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_I_will_not_go_to_the I_will_not_go_to_the_grave_alone,_I_swear.
qstr_I_do_not_fear_you_{s I_do_not_fear_you,_{sir/woman}._I_have_killed_much_better_{men/ones}_than_you.
qstr_You_have_pissed_me_o You_have_pissed_me_off_stranger._Now_I_will_give_you_a_long_and_painful_death.
qstr_You_talk_so_big_now. You_talk_so_big_now._But_you_will_be_squealing_like_a_pig_while_I_cut_your_throat.
qstr_Damn_you!_You_will_n Damn_you!_You_will_not_be_so_brave_while_I_cut_your_throat.
