2009-4-27 09:00
zhouyejun1981
请教几个MIH问题
1.罗马尼亚和保加利亚是不是一定要到某个时间才能入轴,之前2国机会都是0,40年6-7月时保加利亚一下子45,被偶拉拢了,罗马尼亚还是0
2.芬兰是民主政体,就没办法入轴了吧
3.现在40年7月,如果宣了南斯拉夫,对罗马尼亚加入有问题吗,在意大利之前宣希腊会有啥区别吗,宣了瑞士会被美国宣吗
2009-4-27 09:48
本因坊秀策
宣了南斯拉夫,就可以直接拉罗马尼亚了
芬兰必须是右翼执政,才可以入轴。或者等BBLS后自动入轴
宣瑞士会被全世界宣
2009-4-27 10:50
smallpal
为什么都喜欢拉芬兰呢,才一洞能强到哪去,每次波兰一完事就着手对付他了。
有几回打完法国佬顺手把瑞士解决了,全山地不好打,放出来的将领全黑人,没价值。但没被美国宣。(轩辕1.6)
2009-4-27 10:52
本因坊秀策
[quote]原帖由 [i]smallpal[/i] 于 2009-4-27 10:50 发表
为什么都喜欢拉芬兰呢,才一洞能强到哪去,每次波兰一完事就着手对付他了。
有几回打完法国佬顺手把瑞士解决了,全山地不好打,放出来的将领全黑人,没价值。但没被美国宣。(轩辕1.6) [/quote]
拉了以后,可以提前把部队部署过去,然后一开战就把红军赶出半岛。
2009-4-27 20:20
smallpal
一般39年10月中旬吞并芬兰........再晚就没法打了.
写个事件如何,把芬兰军队事件克隆给大斯....再加点别的:lol:
event = {
id = 500000047
random = no
country = sca
trigger = {
event = 500000044
random = 90
}
name = "北欧军队的实力 "
desc = "北欧军队的实力不仅表现在为国而战的勇气,更因为他们所拥有 的进行冬季战争的能力。 "
style = 0
date = { day = 1 month = december year = 1936 }
offset = 7
deathdate = { day = 29 month = december year = 1999 }
action_a = {
name = "好好看看我们的实力 "
command = { type = frozen_move which = infantry value = 15 }
command = { type = snow_move which = infantry value = 15 }
command = { type = frozen_attack which = infantry value = 10 }
command = { type = frozen_defense which = infantry value = 20 }
command = { type = snow_attack which = infantry value = 10 }
command = { type = snow_defense which = infantry value = 20 }
command = { type = frozen_move which = bergsjaeger value = 15 }
command = { type = snow_move which = bergsjaeger value = 15 }
command = { type = frozen_attack which = bergsjaeger value = 10 }
command = { type = frozen_defense which = bergsjaeger value = 20 }
command = { type = snow_attack which = bergsjaeger value = 10 }
command = { type = snow_defense which = bergsjaeger value = 20 }
command = { type = frozen_move which = hq value = 15 }
command = { type = snow_move which = hq value = 15 }
command = { type = frozen_attack which = hq value = 10 }
command = { type = frozen_defense which = hq value = 20 }
command = { type = snow_attack which = hq value = 10 }
command = { type = snow_defense which = hq value = 20 }
command = { type = frozen_defense which = garrison value = 20 }
command = { type = snow_defense which = garrison value = 20 }
command = { type = morale which = land value = 30 }
command = { type = max_organization which = land value = 10 }
command = { type = morale which = air value = 30 }
command = { type = max_organization which = air value = 10 }
command = { type = gain_tech which = 1030}
command = { type = industrial_modifier which = supplies value = 10 }
command = { type = peacetime_ic_mod value = 10 }
command = { type = industrial_modifier which = total value = 10 }
command = { type = research_mod value = 10 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = freedom value = -1 }
command = { type = domestic which = free_market value = -1 }
command = { type = domestic which = democratic value = -1 }
command = { type = domestic which = professional_army value = 4 }
}
}
event = {
id = 500000044
random = no
country = GER
trigger = { random = 100 ai = SWE not = { exists = SCA }
control = { province = 295 data = GER }
alliance = { country = SWE country = GER }
}
name = "大斯堪迪纳维亚帝国成立 "
desc = "在北欧建立日尔曼民族的大斯堪迪纳维亚帝国, 这个强大的国家将成为我们的坚实盟友。 "
style = 0
date = { day = 1 month = january year = 1936 }
offset = 14
deathdate = { day = 30 month = december year = 1963 }
action_a = {
name = "建立大斯堪迪纳维亚帝国 "
ai_chance = 100
command = { type = independence which = SCA value = 1 }
command = { type = dissent value = -10 }
command = { type = trigger which = 1000106 }
}
action_b = {
name = "保持北欧各国的独立 "
ai_chance = 0
command = { type = dissent value = -10 }
}
}
event = {
id = 500000045
random = no
country = SCA
trigger = {
event = 500000044
random = 90
}
name = "北欧雄狮对波罗的海地区的领土要求 "
desc = "新成立的大斯堪的纳维亚联盟将欲图将这些昔日故土重收于手! "
picture = "uk_40530_burma1"
style = 0
date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 2000 }
action_a = {
name = "先王的辉煌! "
command = { type = addcore which = 187 } #列宁格勒地区
command = { type = addcore which = 188 }
command = { type = addcore which = 206 } #立陶宛
command = { type = addcore which = 207 }
command = { type = addcore which = 577 }
command = { type = addcore which = 511 }
command = { type = addcore which = 205 } #拉脱维亚
command = { type = addcore which = 204 }
command = { type = addcore which = 203 }
command = { type = addcore which = 197 }
command = { type = addcore which = 202 }
command = { type = addcore which = 198 }
command = { type = addcore which = 193 } #爱沙尼亚
command = { type = addcore which = 194 }
command = { type = addcore which = 195 }
command = { type = addcore which = 196 }
command = { type = addcore which = 199 }
}
}
对菠萝地海三小国极为不满.......41年解放.到43年了.总共支援我2个步兵师:angry:
[color=Silver][[i] 本帖最后由 smallpal 于 2009-4-27 22:44 编辑 [/i]][/color]
2009-4-27 21:57
邓仲华
[quote]原帖由 [i]smallpal[/i] 于 2009-4-27 20:20 发表
一般39年10月中旬吞并芬兰........再晚就没法打了.
写个事件如何,把芬兰军队事件克隆给大斯....再加点别的:lol:
event = {
id = 500000047
random = no
country = sca
trigger = {
... [/quote]
:sleep:德国解放波罗的海三国是为了50人力和东部走廊 谁指望他装备多少部队 还经常被苏联飞机炸死:qDD+
2009-4-27 22:44
smallpal
回复 #6 邓仲华 的帖子
每次开吞科技组,两个尼亚都是空空如也:blink:可恶的毛子
可以用那个领土事件和仁慈权衡下........多种选择~
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