;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MUZZLE FLASHES FOR SIEGE WEAPONS AND HAND HELD GUN POWDER WEAPONS
;
;	please note that some of the older muzzle flash effects still reside in descr_artillery_effects
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;small muzzle flash


effect cannon_shot_Mortar_small
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.35
		max_scale   			5
		max_particle_scale 		3
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_flash_small

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.17
		max_scale   			3
		max_particle_scale 		17
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

;;;;;

effect mortar_shot_Mortar_small
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/mortar_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.24
		max_scale   			3
		max_particle_scale 		5
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect mortar_shot_Mortar_flash_small

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/mortar_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.17
		max_scale   			3
		max_particle_scale 		18
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect mortar_shot_Mortar_smoke_trail_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/mortar_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				7
		max_scale   			7
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect mortar_shot_Mortar_smoke_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/mortar_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		15
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


;;;;;

;;;;; SERPENTINE AND CULVERIN ANGLED FLASHES AND SMOKE

effect culverin_shot_Mortar_small
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/cannon_muzzle_flash_serpentine.CAS
		sort_for_speed
		anim_time				0.24
		max_scale   			7
		max_particle_scale 		4
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect culverin_shot_Mortar_flash_small

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_serpentine.CAS
		sort_for_speed
		anim_time				0.17
		max_scale   			3
		max_particle_scale 		18
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect culverin_shot_Mortar_smoke_trail_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_serpentine.CAS
		sort_for_speed
		anim_time				7
		max_scale   			11
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect culverin_shot_Mortar_smoke_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_serpentine.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		11
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


;;;;;


effect cannon_shot_Mortar_smoke_trail_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				7
		max_scale   			15
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		15
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_small
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}


effect_set cannon_shot_small_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_small
		cannon_shot_Mortar_smoke_trail_small
		cannon_shot_Mortar_flash_small
		cannon_shot_Mortar_small
		cannon_shot_Mortar_smoke_linger_small
	}
}

effect_set mortar_shot_small_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		mortar_shot_Mortar_smoke_small
		mortar_shot_Mortar_smoke_trail_small
		mortar_shot_Mortar_flash_small
		mortar_shot_Mortar_small
		cannon_shot_Mortar_smoke_linger_small
	}
}

effect_set culverin_shot_small_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		culverin_shot_Mortar_smoke_small
		culverin_shot_Mortar_smoke_trail_small
		culverin_shot_Mortar_flash_small
		culverin_shot_Mortar_small
		cannon_shot_Mortar_smoke_linger_small
	}
}



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;medium muzzle flash


effect cannon_shot_Mortar_medium
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.35
		max_scale   			7
		max_particle_scale 		3
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_flash_medium

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.17
		max_scale   			4
		max_particle_scale 		18
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_trail_medium
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				7
		max_scale   			19
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_medium
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		15
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_medium
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}


effect_set cannon_shot_medium_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_medium
		cannon_shot_Mortar_smoke_trail_medium
		cannon_shot_Mortar_flash_medium
		cannon_shot_Mortar_medium
		cannon_shot_Mortar_smoke_linger_medium
	}
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;large muzzle flash


effect cannon_shot_Mortar_large
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.35
		max_scale   			9
		max_particle_scale 		2
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_flash_large

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.17
		max_scale   			4
		max_particle_scale 		21
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_trail_large
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				9
		max_scale   			21
		max_particle_scale 		2
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_large
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				8
		max_scale   			5
		max_particle_scale 		16
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_large
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}


effect_set cannon_shot_large_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_large
		cannon_shot_Mortar_smoke_trail_large
		cannon_shot_Mortar_flash_large
		cannon_shot_Mortar_large
		cannon_shot_Mortar_smoke_linger_large
	}
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;large muzzle huge


effect cannon_shot_Mortar_huge
{
	type shot
	{
		; main explosion
		clr_adjust_by_ambient_intensity 
		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.35
		max_scale   			14
		max_particle_scale 		2
		scale_time_bias			0.9
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_flash_huge

{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash.CAS
		sort_for_speed
		anim_time				0.19
		max_scale   			7
		max_particle_scale 		25
		scale_time_bias			0.7
		alpha_time_bias			0.9
		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_trail_huge
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				5
		max_scale   			24
		max_particle_scale 		2
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_huge
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				7
		max_scale   			7
		max_particle_scale 		17
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_huge
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust_dark.CAS
		sort_for_speed
		anim_time				35
		max_scale   			15
		max_particle_scale 		5
		scale_time_bias			0.7
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}

effect cannon_shot_Mortar_smoke_linger_huge_01
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust_dark.CAS
		sort_for_speed
		anim_time				11
		max_scale   			11
		max_particle_scale 		7
		scale_time_bias			0.7
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}


effect_set cannon_shot_huge_muzzle_flash_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_huge
		cannon_shot_Mortar_smoke_trail_huge
		cannon_shot_Mortar_flash_huge
		cannon_shot_Mortar_huge
		cannon_shot_Mortar_smoke_linger_huge
		cannon_shot_Mortar_smoke_linger_huge_01
	}
}

;	DARK SMOKE VARIANTS

effect cannon_shot_Mortar_smoke_trail_small_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				7
		max_scale   			15
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_small_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		17
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_small_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}

effect cannon_shot_Mortar_smoke_trail_medium_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				7
		max_scale   			19
		max_particle_scale 		1
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_medium_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				6
		max_scale   			4
		max_particle_scale 		16
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_medium_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust_dark.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}

effect cannon_shot_Mortar_smoke_trail_large_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				9
		max_scale   			21
		max_particle_scale 		2
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}


effect cannon_shot_Mortar_smoke_large_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/cannon_muzzle_flash_smoke_dark.CAS
		sort_for_speed
		anim_time				8
		max_scale   			5
		max_particle_scale 		18
		scale_time_bias			0.9
		alpha_time_bias			0.95

		; debris
        debris_model             models_effects/debris.cas
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        50               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       0.2, 0.5
	}
}

effect cannon_shot_Mortar_smoke_linger_large_dark
{
	type shot
	{
		; main explosion
				clr_adjust_by_ambient_intensity 

		model 					models_effects/muzzle_flash_dust_dark.CAS
		sort_for_speed
		anim_time				30
		max_scale   			11
		max_particle_scale 		3
		scale_time_bias			0.7
		alpha_time_bias			0.93

		; debris
        debris_model             models_effects/debris_fire.CAS
        debris_num_particles     0
        debris_lifetime_range    0.05, 0.06
        debris_emit_angle        90               ; degrees
        debris_time_bias         0.97
        debris_velocity_range    6.5, 8.5
        debris_scale_range       1.2, 1.5
	}
}

effect_set cannon_shot_large_muzzle_flash_dark_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_large_dark
		cannon_shot_Mortar_smoke_trail_large_dark
		cannon_shot_Mortar_flash_large
		cannon_shot_Mortar_large
		cannon_shot_Mortar_smoke_linger_large_dark
	}
}

effect_set cannon_shot_medium_muzzle_flash_dark_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_medium_dark
		cannon_shot_Mortar_smoke_trail_medium_dark
		cannon_shot_Mortar_flash_medium
		cannon_shot_Mortar_medium
		cannon_shot_Mortar_smoke_linger_medium_dark
	}
}

effect_set cannon_shot_small_muzzle_flash_dark_set
{
	play_time 0.01
	lod 1000
	{
		cannon_shot_Mortar_smoke_small_dark
		cannon_shot_Mortar_smoke_trail_small_dark
		cannon_shot_Mortar_flash_small
		cannon_shot_Mortar_small
		cannon_shot_Mortar_smoke_linger_small_dark
	}
}
